Follow Arcadia ya.make rules

This commit is contained in:
Alexey Milovidov 2020-11-16 21:24:58 +03:00
parent 2872f90a83
commit 3df04ce0c2
55 changed files with 110 additions and 0 deletions

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OWNER(g:clickhouse)
# This file is generated automatically, do not edit. See 'ya.make.in' and use 'utils/generate-ya-make' to regenerate it.
LIBRARY()

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OWNER(g:clickhouse)
LIBRARY()
ADDINCL(

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OWNER(g:clickhouse)
LIBRARY()
NO_COMPILER_WARNINGS()

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OWNER(g:clickhouse)
LIBRARY()
PEERDIR(

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OWNER(g:clickhouse)
LIBRARY()
ADDINCL (GLOBAL clickhouse/base/pcg-random)

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OWNER(g:clickhouse)
LIBRARY()
CFLAGS(-g0)

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OWNER(g:clickhouse)
LIBRARY()
ADDINCL(GLOBAL clickhouse/base/widechar_width)

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OWNER(g:clickhouse)
RECURSE(
common
daemon

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OWNER(g:clickhouse)
PROGRAM(clickhouse-server)
PEERDIR(

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OWNER(g:clickhouse)
PROGRAM(clickhouse)
CFLAGS(

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OWNER(g:clickhouse)
# This file is generated automatically, do not edit. See 'ya.make.in' and use 'utils/generate-ya-make' to regenerate it.
LIBRARY()

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OWNER(g:clickhouse)
LIBRARY()
PEERDIR(

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OWNER(g:clickhouse)
# This file is generated automatically, do not edit. See 'ya.make.in' and use 'utils/generate-ya-make' to regenerate it.
LIBRARY()

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OWNER(g:clickhouse)
LIBRARY()
PEERDIR(

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OWNER(g:clickhouse)
# This file is generated automatically, do not edit. See 'ya.make.in' and use 'utils/generate-ya-make' to regenerate it.
LIBRARY()

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OWNER(g:clickhouse)
LIBRARY()
PEERDIR(

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OWNER(g:clickhouse)
# This file is generated automatically, do not edit. See 'ya.make.in' and use 'utils/generate-ya-make' to regenerate it.
LIBRARY()

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OWNER(g:clickhouse)
LIBRARY()
ADDINCL(

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OWNER(g:clickhouse)
# This file is generated automatically, do not edit. See 'ya.make.in' and use 'utils/generate-ya-make' to regenerate it.
LIBRARY()

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OWNER(g:clickhouse)
LIBRARY()
ADDINCL (

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OWNER(g:clickhouse)
# This file is generated automatically, do not edit. See 'ya.make.in' and use 'utils/generate-ya-make' to regenerate it.
LIBRARY()

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OWNER(g:clickhouse)
LIBRARY()
ADDINCL(

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OWNER(g:clickhouse)
# This file is generated automatically, do not edit. See 'ya.make.in' and use 'utils/generate-ya-make' to regenerate it.
LIBRARY()

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OWNER(g:clickhouse)
LIBRARY()
PEERDIR(

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OWNER(g:clickhouse)
# This file is generated automatically, do not edit. See 'ya.make.in' and use 'utils/generate-ya-make' to regenerate it.
LIBRARY()

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OWNER(g:clickhouse)
LIBRARY()
PEERDIR(

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OWNER(g:clickhouse)
# This file is generated automatically, do not edit. See 'ya.make.in' and use 'utils/generate-ya-make' to regenerate it.
LIBRARY()

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OWNER(g:clickhouse)
LIBRARY()
PEERDIR(

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OWNER(g:clickhouse)
# This file is generated automatically, do not edit. See 'ya.make.in' and use 'utils/generate-ya-make' to regenerate it.
LIBRARY()

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OWNER(g:clickhouse)
LIBRARY()
PEERDIR(

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OWNER(g:clickhouse)
# This file is generated automatically, do not edit. See 'ya.make.in' and use 'utils/generate-ya-make' to regenerate it.
LIBRARY()

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OWNER(g:clickhouse)
LIBRARY()
PEERDIR(

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OWNER(g:clickhouse)
LIBRARY()
PEERDIR(

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OWNER(g:clickhouse)
# This file is generated automatically, do not edit. See 'ya.make.in' and use 'utils/generate-ya-make' to regenerate it.
LIBRARY()

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OWNER(g:clickhouse)
LIBRARY()
PEERDIR(

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OWNER(g:clickhouse)
# This file is generated automatically, do not edit. See 'ya.make.in' and use 'utils/generate-ya-make' to regenerate it.
LIBRARY()

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OWNER(g:clickhouse)
LIBRARY()
PEERDIR(

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OWNER(g:clickhouse)
# This file is generated automatically, do not edit. See 'ya.make.in' and use 'utils/generate-ya-make' to regenerate it.
LIBRARY()

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OWNER(g:clickhouse)
LIBRARY()
CFLAGS(

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OWNER(g:clickhouse)
# This file is generated automatically, do not edit. See 'ya.make.in' and use 'utils/generate-ya-make' to regenerate it.
LIBRARY()

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OWNER(g:clickhouse)
LIBRARY()
PEERDIR(

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OWNER(g:clickhouse)
# This file is generated automatically, do not edit. See 'ya.make.in' and use 'utils/generate-ya-make' to regenerate it.
LIBRARY()

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OWNER(g:clickhouse)
LIBRARY()
ADDINCL(

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OWNER(g:clickhouse)
# This file is generated automatically, do not edit. See 'ya.make.in' and use 'utils/generate-ya-make' to regenerate it.
LIBRARY()

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OWNER(g:clickhouse)
LIBRARY()
PEERDIR(

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OWNER(g:clickhouse)
# This file is generated automatically, do not edit. See 'ya.make.in' and use 'utils/generate-ya-make' to regenerate it.
LIBRARY()

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OWNER(g:clickhouse)
LIBRARY()
PEERDIR(

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OWNER(g:clickhouse)
# This file is generated automatically, do not edit. See 'ya.make.in' and use 'utils/generate-ya-make' to regenerate it.
LIBRARY()

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OWNER(g:clickhouse)
LIBRARY()
PEERDIR(

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OWNER(g:clickhouse)
# This file is generated automatically, do not edit. See 'ya.make.in' and use 'utils/generate-ya-make' to regenerate it.
LIBRARY()

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OWNER(g:clickhouse)
LIBRARY()
PEERDIR(

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OWNER(g:clickhouse)
# This file is generated automatically, do not edit. See 'ya.make.in' and use 'utils/generate-ya-make' to regenerate it.
LIBRARY()

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OWNER(g:clickhouse)
LIBRARY()
PEERDIR(

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OWNER(g:clickhouse)
LIBRARY()
PEERDIR(

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OWNER(g:clickhouse)
PY23_LIBRARY()
PY_SRCS(