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Cleaups based on code review comments
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@ -33,22 +33,25 @@ namespace UnicodeBar
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return (x - min) / (max - min) * max_width;
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}
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/// We use the following Unicode characters to draw the bar:
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/// U+2588 "█" Full block
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/// U+2589 "▉" Left seven eighths block
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/// U+258A "▊" Left three quarters block
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/// U+258B "▋" Left five eighths block
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/// U+258C "▌" Left half block
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/// U+258D "▍" Left three eighths block
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/// U+258E "▎" Left one quarter block
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/// U+258F "▏" Left one eighth block
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constexpr size_t GRADES_IN_FULL_BAR = 8;
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constexpr char FULL_BAR[] = "█";
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constexpr char FRACTIONAL_BARS[] = "▏▎▍▌▋▊▉"; /// 7 elements: 1/8, 2/8, 3/8, 4/8, 5/8, 6/8, 7/8
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namespace
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{
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/// We use the following Unicode characters to draw the bar:
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/// U+2588 "█" Full block
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/// U+2589 "▉" Left seven eighths block
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/// U+258A "▊" Left three quarters block
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/// U+258B "▋" Left five eighths block
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/// U+258C "▌" Left half block
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/// U+258D "▍" Left three eighths block
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/// U+258E "▎" Left one quarter block
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/// U+258F "▏" Left one eighth block
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constexpr size_t GRADES_IN_FULL_BAR = 8;
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constexpr char FULL_BAR[] = "█";
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constexpr char FRACTIONAL_BARS[] = "▏▎▍▌▋▊▉"; /// 7 elements: 1/8, 2/8, 3/8, 4/8, 5/8, 6/8, 7/8
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}
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size_t getWidthInBytes(double width)
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{
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Int64 int_width = Int64(width * GRADES_IN_FULL_BAR);
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Int64 int_width = static_cast<Int64>(width * GRADES_IN_FULL_BAR);
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return (int_width / GRADES_IN_FULL_BAR) * UNICODE_BAR_CHAR_SIZE + (int_width % GRADES_IN_FULL_BAR ? UNICODE_BAR_CHAR_SIZE : 0);
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}
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@ -66,7 +69,7 @@ namespace UnicodeBar
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void render(double width, char * dst, const char * dst_end)
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{
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Int64 int_width = Int64(width * GRADES_IN_FULL_BAR);
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Int64 int_width = static_cast<Int64>(width * GRADES_IN_FULL_BAR);
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size_t floor_width = (int_width / GRADES_IN_FULL_BAR);
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for (size_t i = 0; i < floor_width; ++i)
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