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https://github.com/ClickHouse/ClickHouse.git
synced 2024-11-24 00:22:29 +00:00
Added /play handler; added a test
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0af87e9598
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@ -4,7 +4,7 @@ set(CLICKHOUSE_SERVER_SOURCES
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)
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if (OS_LINUX)
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set (LINK_CONFIG_LIB INTERFACE "-Wl,${WHOLE_ARCHIVE} $<TARGET_FILE:clickhouse_server_configs> -Wl,${NO_WHOLE_ARCHIVE}")
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set (LINK_RESOURCE_LIB INTERFACE "-Wl,${WHOLE_ARCHIVE} $<TARGET_FILE:clickhouse_server_configs> -Wl,${NO_WHOLE_ARCHIVE}")
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endif ()
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set (CLICKHOUSE_SERVER_LINK
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@ -20,7 +20,7 @@ set (CLICKHOUSE_SERVER_LINK
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clickhouse_table_functions
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string_utils
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${LINK_CONFIG_LIB}
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${LINK_RESOURCE_LIB}
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PUBLIC
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daemon
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@ -37,20 +37,20 @@ if (OS_LINUX)
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# 1. Allow to run the binary without download of any other files.
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# 2. Allow to implement "sudo clickhouse install" tool.
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foreach(CONFIG_FILE config users embedded)
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set(CONFIG_OBJ ${CONFIG_FILE}.o)
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set(CONFIG_OBJS ${CONFIG_OBJS} ${CONFIG_OBJ})
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foreach(RESOURCE_FILE config.xml users.xml embedded.xml play.html)
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set(RESOURCE_OBJ ${RESOURCE_FILE}.o)
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set(RESOURCE_OBJS ${RESOURCE_OBJS} ${RESOURCE_OBJ})
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# https://stackoverflow.com/questions/14776463/compile-and-add-an-object-file-from-a-binary-with-cmake
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add_custom_command(OUTPUT ${CONFIG_OBJ}
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COMMAND cd ${CMAKE_CURRENT_SOURCE_DIR} && ${OBJCOPY_PATH} -I binary ${OBJCOPY_ARCH_OPTIONS} ${CONFIG_FILE}.xml ${CMAKE_CURRENT_BINARY_DIR}/${CONFIG_OBJ}
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add_custom_command(OUTPUT ${RESOURCE_OBJ}
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COMMAND cd ${CMAKE_CURRENT_SOURCE_DIR} && ${OBJCOPY_PATH} -I binary ${OBJCOPY_ARCH_OPTIONS} ${RESOURCE_FILE} ${CMAKE_CURRENT_BINARY_DIR}/${RESOURCE_OBJ}
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COMMAND ${OBJCOPY_PATH} --rename-section .data=.rodata,alloc,load,readonly,data,contents
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${CMAKE_CURRENT_BINARY_DIR}/${CONFIG_OBJ} ${CMAKE_CURRENT_BINARY_DIR}/${CONFIG_OBJ})
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${CMAKE_CURRENT_BINARY_DIR}/${RESOURCE_OBJ} ${CMAKE_CURRENT_BINARY_DIR}/${RESOURCE_OBJ})
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set_source_files_properties(${CONFIG_OBJ} PROPERTIES EXTERNAL_OBJECT true GENERATED true)
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endforeach(CONFIG_FILE)
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set_source_files_properties(${RESOURCE_OBJ} PROPERTIES EXTERNAL_OBJECT true GENERATED true)
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endforeach(RESOURCE_FILE)
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add_library(clickhouse_server_configs STATIC ${CONFIG_OBJS})
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add_library(clickhouse_server_configs STATIC ${RESOURCE_OBJS})
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set_target_properties(clickhouse_server_configs PROPERTIES LINKER_LANGUAGE C)
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# whole-archive prevents symbols from being discarded for unknown reason
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@ -8,6 +8,7 @@
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#include "ReplicasStatusHandler.h"
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#include "InterserverIOHTTPHandler.h"
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#include "PrometheusRequestHandler.h"
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#include "WebUIRequestHandler.h"
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namespace DB
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@ -78,7 +79,9 @@ static inline auto createHandlersFactoryFromConfig(
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for (const auto & key : keys)
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{
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if (key == "defaults")
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{
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addDefaultHandlersFactory(*main_handler_factory, server, async_metrics);
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}
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else if (startsWith(key, "rule"))
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{
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const auto & handler_type = server.config().getString(prefix + "." + key + ".handler.type", "");
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@ -112,7 +115,9 @@ static inline auto createHandlersFactoryFromConfig(
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static inline Poco::Net::HTTPRequestHandlerFactory * createHTTPHandlerFactory(IServer & server, const std::string & name, AsynchronousMetrics & async_metrics)
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{
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if (server.config().has("http_handlers"))
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{
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return createHandlersFactoryFromConfig(server, name, "http_handlers", async_metrics);
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}
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else
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{
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auto factory = std::make_unique<HTTPRequestHandlerFactoryMain>(name);
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@ -168,6 +173,10 @@ void addCommonDefaultHandlersFactory(HTTPRequestHandlerFactoryMain & factory, IS
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auto replicas_status_handler = std::make_unique<HandlingRuleHTTPHandlerFactory<ReplicasStatusHandler>>(server);
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replicas_status_handler->attachNonStrictPath("/replicas_status")->allowGetAndHeadRequest();
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factory.addHandler(replicas_status_handler.release());
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auto web_ui_handler = std::make_unique<HandlingRuleHTTPHandlerFactory<WebUIRequestHandler>>(server, "play.html");
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web_ui_handler->attachNonStrictPath("/play")->allowGetAndHeadRequest();
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factory.addHandler(web_ui_handler.release());
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}
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void addDefaultHandlersFactory(HTTPRequestHandlerFactoryMain & factory, IServer & server, AsynchronousMetrics & async_metrics)
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@ -1,4 +1,5 @@
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#include "StaticRequestHandler.h"
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#include "IServer.h"
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#include "HTTPHandlerFactory.h"
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#include "HTTPHandlerRequestFilter.h"
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@ -17,6 +18,8 @@
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#include <Poco/Net/HTTPServerRequest.h>
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#include <Poco/Net/HTTPServerResponse.h>
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#include <Poco/Net/HTTPRequestHandlerFactory.h>
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#include <Poco/Util/LayeredConfiguration.h>
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namespace DB
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{
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@ -1,16 +1,15 @@
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#pragma once
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#include "IServer.h"
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#include <Poco/Net/HTTPRequestHandler.h>
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#include <Common/StringUtils/StringUtils.h>
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#include <common/types.h>
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#include <IO/WriteBuffer.h>
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namespace DB
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{
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class IServer;
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class WriteBuffer;
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/// Response with custom string. Can be used for browser.
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class StaticRequestHandler : public Poco::Net::HTTPRequestHandler
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{
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@ -22,7 +21,11 @@ private:
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String response_expression;
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public:
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StaticRequestHandler(IServer & server, const String & expression, int status_ = 200, const String & content_type_ = "text/html; charset=UTF-8");
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StaticRequestHandler(
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IServer & server,
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const String & expression,
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int status_ = 200,
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const String & content_type_ = "text/html; charset=UTF-8");
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void writeResponse(WriteBuffer & out);
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35
src/Server/WebUIRequestHandler.cpp
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35
src/Server/WebUIRequestHandler.cpp
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@ -0,0 +1,35 @@
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#include "WebUIRequestHandler.h"
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#include "IServer.h"
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#include <Poco/Net/HTTPServerRequest.h>
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#include <Poco/Net/HTTPServerResponse.h>
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#include <Poco/Util/LayeredConfiguration.h>
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#include <IO/HTTPCommon.h>
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#include <common/getResource.h>
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namespace DB
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{
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WebUIRequestHandler::WebUIRequestHandler(IServer & server_, std::string resource_name_)
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: server(server_), resource_name(std::move(resource_name_))
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{
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}
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void WebUIRequestHandler::handleRequest(Poco::Net::HTTPServerRequest & request, Poco::Net::HTTPServerResponse & response)
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{
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auto keep_alive_timeout = server.config().getUInt("keep_alive_timeout", 10);
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response.setContentType("text/html; charset=UTF-8");
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if (request.getVersion() == Poco::Net::HTTPServerRequest::HTTP_1_1)
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response.setChunkedTransferEncoding(true);
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setResponseDefaultHeaders(response, keep_alive_timeout);
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response.setStatusAndReason(Poco::Net::HTTPResponse::HTTP_OK);
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response.send() << getResource(resource_name);
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}
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}
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23
src/Server/WebUIRequestHandler.h
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23
src/Server/WebUIRequestHandler.h
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@ -0,0 +1,23 @@
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#pragma once
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#include <Poco/Net/HTTPRequestHandler.h>
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namespace DB
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{
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class IServer;
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/// Response with HTML page that allow to send queries and show results in browser.
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class WebUIRequestHandler : public Poco::Net::HTTPRequestHandler
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{
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private:
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IServer & server;
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std::string resource_name;
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public:
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WebUIRequestHandler(IServer & server_, std::string resource_name_);
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void handleRequest(Poco::Net::HTTPServerRequest & request, Poco::Net::HTTPServerResponse & response) override;
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};
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}
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1
tests/queries/0_stateless/01528_play.reference
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1
tests/queries/0_stateless/01528_play.reference
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@ -0,0 +1 @@
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🌞
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6
tests/queries/0_stateless/01528_play.sh
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6
tests/queries/0_stateless/01528_play.sh
Executable file
@ -0,0 +1,6 @@
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#!/usr/bin/env bash
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CURDIR=$(cd "$(dirname "${BASH_SOURCE[0]}")" && pwd)
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. "$CURDIR"/../shell_config.sh
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${CLICKHOUSE_CURL} -sS "${CLICKHOUSE_PORT_HTTP_PROTO}://${CLICKHOUSE_HOST}:${CLICKHOUSE_PORT_HTTP}/play" | grep -o '🌞'
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