mirror of
https://github.com/ClickHouse/ClickHouse.git
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Merge pull request #17108 from ClickHouse/ya-make-owners
Add "OWNER" to ya.make files.
This commit is contained in:
commit
b494b18748
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# This file is generated automatically, do not edit. See 'ya.make.in' and use 'utils/generate-ya-make' to regenerate it.
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OWNER(g:clickhouse)
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LIBRARY()
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ADDINCL(
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OWNER(g:clickhouse)
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LIBRARY()
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ADDINCL(
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OWNER(g:clickhouse)
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LIBRARY()
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NO_COMPILER_WARNINGS()
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OWNER(g:clickhouse)
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LIBRARY()
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PEERDIR(
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OWNER(g:clickhouse)
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LIBRARY()
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ADDINCL (GLOBAL clickhouse/base/pcg-random)
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OWNER(g:clickhouse)
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LIBRARY()
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CFLAGS(-g0)
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OWNER(g:clickhouse)
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LIBRARY()
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ADDINCL(GLOBAL clickhouse/base/widechar_width)
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OWNER(g:clickhouse)
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RECURSE(
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common
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daemon
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OWNER(g:clickhouse)
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PROGRAM(clickhouse-server)
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PEERDIR(
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OWNER(g:clickhouse)
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PROGRAM(clickhouse)
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CFLAGS(
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# This file is generated automatically, do not edit. See 'ya.make.in' and use 'utils/generate-ya-make' to regenerate it.
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OWNER(g:clickhouse)
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LIBRARY()
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PEERDIR(
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OWNER(g:clickhouse)
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LIBRARY()
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PEERDIR(
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# This file is generated automatically, do not edit. See 'ya.make.in' and use 'utils/generate-ya-make' to regenerate it.
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OWNER(g:clickhouse)
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LIBRARY()
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PEERDIR(
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OWNER(g:clickhouse)
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LIBRARY()
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PEERDIR(
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# This file is generated automatically, do not edit. See 'ya.make.in' and use 'utils/generate-ya-make' to regenerate it.
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OWNER(g:clickhouse)
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LIBRARY()
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PEERDIR(
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OWNER(g:clickhouse)
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LIBRARY()
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PEERDIR(
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# This file is generated automatically, do not edit. See 'ya.make.in' and use 'utils/generate-ya-make' to regenerate it.
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OWNER(g:clickhouse)
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LIBRARY()
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ADDINCL(
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OWNER(g:clickhouse)
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LIBRARY()
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ADDINCL(
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# This file is generated automatically, do not edit. See 'ya.make.in' and use 'utils/generate-ya-make' to regenerate it.
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OWNER(g:clickhouse)
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LIBRARY()
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ADDINCL (
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OWNER(g:clickhouse)
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LIBRARY()
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ADDINCL (
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# This file is generated automatically, do not edit. See 'ya.make.in' and use 'utils/generate-ya-make' to regenerate it.
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OWNER(g:clickhouse)
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LIBRARY()
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ADDINCL(
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OWNER(g:clickhouse)
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LIBRARY()
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ADDINCL(
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# This file is generated automatically, do not edit. See 'ya.make.in' and use 'utils/generate-ya-make' to regenerate it.
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OWNER(g:clickhouse)
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LIBRARY()
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PEERDIR(
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OWNER(g:clickhouse)
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LIBRARY()
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PEERDIR(
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# This file is generated automatically, do not edit. See 'ya.make.in' and use 'utils/generate-ya-make' to regenerate it.
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OWNER(g:clickhouse)
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LIBRARY()
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PEERDIR(
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OWNER(g:clickhouse)
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LIBRARY()
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PEERDIR(
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# This file is generated automatically, do not edit. See 'ya.make.in' and use 'utils/generate-ya-make' to regenerate it.
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OWNER(g:clickhouse)
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LIBRARY()
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PEERDIR(
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OWNER(g:clickhouse)
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LIBRARY()
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PEERDIR(
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# This file is generated automatically, do not edit. See 'ya.make.in' and use 'utils/generate-ya-make' to regenerate it.
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OWNER(g:clickhouse)
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LIBRARY()
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PEERDIR(
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OWNER(g:clickhouse)
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LIBRARY()
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PEERDIR(
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# This file is generated automatically, do not edit. See 'ya.make.in' and use 'utils/generate-ya-make' to regenerate it.
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OWNER(g:clickhouse)
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LIBRARY()
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PEERDIR(
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OWNER(g:clickhouse)
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LIBRARY()
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PEERDIR(
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OWNER(g:clickhouse)
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LIBRARY()
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PEERDIR(
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# This file is generated automatically, do not edit. See 'ya.make.in' and use 'utils/generate-ya-make' to regenerate it.
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OWNER(g:clickhouse)
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LIBRARY()
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PEERDIR(
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OWNER(g:clickhouse)
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LIBRARY()
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PEERDIR(
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# This file is generated automatically, do not edit. See 'ya.make.in' and use 'utils/generate-ya-make' to regenerate it.
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OWNER(g:clickhouse)
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LIBRARY()
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PEERDIR(
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OWNER(g:clickhouse)
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LIBRARY()
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PEERDIR(
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# This file is generated automatically, do not edit. See 'ya.make.in' and use 'utils/generate-ya-make' to regenerate it.
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OWNER(g:clickhouse)
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LIBRARY()
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CFLAGS(
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OWNER(g:clickhouse)
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LIBRARY()
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CFLAGS(
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# This file is generated automatically, do not edit. See 'ya.make.in' and use 'utils/generate-ya-make' to regenerate it.
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OWNER(g:clickhouse)
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LIBRARY()
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PEERDIR(
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OWNER(g:clickhouse)
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LIBRARY()
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PEERDIR(
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# This file is generated automatically, do not edit. See 'ya.make.in' and use 'utils/generate-ya-make' to regenerate it.
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OWNER(g:clickhouse)
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LIBRARY()
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ADDINCL(
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OWNER(g:clickhouse)
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LIBRARY()
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ADDINCL(
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# This file is generated automatically, do not edit. See 'ya.make.in' and use 'utils/generate-ya-make' to regenerate it.
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OWNER(g:clickhouse)
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LIBRARY()
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PEERDIR(
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OWNER(g:clickhouse)
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LIBRARY()
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PEERDIR(
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# This file is generated automatically, do not edit. See 'ya.make.in' and use 'utils/generate-ya-make' to regenerate it.
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OWNER(g:clickhouse)
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LIBRARY()
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PEERDIR(
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OWNER(g:clickhouse)
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LIBRARY()
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PEERDIR(
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# This file is generated automatically, do not edit. See 'ya.make.in' and use 'utils/generate-ya-make' to regenerate it.
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OWNER(g:clickhouse)
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LIBRARY()
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PEERDIR(
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OWNER(g:clickhouse)
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LIBRARY()
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PEERDIR(
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# This file is generated automatically, do not edit. See 'ya.make.in' and use 'utils/generate-ya-make' to regenerate it.
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OWNER(g:clickhouse)
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LIBRARY()
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PEERDIR(
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OWNER(g:clickhouse)
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LIBRARY()
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PEERDIR(
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# This file is generated automatically, do not edit. See 'ya.make.in' and use 'utils/generate-ya-make' to regenerate it.
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OWNER(g:clickhouse)
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LIBRARY()
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PEERDIR(
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OWNER(g:clickhouse)
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LIBRARY()
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PEERDIR(
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OWNER(g:clickhouse)
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LIBRARY()
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PEERDIR(
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OWNER(g:clickhouse)
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PY23_LIBRARY()
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PY_SRCS(
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