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Update TableFunctionGenerate.h
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namespace DB
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{
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/* random(structure(, max_array_length, max_string_length, random_seed)) - creates a temporary storage that generates columns with random data
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/* generate(structure, [max_array_length, max_string_length, random_seed]) - creates a temporary storage that generates columns with random data
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*/
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class TableFunctionGenerate : public ITableFunction
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{
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