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add musl_ prefix to exp10 functions to avoid confusion with symbols from the system libm
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@ -484,7 +484,7 @@ using FunctionExp = FunctionMathUnaryFloat64<UnaryFunctionVectorized<ExpName, ex
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using FunctionLog = FunctionMathUnaryFloat64<UnaryFunctionVectorized<LogName, log>>;
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using FunctionExp2 = FunctionMathUnaryFloat64<UnaryFunctionVectorized<Exp2Name, exp2>>;
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using FunctionLog2 = FunctionMathUnaryFloat64<UnaryFunctionVectorized<Log2Name, log2>>;
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using FunctionExp10 = FunctionMathUnaryFloat64<UnaryFunctionVectorized<Exp10Name, exp10>>;
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using FunctionExp10 = FunctionMathUnaryFloat64<UnaryFunctionVectorized<Exp10Name, musl_exp10>>;
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using FunctionLog10 = FunctionMathUnaryFloat64<UnaryFunctionVectorized<Log10Name, log10>>;
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using FunctionSqrt = FunctionMathUnaryFloat64<UnaryFunctionVectorized<SqrtName, sqrt>>;
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@ -4,6 +4,7 @@
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* For example, exp10(3) gives 1000.0000000000001
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* despite the fact that 1000 is exactly representable in double and float.
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* Better to always use implementation from MUSL.
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* Note: the musl_ prefix added to function names to avoid confusion with symbols from the system libm.
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*/
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#include <stdlib.h> /// for __THROW
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@ -16,9 +17,9 @@
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extern "C"
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{
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double exp10(double x) __THROW;
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double pow10(double x) __THROW;
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float exp10f(float x) __THROW;
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float pow10f(float x) __THROW;
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double musl_exp10(double x) __THROW;
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double musl_pow10(double x) __THROW;
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float musl_exp10f(float x) __THROW;
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float musl_pow10f(float x) __THROW;
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}
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@ -147,7 +147,7 @@ static double readFloatText(const char * buf, const char * end)
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{
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++buf;
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Int32 exponent = readIntText(buf, end);
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x *= exp10(exponent);
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x *= musl_exp10(exponent);
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run = false;
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break;
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@ -172,7 +172,7 @@ obstacle to adoption, that text has been removed.
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#include <math.h>
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#include <stdint.h>
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double exp10(double x)
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double musl_exp10(double x)
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{
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static const double p10[] = {
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1e-15, 1e-14, 1e-13, 1e-12, 1e-11, 1e-10,
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@ -191,7 +191,7 @@ double exp10(double x)
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return pow(10.0, x);
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}
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float exp10f(float x)
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float musl_exp10f(float x)
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{
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static const float p10[] = {
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1e-7f, 1e-6f, 1e-5f, 1e-4f, 1e-3f, 1e-2f, 1e-1f,
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@ -208,12 +208,12 @@ float exp10f(float x)
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return exp2(3.32192809488736234787031942948939 * x);
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}
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double pow10(double x)
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double musl_pow10(double x)
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{
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return exp10(x);
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return musl_exp10(x);
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}
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float pow10f(float x)
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float musl_pow10f(float x)
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{
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return exp10f(x);
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return musl_exp10f(x);
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}
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@ -127,7 +127,7 @@ double Value::readFloatText(const char * buf, size_t length) const
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{
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++buf;
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Int32 exponent = readIntText(buf, end - buf);
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x *= exp10(exponent);
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x *= musl_exp10(exponent);
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if (negative)
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x = -x;
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return x;
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