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Review fixes
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c3d0b35195
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@ -141,16 +141,6 @@ void StorageMergeTree::shutdown()
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mutation_wait_event.notify_all();
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}
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try
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{
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clearOldPartsFromFilesystem(true);
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}
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catch (...)
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{
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/// Example: the case of readonly filesystem, we have failure removing old parts.
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/// Should not prevent table shutdown.
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tryLogCurrentException(log);
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}
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merger_mutator.merges_blocker.cancelForever();
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parts_mover.moves_blocker.cancelForever();
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@ -160,6 +150,23 @@ void StorageMergeTree::shutdown()
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if (moving_task_handle)
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global_context.getBackgroundMovePool().removeTask(moving_task_handle);
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try
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{
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/// We clear all old parts after stopping all background operations.
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/// It's important, because background operations can produce temporary
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/// parts which will remove themselves in their descrutors. If so, we
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/// may have race condition between our remove call and background
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/// process.
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clearOldPartsFromFilesystem(true);
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}
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catch (...)
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{
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/// Example: the case of readonly filesystem, we have failure removing old parts.
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/// Should not prevent table shutdown.
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tryLogCurrentException(log);
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}
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}
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@ -2997,10 +2997,10 @@ void StorageReplicatedMergeTree::shutdown()
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}
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data_parts_exchange_endpoint.reset();
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/// We clear all parts after stopping all background operations. It's
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/// We clear all old parts after stopping all background operations. It's
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/// important, because background operations can produce temporary parts
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/// which will remove themselfs in their descrutors. If so, we may have race
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/// condition between our remove call and background process.
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/// which will remove themselves in their descrutors. If so, we may have
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/// race condition between our remove call and background process.
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clearOldPartsFromFilesystem(true);
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}
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@ -102,7 +102,7 @@ echo "Finishing alters"
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# This alter will finish all previous, but replica 1 maybe still not up-to-date.
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# If query will throw something, than we will sleep 1 and retry. If timeout
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# happened we will silentrly go out of loop and probably fail tests in the
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# happened we will silently go out of loop and probably fail tests in the
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# following for loop.
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#
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# 120 seconds is more than enough, but in rare cases for slow builds (debug,
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