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Ignore memory limits while logging
Otherwise there can be pretty noisy messages, like here [1]: Cannot add message to the log: Code: 241. DB::Exception: Memory limit (for user) exceeded: would use 42.02 MiB (attempt to allocate chunk of 2101278 bytes), maximum: 4.77 MiB. OvercommitTracker decision: Waiting timeout for memory to be freed is reached. (MEMORY_LIMIT_EXCEEDED), Stack trace (when copying this message, always include the lines below): [1]: https://s3.amazonaws.com/clickhouse-test-reports/0/efc74e33e580b7d3ff33c3e269db86addfaa6b51/stateless_tests__msan__[2/3].html And it should be okay to ignore server limits too, since it always better to have a proper log message in a proper place, not stderr which does not inspected usually. Follow-up for: #24069 Signed-off-by: Azat Khuzhin <a.khuzhin@semrush.com>
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@ -46,6 +46,8 @@ void OwnSplitChannel::log(const Poco::Message & msg)
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void OwnSplitChannel::tryLogSplit(const Poco::Message & msg)
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{
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LockMemoryExceptionInThread lock_memory_tracker(VariableContext::Global);
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try
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{
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logSplit(msg);
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@ -62,8 +64,6 @@ void OwnSplitChannel::tryLogSplit(const Poco::Message & msg)
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/// but let's log it into the stderr at least.
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catch (...)
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{
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LockMemoryExceptionInThread lock_memory_tracker(VariableContext::Global);
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const std::string & exception_message = getCurrentExceptionMessage(true);
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const std::string & message = msg.getText();
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