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try removing virtual functions from grid
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83a71a35a0
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@ -11,9 +11,10 @@
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namespace DB
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{
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FinalCell::FinalCell(std::vector<size_t> polygon_ids_, const std::vector<Polygon> & polygons_, const Box & box_):
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Cell::Cell(std::vector<size_t> polygon_ids_, const std::vector<Polygon> & polygons_, const Box & box_):
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polygon_ids(std::move(polygon_ids_))
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{
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is_final = true;
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Polygon tmp_poly;
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bg::convert(box_, tmp_poly);
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std::transform(polygon_ids.begin(), polygon_ids.end(), std::back_inserter(is_covered_by), [&](const auto id)
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@ -22,15 +23,10 @@ polygon_ids(std::move(polygon_ids_))
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});
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}
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const FinalCell * FinalCell::find(Float64, Float64) const
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{
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return this;
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}
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DividedCell::DividedCell(std::vector<std::unique_ptr<ICell>> children_): children(std::move(children_)) {}
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const FinalCell * DividedCell::find(Float64 x, Float64 y) const
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const Cell * Cell::find(Float64 x, Float64 y) const
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{
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if (is_final)
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return this;
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auto x_ratio = x * GridRoot::kSplit;
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auto y_ratio = y * GridRoot::kSplit;
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auto x_bin = static_cast<int>(x_ratio);
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@ -38,6 +34,9 @@ const FinalCell * DividedCell::find(Float64 x, Float64 y) const
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return children[y_bin + x_bin * GridRoot::kSplit]->find(x_ratio - x_bin, y_ratio - y_bin);
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}
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Cell::Cell(std::vector<std::unique_ptr<Cell>> children_): children(std::move(children_)) {}
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GridRoot::GridRoot(const size_t min_intersections_, const size_t max_depth_, const std::vector<Polygon> & polygons_):
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kMinIntersections(min_intersections_), kMaxDepth(max_depth_), polygons(polygons_) {
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setBoundingBox();
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@ -46,7 +45,7 @@ kMinIntersections(min_intersections_), kMaxDepth(max_depth_), polygons(polygons_
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root = makeCell(min_x, min_y, max_x, max_y, order);
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}
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const FinalCell * GridRoot::find(Float64 x, Float64 y) const
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const Cell * GridRoot::find(Float64 x, Float64 y) const
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{
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if (x < min_x || x >= max_x)
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return nullptr;
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@ -55,7 +54,7 @@ const FinalCell * GridRoot::find(Float64 x, Float64 y) const
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return root->find((x - min_x) / (max_x - min_x), (y - min_y) / (max_y - min_y));
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}
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std::unique_ptr<ICell> GridRoot::makeCell(Float64 current_min_x, Float64 current_min_y, Float64 current_max_x, Float64 current_max_y, std::vector<size_t> possible_ids, size_t depth)
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std::unique_ptr<Cell> GridRoot::makeCell(Float64 current_min_x, Float64 current_min_y, Float64 current_max_x, Float64 current_max_y, std::vector<size_t> possible_ids, size_t depth)
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{
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auto current_box = Box(Point(current_min_x, current_min_y), Point(current_max_x, current_max_y));
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possible_ids.erase(std::remove_if(possible_ids.begin(), possible_ids.end(), [&](const auto id)
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@ -63,10 +62,10 @@ std::unique_ptr<ICell> GridRoot::makeCell(Float64 current_min_x, Float64 current
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return !bg::intersects(current_box, polygons[id]);
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}), possible_ids.end());
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if (possible_ids.size() <= kMinIntersections || depth++ == kMaxDepth)
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return std::make_unique<FinalCell>(possible_ids, polygons, current_box);
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return std::make_unique<Cell>(possible_ids, polygons, current_box);
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auto x_shift = (current_max_x - current_min_x) / kSplit;
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auto y_shift = (current_max_y - current_min_y) / kSplit;
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std::vector<std::unique_ptr<ICell>> children;
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std::vector<std::unique_ptr<Cell>> children;
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children.resize(kSplit * kSplit);
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std::vector<ThreadFromGlobalPool> threads;
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for (size_t i = 0; i < kSplit; current_min_x += x_shift, ++i)
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@ -85,7 +84,7 @@ std::unique_ptr<ICell> GridRoot::makeCell(Float64 current_min_x, Float64 current
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}
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for (auto & thread : threads)
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thread.join();
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return std::make_unique<DividedCell>(std::move(children));
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return std::make_unique<Cell>(std::move(children));
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}
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void GridRoot::setBoundingBox()
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@ -19,34 +19,21 @@ using Point = IPolygonDictionary::Point;
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using Polygon = IPolygonDictionary::Polygon;
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using Box = bg::model::box<IPolygonDictionary::Point>;
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class FinalCell;
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class ICell
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class Cell
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{
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public:
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virtual ~ICell() = default;
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[[nodiscard]] virtual const FinalCell * find(Float64 x, Float64 y) const = 0;
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};
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class DividedCell : public ICell
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{
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public:
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explicit DividedCell(std::vector<std::unique_ptr<ICell>> children_);
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[[nodiscard]] const FinalCell * find(Float64 x, Float64 y) const override;
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private:
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std::vector<std::unique_ptr<ICell>> children;
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};
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class FinalCell : public ICell
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{
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public:
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explicit FinalCell(std::vector<size_t> polygon_ids_, const std::vector<Polygon> & polygons_, const Box & box_);
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explicit Cell(std::vector<size_t> polygon_ids_, const std::vector<Polygon> & polygons_, const Box & box_);
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std::vector<size_t> polygon_ids;
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std::vector<uint8_t> is_covered_by;
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explicit Cell(std::vector<std::unique_ptr<Cell>> children_);
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[[nodiscard]] const Cell * find(Float64 x, Float64 y) const override;
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private:
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[[nodiscard]] const FinalCell * find(Float64 x, Float64 y) const override;
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std::vector<std::unique_ptr<Cell>> children;
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bool is_final = false;
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};
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/** A recursively built grid containing information about polygons intersecting each cell.
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@ -56,21 +43,21 @@ private:
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* intersects a small enough number of polygons or the maximum allowed depth is exceeded.
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* Both of these parameters are set in the constructor.
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*/
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class GridRoot : public ICell
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class GridRoot
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{
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public:
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GridRoot(size_t min_intersections_, size_t max_depth_, const std::vector<Polygon> & polygons_);
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/** Retrieves the cell containing a given point.
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* A null pointer is returned when the point falls outside the grid.
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*/
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[[nodiscard]] const FinalCell * find(Float64 x, Float64 y) const override;
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[[nodiscard]] const Cell * find(Float64 x, Float64 y) const override;
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/** When a cell is split every side is split into kSplit pieces producing kSplit * kSplit equal smaller cells. */
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static constexpr size_t kSplit = 4;
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static constexpr size_t kMultiProcessingDepth = 2;
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private:
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std::unique_ptr<ICell> root = nullptr;
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std::unique_ptr<Cell> root = nullptr;
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Float64 min_x = 0, min_y = 0;
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Float64 max_x = 0, max_y = 0;
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const size_t kMinIntersections;
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@ -78,7 +65,7 @@ private:
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const std::vector<Polygon> & polygons;
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std::unique_ptr<ICell> makeCell(Float64 min_x, Float64 min_y, Float64 max_x, Float64 max_y, std::vector<size_t> intersecting_ids, size_t depth = 0);
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std::unique_ptr<Cell> makeCell(Float64 min_x, Float64 min_y, Float64 max_x, Float64 max_y, std::vector<size_t> intersecting_ids, size_t depth = 0);
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void setBoundingBox();
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};
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