mirror of
https://github.com/ClickHouse/ClickHouse.git
synced 2024-11-22 07:31:57 +00:00
Don't check dictionary modification if it's already have an exception.
This commit is contained in:
parent
a41764cccc
commit
40c6966223
@ -560,8 +560,8 @@ public:
|
||||
/// The function doesn't touch the objects which were never tried to load.
|
||||
void reloadOutdated()
|
||||
{
|
||||
/// Iterate through all the objects and find loaded ones which should be checked if they were modified.
|
||||
std::unordered_map<LoadablePtr, bool> is_modified_map;
|
||||
/// Iterate through all the objects and find loaded ones which should be checked if they need update.
|
||||
std::unordered_map<LoadablePtr, bool> should_update_map;
|
||||
{
|
||||
std::lock_guard lock{mutex};
|
||||
TimePoint now = std::chrono::system_clock::now();
|
||||
@ -569,22 +569,26 @@ public:
|
||||
{
|
||||
const auto & info = name_and_info.second;
|
||||
if ((now >= info.next_update_time) && !info.loading() && info.loaded())
|
||||
is_modified_map.emplace(info.object, true);
|
||||
should_update_map.emplace(info.object, info.hasException());
|
||||
}
|
||||
}
|
||||
|
||||
/// Find out which of the loaded objects were modified.
|
||||
/// We couldn't perform these checks while we were building `is_modified_map` because
|
||||
/// We couldn't perform these checks while we were building `should_update_map` because
|
||||
/// the `mutex` should be unlocked while we're calling the function object->isModified()
|
||||
for (auto & [object, is_modified_flag] : is_modified_map)
|
||||
for (auto & [object, should_update_flag] : should_update_map)
|
||||
{
|
||||
try
|
||||
{
|
||||
is_modified_flag = object->isModified();
|
||||
/// Maybe alredy true, if we have an exception
|
||||
if (!should_update_flag)
|
||||
should_update_flag = object->isModified();
|
||||
}
|
||||
catch (...)
|
||||
{
|
||||
tryLogCurrentException(log, "Could not check if " + type_name + " '" + object->getName() + "' was modified");
|
||||
/// Cannot check isModified, so update
|
||||
should_update_flag = true;
|
||||
}
|
||||
}
|
||||
|
||||
@ -598,16 +602,13 @@ public:
|
||||
{
|
||||
if (info.loaded())
|
||||
{
|
||||
auto it = is_modified_map.find(info.object);
|
||||
if (it == is_modified_map.end())
|
||||
continue; /// Object has been just loaded (it wasn't loaded while we were building the map `is_modified_map`), so we don't have to reload it right now.
|
||||
auto it = should_update_map.find(info.object);
|
||||
if (it == should_update_map.end())
|
||||
continue; /// Object has been just loaded (it wasn't loaded while we were building the map `should_update_map`), so we don't have to reload it right now.
|
||||
|
||||
bool is_modified_flag = it->second;
|
||||
/// Object maybe successfully loaded in some old state, but have an exception from new loads.
|
||||
/// so even if it's not modified better to reload it.
|
||||
if (!is_modified_flag && !info.hasException())
|
||||
bool should_update_flag = it->second;
|
||||
if (!should_update_flag)
|
||||
{
|
||||
/// Object wasn't modified so we only have to set `next_update_time`.
|
||||
info.next_update_time = calculateNextUpdateTime(info.object, info.error_count);
|
||||
continue;
|
||||
}
|
||||
@ -635,7 +636,7 @@ private:
|
||||
bool loading() const { return loading_id != 0; }
|
||||
bool wasLoading() const { return loaded() || failed() || loading(); }
|
||||
bool ready() const { return (loaded() || failed()) && !forced_to_reload; }
|
||||
bool hasException() { return exception != nullptr; }
|
||||
bool hasException() const { return exception != nullptr; }
|
||||
|
||||
Status status() const
|
||||
{
|
||||
|
Loading…
Reference in New Issue
Block a user