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Protection from incorrect build
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parent
03dc4f6b83
commit
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@ -19,6 +19,31 @@ if (NOT DEFINED ENV{CLION_IDE} AND NOT DEFINED ENV{XCODE_IDE})
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endif ()
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endif()
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# Check if environment is polluted.
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if (DEFINED ENV{CFLAGS} OR DEFINED ENV{CXXFLAGS} OR DEFINED ENV{LDFLAGS}
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OR CMAKE_C_FLAGS OR CMAKE_CXX_FLAGS OR CMAKE_EXE_LINKER_FLAGS OR CMAKE_SHARED_LINKER_FLAGS OR CMAKE_MODULE_LINKER_FLAGS
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OR CMAKE_C_FLAGS_INIT OR CMAKE_CXX_FLAGS_INIT OR CMAKE_EXE_LINKER_FLAGS_INIT OR CMAKE_SHARED_LINKER_FLAGS_INIT OR CMAKE_MODULE_LINKER_FLAGS_INIT)
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message("CFLAGS: $ENV{CFLAGS}")
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message("CXXFLAGS: $ENV{CXXFLAGS}")
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message("LDFLAGS: $ENV{LDFLAGS}")
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message("CMAKE_C_FLAGS: ${CMAKE_C_FLAGS}")
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message("CMAKE_CXX_FLAGS: ${CMAKE_CXX_FLAGS}")
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message("CMAKE_EXE_LINKER_FLAGS: ${CMAKE_EXE_LINKER_FLAGS}")
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message("CMAKE_SHARED_LINKER_FLAGS: ${CMAKE_SHARED_LINKER_FLAGS}")
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message("CMAKE_MODULE_LINKER_FLAGS: ${CMAKE_MODULE_LINKER_FLAGS}")
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message(FATAL_ERROR "
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Some of the variables like CFLAGS, CXXFLAGS, LDFLAGS are not empty.
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It is not possible to build ClickHouse with custom flags.
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These variables can be set up by previous invocation of some other build tools.
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You should cleanup these variables and start over again.
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Run the `env` command to check the details.
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You will also need to remove the contents of the build directory.
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Note: if you don't like this behavior, you can manually edit the cmake files, but please don't complain to developers.")
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endif()
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# Default toolchain - this is needed to avoid dependency on OS files.
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execute_process(COMMAND uname -s OUTPUT_VARIABLE OS)
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