mirror of
https://github.com/ClickHouse/ClickHouse.git
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Manual implementation
This commit is contained in:
parent
08e6e598f7
commit
7877d59ff6
@ -1,22 +1,294 @@
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#pragma once
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#include <base/bit_cast.h>
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#include <bit>
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#include <base/types.h>
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using BFloat16 = __bf16;
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//using BFloat16 = __bf16;
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class BFloat16
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{
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private:
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UInt16 x = 0;
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public:
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constexpr BFloat16() = default;
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constexpr BFloat16(const BFloat16 & other) = default;
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constexpr BFloat16 & operator=(const BFloat16 & other) = default;
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explicit constexpr BFloat16(const Float32 & other)
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{
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x = static_cast<UInt16>(std::bit_cast<UInt32>(other) >> 16);
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}
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template <typename T>
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explicit constexpr BFloat16(const T & other)
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: BFloat16(Float32(other))
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{
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}
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template <typename T>
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constexpr BFloat16 & operator=(const T & other)
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{
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*this = BFloat16(other);
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return *this;
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}
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explicit constexpr operator Float32() const
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{
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return std::bit_cast<Float32>(static_cast<UInt32>(x) << 16);
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}
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template <typename T>
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explicit constexpr operator T() const
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{
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return T(Float32(*this));
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}
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constexpr bool isFinite() const
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{
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return (x & 0b0111111110000000) != 0b0111111110000000;
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}
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constexpr bool isNaN() const
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{
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return !isFinite() && (x & 0b0000000001111111) != 0b0000000000000000;
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}
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constexpr bool signBit() const
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{
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return x & 0b1000000000000000;
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}
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constexpr bool operator==(const BFloat16 & other) const
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{
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return x == other.x;
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}
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constexpr bool operator!=(const BFloat16 & other) const
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{
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return x != other.x;
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}
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constexpr BFloat16 operator+(const BFloat16 & other) const
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{
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return BFloat16(Float32(*this) + Float32(other));
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}
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constexpr BFloat16 operator-(const BFloat16 & other) const
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{
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return BFloat16(Float32(*this) - Float32(other));
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}
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constexpr BFloat16 operator*(const BFloat16 & other) const
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{
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return BFloat16(Float32(*this) * Float32(other));
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}
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constexpr BFloat16 operator/(const BFloat16 & other) const
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{
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return BFloat16(Float32(*this) / Float32(other));
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}
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constexpr BFloat16 & operator+=(const BFloat16 & other)
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{
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*this = *this + other;
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return *this;
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}
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constexpr BFloat16 & operator-=(const BFloat16 & other)
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{
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*this = *this - other;
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return *this;
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}
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constexpr BFloat16 & operator*=(const BFloat16 & other)
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{
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*this = *this * other;
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return *this;
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}
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constexpr BFloat16 & operator/=(const BFloat16 & other)
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{
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*this = *this / other;
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return *this;
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}
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constexpr BFloat16 operator-() const
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{
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BFloat16 res;
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res.x = x ^ 0b1000000000000000;
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return res;
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}
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};
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template <typename T>
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requires(!std::is_same_v<T, BFloat16>)
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constexpr bool operator==(const BFloat16 & a, const T & b)
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{
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return Float32(a) == b;
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}
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template <typename T>
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requires(!std::is_same_v<T, BFloat16>)
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constexpr bool operator==(const T & a, const BFloat16 & b)
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{
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return a == Float32(b);
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}
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template <typename T>
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requires(!std::is_same_v<T, BFloat16>)
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constexpr bool operator!=(const BFloat16 & a, const T & b)
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{
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return Float32(a) != b;
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}
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template <typename T>
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requires(!std::is_same_v<T, BFloat16>)
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constexpr bool operator!=(const T & a, const BFloat16 & b)
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{
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return a != Float32(b);
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}
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template <typename T>
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requires(!std::is_same_v<T, BFloat16>)
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constexpr bool operator<(const BFloat16 & a, const T & b)
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{
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return Float32(a) < b;
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}
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template <typename T>
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requires(!std::is_same_v<T, BFloat16>)
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constexpr bool operator<(const T & a, const BFloat16 & b)
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{
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return a < Float32(b);
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}
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constexpr inline bool operator<(BFloat16 a, BFloat16 b)
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{
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return Float32(a) < Float32(b);
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}
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template <typename T>
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requires(!std::is_same_v<T, BFloat16>)
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constexpr bool operator>(const BFloat16 & a, const T & b)
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{
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return Float32(a) > b;
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}
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template <typename T>
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requires(!std::is_same_v<T, BFloat16>)
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constexpr bool operator>(const T & a, const BFloat16 & b)
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{
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return a > Float32(b);
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}
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constexpr inline bool operator>(BFloat16 a, BFloat16 b)
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{
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return Float32(a) > Float32(b);
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}
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template <typename T>
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requires(!std::is_same_v<T, BFloat16>)
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constexpr bool operator<=(const BFloat16 & a, const T & b)
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{
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return Float32(a) <= b;
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}
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template <typename T>
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requires(!std::is_same_v<T, BFloat16>)
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constexpr bool operator<=(const T & a, const BFloat16 & b)
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{
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return a <= Float32(b);
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}
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constexpr inline bool operator<=(BFloat16 a, BFloat16 b)
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{
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return Float32(a) <= Float32(b);
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}
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template <typename T>
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requires(!std::is_same_v<T, BFloat16>)
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constexpr bool operator>=(const BFloat16 & a, const T & b)
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{
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return Float32(a) >= b;
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}
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template <typename T>
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requires(!std::is_same_v<T, BFloat16>)
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constexpr bool operator>=(const T & a, const BFloat16 & b)
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{
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return a >= Float32(b);
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}
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constexpr inline bool operator>=(BFloat16 a, BFloat16 b)
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{
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return Float32(a) >= Float32(b);
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}
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template <typename T>
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requires(!std::is_same_v<T, BFloat16>)
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constexpr inline auto operator+(T a, BFloat16 b)
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{
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return a + Float32(b);
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}
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template <typename T>
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requires(!std::is_same_v<T, BFloat16>)
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constexpr inline auto operator+(BFloat16 a, T b)
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{
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return Float32(a) + b;
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}
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template <typename T>
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requires(!std::is_same_v<T, BFloat16>)
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constexpr inline auto operator-(T a, BFloat16 b)
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{
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return a - Float32(b);
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}
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template <typename T>
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requires(!std::is_same_v<T, BFloat16>)
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constexpr inline auto operator-(BFloat16 a, T b)
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{
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return Float32(a) - b;
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}
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template <typename T>
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requires(!std::is_same_v<T, BFloat16>)
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constexpr inline auto operator*(T a, BFloat16 b)
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{
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return a * Float32(b);
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}
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template <typename T>
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requires(!std::is_same_v<T, BFloat16>)
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constexpr inline auto operator*(BFloat16 a, T b)
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{
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return Float32(a) * b;
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}
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template <typename T>
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requires(!std::is_same_v<T, BFloat16>)
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constexpr inline auto operator/(T a, BFloat16 b)
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{
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return a / Float32(b);
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}
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template <typename T>
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requires(!std::is_same_v<T, BFloat16>)
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constexpr inline auto operator/(BFloat16 a, T b)
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{
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return Float32(a) / b;
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}
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namespace std
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{
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inline constexpr bool isfinite(BFloat16 x) { return (bit_cast<UInt16>(x) & 0b0111111110000000) != 0b0111111110000000; }
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inline constexpr bool signbit(BFloat16 x) { return bit_cast<UInt16>(x) & 0b1000000000000000; }
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}
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inline Float32 BFloat16ToFloat32(BFloat16 x)
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{
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return bit_cast<Float32>(static_cast<UInt32>(bit_cast<UInt16>(x)) << 16);
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}
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inline BFloat16 Float32ToBFloat16(Float32 x)
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{
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return bit_cast<BFloat16>(std::bit_cast<UInt32>(x) >> 16);
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inline constexpr bool isfinite(BFloat16 x) { return x.isFinite(); }
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inline constexpr bool isnan(BFloat16 x) { return x.isNaN(); }
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inline constexpr bool signbit(BFloat16 x) { return x.signBit(); }
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}
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template <typename T> struct FloatTraits;
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template <>
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struct FloatTraits<__bf16>
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struct FloatTraits<BFloat16>
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{
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using UInt = uint16_t;
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static constexpr size_t bits = 16;
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{
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using TypeListNativeInt = TypeList<UInt8, UInt16, UInt32, UInt64, Int8, Int16, Int32, Int64>;
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using TypeListFloat = TypeList<BFloat16, Float32, Float64>;
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using TypeListNativeNumber = TypeListConcat<TypeListNativeInt, TypeListFloat>;
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using TypeListNativeFloat = TypeList<Float32, Float64>;
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using TypeListNativeNumber = TypeListConcat<TypeListNativeInt, TypeListNativeFloat>;
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using TypeListWideInt = TypeList<UInt128, Int128, UInt256, Int256>;
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using TypeListInt = TypeListConcat<TypeListNativeInt, TypeListWideInt>;
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using TypeListFloat = TypeListConcat<TypeListNativeFloat, TypeList<BFloat16>>;
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using TypeListIntAndFloat = TypeListConcat<TypeListInt, TypeListFloat>;
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using TypeListDecimal = TypeList<Decimal32, Decimal64, Decimal128, Decimal256>;
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using TypeListNumber = TypeListConcat<TypeListIntAndFloat, TypeListDecimal>;
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void add(AggregateDataPtr __restrict place, const IColumn ** columns, size_t row_num, Arena *) const final
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{
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increment(place, static_cast<const ColVecType &>(*columns[0]).getData()[row_num]);
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increment(place, Numerator(static_cast<const ColVecType &>(*columns[0]).getData()[row_num]));
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++this->data(place).denominator;
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}
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template <typename T>
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struct AggregationFunctionDeltaSumData
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{
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T sum = 0;
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T last = 0;
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T first = 0;
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T sum{};
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T last{};
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T first{};
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bool seen = false;
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};
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@ -25,11 +25,11 @@ namespace
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template <typename ValueType, typename TimestampType>
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struct AggregationFunctionDeltaSumTimestampData
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{
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ValueType sum = 0;
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ValueType first = 0;
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ValueType last = 0;
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TimestampType first_ts = 0;
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TimestampType last_ts = 0;
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ValueType sum{};
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ValueType first{};
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ValueType last{};
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TimestampType first_ts{};
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TimestampType last_ts{};
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bool seen = false;
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};
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@ -155,9 +155,9 @@ public:
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void insertResultInto(AggregateDataPtr __restrict place, IColumn & to, Arena *) const override
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{
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Int64 current_intersections = 0;
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Int64 max_intersections = 0;
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PointType position_of_max_intersections = 0;
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Int64 current_intersections{};
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Int64 max_intersections{};
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PointType position_of_max_intersections{};
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/// const_cast because we will sort the array
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auto & array = this->data(place).value;
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@ -45,7 +45,7 @@ struct AggregateFunctionSparkbarData
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Y insert(const X & x, const Y & y)
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{
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if (isNaN(y) || y <= 0)
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return 0;
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return {};
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auto [it, inserted] = points.insert({x, y});
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if (!inserted)
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@ -173,13 +173,13 @@ private:
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if (from_x >= to_x)
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{
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size_t sz = updateFrame(values, 8);
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size_t sz = updateFrame(values, Y{8});
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values.push_back('\0');
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offsets.push_back(offsets.empty() ? sz + 1 : offsets.back() + sz + 1);
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return;
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}
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PaddedPODArray<Y> histogram(width, 0);
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PaddedPODArray<Y> histogram(width, Y{0});
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PaddedPODArray<UInt64> count_histogram(width, 0); /// The number of points in each bucket
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for (const auto & point : data.points)
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@ -218,10 +218,10 @@ private:
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for (size_t i = 0; i < histogram.size(); ++i)
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{
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if (count_histogram[i] > 0)
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histogram[i] /= count_histogram[i];
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histogram[i] = histogram[i] / count_histogram[i];
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}
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Y y_max = 0;
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Y y_max{};
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for (auto & y : histogram)
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{
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if (isNaN(y) || y <= 0)
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@ -245,7 +245,7 @@ private:
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continue;
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}
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constexpr auto levels_num = static_cast<Y>(BAR_LEVELS - 1);
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constexpr auto levels_num = Y{BAR_LEVELS - 1};
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if constexpr (is_floating_point<Y>)
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{
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y = y / (y_max / levels_num) + 1;
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|
@ -83,7 +83,7 @@ struct AggregateFunctionSumData
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while (ptr < unrolled_end)
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{
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for (size_t i = 0; i < unroll_count; ++i)
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Impl::add(partial_sums[i], ptr[i]);
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Impl::add(partial_sums[i], T(ptr[i]));
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ptr += unroll_count;
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}
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@ -95,7 +95,7 @@ struct AggregateFunctionSumData
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T local_sum{};
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while (ptr < end_ptr)
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{
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Impl::add(local_sum, *ptr);
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Impl::add(local_sum, T(*ptr));
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++ptr;
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}
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Impl::add(sum, local_sum);
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@ -227,7 +227,7 @@ struct AggregateFunctionSumData
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while (ptr < end_ptr)
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{
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if (!*condition_map == add_if_zero)
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Impl::add(local_sum, *ptr);
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Impl::add(local_sum, T(*ptr));
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++ptr;
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++condition_map;
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}
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@ -488,10 +488,7 @@ public:
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void add(AggregateDataPtr __restrict place, const IColumn ** columns, size_t row_num, Arena *) const override
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{
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const auto & column = assert_cast<const ColVecType &>(*columns[0]);
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if constexpr (is_big_int_v<T>)
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this->data(place).add(static_cast<TResult>(column.getData()[row_num]));
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else
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this->data(place).add(column.getData()[row_num]);
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this->data(place).add(static_cast<TResult>(column.getData()[row_num]));
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}
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void addBatchSinglePlace(
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|
@ -21,7 +21,7 @@ using Int128 = wide::integer<128, signed>;
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using UInt128 = wide::integer<128, unsigned>;
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using Int256 = wide::integer<256, signed>;
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using UInt256 = wide::integer<256, unsigned>;
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using BFloat16 = __bf16;
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class BFloat16;
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namespace DB
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{
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|
@ -298,7 +298,7 @@ public:
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static VectorType prepare(size_t scale)
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{
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return load1(scale);
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return load1(ScalarType(scale));
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}
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};
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|
@ -583,7 +583,7 @@ struct CallPointInPolygon<Type, Types ...>
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template <typename PointInPolygonImpl>
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static ColumnPtr call(const IColumn & x, const IColumn & y, PointInPolygonImpl && impl)
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{
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using Impl = TypeListChangeRoot<CallPointInPolygon, TypeListIntAndFloat>;
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using Impl = TypeListChangeRoot<CallPointInPolygon, TypeListNativeNumber>;
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if (auto column = typeid_cast<const ColumnVector<Type> *>(&x))
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return Impl::template call<Type>(*column, y, impl);
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return CallPointInPolygon<Types ...>::call(x, y, impl);
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@ -609,7 +609,7 @@ struct CallPointInPolygon<>
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||||
template <typename PointInPolygonImpl>
|
||||
NO_INLINE ColumnPtr pointInPolygon(const IColumn & x, const IColumn & y, PointInPolygonImpl && impl)
|
||||
{
|
||||
using Impl = TypeListChangeRoot<CallPointInPolygon, TypeListIntAndFloat>;
|
||||
using Impl = TypeListChangeRoot<CallPointInPolygon, TypeListNativeNumber>;
|
||||
return Impl::call(x, y, impl);
|
||||
}
|
||||
|
||||
|
@ -18,7 +18,7 @@ struct DivideFloatingImpl
|
||||
template <typename Result = ResultType>
|
||||
static NO_SANITIZE_UNDEFINED Result apply(A a [[maybe_unused]], B b [[maybe_unused]])
|
||||
{
|
||||
return static_cast<Result>(a) / b;
|
||||
return static_cast<Result>(a) / static_cast<Result>(b);
|
||||
}
|
||||
|
||||
#if USE_EMBEDDED_COMPILER
|
||||
|
@ -174,7 +174,7 @@ inline size_t writeFloatTextFastPath(T x, char * buffer)
|
||||
}
|
||||
else if constexpr (std::is_same_v<T, BFloat16>)
|
||||
{
|
||||
Float32 f32 = BFloat16ToFloat32(x);
|
||||
Float32 f32 = Float32(x);
|
||||
|
||||
if (DecomposedFloat32(f32).isIntegerInRepresentableRange())
|
||||
result = itoa(Int32(f32), buffer) - buffer;
|
||||
|
Loading…
Reference in New Issue
Block a user