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https://github.com/ClickHouse/ClickHouse.git
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Use ThreadFromGlobalPool in Poco::ThreadPool
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1e97d73bd0
commit
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@ -168,6 +168,9 @@ set (SRCS
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add_library (_poco_foundation ${SRCS})
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add_library (Poco::Foundation ALIAS _poco_foundation)
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target_link_libraries (_poco_foundation PRIVATE clickhouse_common_io)
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target_compile_definitions(_poco_foundation PUBLIC USE_CLICKHOUSE_THREADS=1)
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# TODO: remove these warning exclusions
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target_compile_options (_poco_foundation
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PRIVATE
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@ -20,12 +20,15 @@
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#include "Poco/ErrorHandler.h"
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#include <sstream>
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#include <ctime>
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#if USE_CLICKHOUSE_THREADS
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#include <Common/ThreadPool.h>
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#endif
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namespace Poco {
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class PooledThread: public Runnable
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class PooledThread : public Runnable
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{
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public:
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PooledThread(const std::string& name, int stackSize = POCO_THREAD_STACK_SIZE);
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@ -46,7 +49,11 @@ private:
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volatile std::time_t _idleTime;
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Runnable* _pTarget;
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std::string _name;
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#if USE_CLICKHOUSE_THREADS
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ThreadFromGlobalPool _thread;
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#else
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Thread _thread;
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#endif
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Event _targetReady;
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Event _targetCompleted;
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Event _started;
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@ -54,16 +61,20 @@ private:
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};
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PooledThread::PooledThread(const std::string& name, int stackSize):
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_idle(true),
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_idleTime(0),
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_pTarget(0),
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_name(name),
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PooledThread::PooledThread(const std::string& name, [[maybe_unused]] int stackSize):
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_idle(true),
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_idleTime(0),
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_pTarget(0),
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_name(name),
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#if !USE_CLICKHOUSE_THREADS
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_thread(name),
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#endif
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_targetCompleted(false)
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{
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poco_assert_dbg (stackSize >= 0);
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#if !USE_CLICKHOUSE_THREADS
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_thread.setStackSize(stackSize);
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#endif
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_idleTime = std::time(NULL);
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}
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@ -75,24 +86,32 @@ PooledThread::~PooledThread()
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void PooledThread::start()
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{
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#if USE_CLICKHOUSE_THREADS
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_thread = ThreadFromGlobalPool([this]() { run(); });
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#else
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_thread.start(*this);
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#endif
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_started.wait();
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}
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void PooledThread::start(Thread::Priority priority, Runnable& target)
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void PooledThread::start([[maybe_unused]] Thread::Priority priority, Runnable& target)
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{
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FastMutex::ScopedLock lock(_mutex);
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poco_assert (_pTarget == 0);
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_pTarget = ⌖
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#if !USE_CLICKHOUSE_THREADS
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_thread.setPriority(priority);
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#endif
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_targetReady.set();
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}
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void PooledThread::start(Thread::Priority priority, Runnable& target, const std::string& name)
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void PooledThread::start([[maybe_unused]] Thread::Priority priority, Runnable& target, const std::string& name)
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{
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FastMutex::ScopedLock lock(_mutex);
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@ -107,9 +126,12 @@ void PooledThread::start(Thread::Priority priority, Runnable& target, const std:
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fullName.append(_name);
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fullName.append(")");
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}
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#if !USE_CLICKHOUSE_THREADS
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_thread.setName(fullName);
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_thread.setPriority(priority);
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#endif
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poco_assert (_pTarget == 0);
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_pTarget = ⌖
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@ -145,7 +167,7 @@ void PooledThread::join()
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void PooledThread::activate()
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{
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FastMutex::ScopedLock lock(_mutex);
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poco_assert (_idle);
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_idle = false;
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_targetCompleted.reset();
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@ -154,21 +176,30 @@ void PooledThread::activate()
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void PooledThread::release()
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{
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const long JOIN_TIMEOUT = 10000;
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_mutex.lock();
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_pTarget = 0;
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_mutex.unlock();
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// In case of a statically allocated thread pool (such
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// as the default thread pool), Windows may have already
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// terminated the thread before we got here.
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#if USE_CLICKHOUSE_THREADS
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if (_thread.joinable())
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#else
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if (_thread.isRunning())
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#endif
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_targetReady.set();
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#if USE_CLICKHOUSE_THREADS
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if (_thread.joinable())
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_thread.join();
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#else
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const long JOIN_TIMEOUT = 10000;
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if (_thread.tryJoin(JOIN_TIMEOUT))
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{
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delete this;
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}
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#endif
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}
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@ -205,8 +236,10 @@ void PooledThread::run()
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_idle = true;
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_targetCompleted.set();
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ThreadLocalStorage::clear();
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#if !USE_CLICKHOUSE_THREADS
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_thread.setName(_name);
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_thread.setPriority(Thread::PRIO_NORMAL);
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#endif
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}
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else
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{
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@ -220,9 +253,9 @@ void PooledThread::run()
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ThreadPool::ThreadPool(int minCapacity,
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int maxCapacity,
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int idleTime,
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int stackSize):
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_minCapacity(minCapacity),
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_maxCapacity(maxCapacity),
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int stackSize):
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_minCapacity(minCapacity),
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_maxCapacity(maxCapacity),
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_idleTime(idleTime),
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_serial(0),
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_age(0),
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@ -245,8 +278,8 @@ ThreadPool::ThreadPool(const std::string& name,
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int idleTime,
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int stackSize):
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_name(name),
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_minCapacity(minCapacity),
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_maxCapacity(maxCapacity),
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_minCapacity(minCapacity),
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_maxCapacity(maxCapacity),
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_idleTime(idleTime),
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_serial(0),
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_age(0),
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@ -393,15 +426,15 @@ void ThreadPool::housekeep()
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ThreadVec activeThreads;
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idleThreads.reserve(_threads.size());
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activeThreads.reserve(_threads.size());
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for (ThreadVec::iterator it = _threads.begin(); it != _threads.end(); ++it)
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{
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if ((*it)->idle())
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{
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if ((*it)->idleTime() < _idleTime)
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idleThreads.push_back(*it);
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else
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expiredThreads.push_back(*it);
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else
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expiredThreads.push_back(*it);
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}
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else activeThreads.push_back(*it);
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}
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@ -481,7 +514,7 @@ public:
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ThreadPool* pool()
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{
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FastMutex::ScopedLock lock(_mutex);
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if (!_pPool)
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{
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_pPool = new ThreadPool("default");
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@ -490,7 +523,7 @@ public:
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}
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return _pPool;
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}
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private:
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ThreadPool* _pPool;
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FastMutex _mutex;
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CurrentMetrics::set(CurrentMetrics::Revision, ClickHouseRevision::getVersionRevision());
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CurrentMetrics::set(CurrentMetrics::VersionInteger, ClickHouseRevision::getVersionInteger());
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Poco::ThreadPool server_pool(3, server_settings.max_connections);
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std::mutex servers_lock;
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std::vector<ProtocolServerAdapter> servers;
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std::vector<ProtocolServerAdapter> servers_to_start_before_tables;
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/** Context contains all that query execution is dependent:
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* settings, available functions, data types, aggregate functions, databases, ...
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*/
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@ -823,6 +818,11 @@ try
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total_memory_tracker.setSampleMaxAllocationSize(server_settings.total_memory_profiler_sample_max_allocation_size);
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}
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Poco::ThreadPool server_pool(3, server_settings.max_connections);
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std::mutex servers_lock;
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std::vector<ProtocolServerAdapter> servers;
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std::vector<ProtocolServerAdapter> servers_to_start_before_tables;
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/// Wait for all threads to avoid possible use-after-free (for example logging objects can be already destroyed).
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SCOPE_EXIT({
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Stopwatch watch;
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@ -309,7 +309,6 @@ Poco::Timespan KeeperTCPHandler::receiveHandshake(int32_t handshake_length, bool
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void KeeperTCPHandler::runImpl()
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{
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setThreadName("KeeperHandler");
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ThreadStatus thread_status;
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socket().setReceiveTimeout(receive_timeout);
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socket().setSendTimeout(send_timeout);
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void TCPHandler::runImpl()
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{
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setThreadName("TCPHandler");
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ThreadStatus thread_status;
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extractConnectionSettingsFromContext(server.context());
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