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Fixed performance degradation of "boundingRatio" aggregate function
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ac02578637
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@ -129,9 +129,9 @@ public:
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void add(AggregateDataPtr place, const IColumn ** columns, const size_t row_num, Arena *) const override
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{
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/// TODO Inefficient.
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const auto x = applyVisitor(FieldVisitorConvertToNumber<Float64>(), (*columns[0])[row_num]);
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const auto y = applyVisitor(FieldVisitorConvertToNumber<Float64>(), (*columns[1])[row_num]);
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/// NOTE Slightly inefficient.
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const auto x = columns[0]->getFloat64(row_num);
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const auto y = columns[1]->getFloat64(row_num);
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data(place).add(x, y);
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}
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@ -131,9 +131,7 @@ public:
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/** Contains a loop with calls to "add" function. You can collect arguments into array "places"
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* and do a single call to "addBatch" for devirtualization and inlining.
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*/
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virtual void
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addBatch(size_t batch_size, AggregateDataPtr * places, size_t place_offset, const IColumn ** columns, Arena * arena)
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const = 0;
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virtual void addBatch(size_t batch_size, AggregateDataPtr * places, size_t place_offset, const IColumn ** columns, Arena * arena) const = 0;
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/** The same for single place.
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*/
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@ -144,9 +142,8 @@ public:
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* -Array combinator. It might also be used generally to break data dependency when array
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* "places" contains a large number of same values consecutively.
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*/
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virtual void
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addBatchArray(size_t batch_size, AggregateDataPtr * places, size_t place_offset, const IColumn ** columns, const UInt64 * offsets, Arena * arena)
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const = 0;
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virtual void addBatchArray(
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size_t batch_size, AggregateDataPtr * places, size_t place_offset, const IColumn ** columns, const UInt64 * offsets, Arena * arena) const = 0;
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const DataTypes & getArgumentTypes() const { return argument_types; }
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const Array & getParameters() const { return parameters; }
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