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Do not render progress too much
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parent
d3deed991e
commit
c66f020a63
@ -123,7 +123,7 @@ private:
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};
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bool is_interactive = true; /// Use either interactive line editing interface or batch mode.
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bool need_render_progress = true; /// Render query execution progress.
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bool send_logs = false; /// send_logs_level passed, do not use previous cursor position, to avoid overlaps with logs
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bool has_received_logs = false; /// We have received some logs, do not use previous cursor position, to avoid overlaps with logs
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bool echo_queries = false; /// Print queries before execution in batch mode.
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bool ignore_error = false; /// In case of errors, don't print error message, continue to next query. Only applicable for non-interactive mode.
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bool print_time_to_stderr = false; /// Output execution time to stderr in batch mode.
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@ -908,8 +908,6 @@ private:
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connection->forceConnected(connection_parameters.timeouts);
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send_logs = context.getSettingsRef().send_logs_level != LogsLevel::none;
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ASTPtr input_function;
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if (insert && insert->select)
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insert->tryFindInputFunction(input_function);
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@ -1518,6 +1516,7 @@ private:
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void onLogData(Block & block)
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{
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has_received_logs = true;
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initLogsOutputStream();
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logs_out_stream->write(block);
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logs_out_stream->flush();
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@ -1553,7 +1552,7 @@ private:
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void clearProgress()
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{
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written_progress_chars = 0;
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if (!send_logs)
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if (!has_received_logs)
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std::cerr << "\r" CLEAR_TO_END_OF_LINE;
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}
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@ -1581,7 +1580,7 @@ private:
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const char * indicator = indicators[increment % 8];
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if (!send_logs && written_progress_chars)
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if (!has_received_logs && written_progress_chars)
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message << '\r';
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size_t prefix_size = message.count();
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@ -1635,7 +1634,7 @@ private:
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message << CLEAR_TO_END_OF_LINE;
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if (send_logs)
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if (has_received_logs)
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message << '\n';
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++increment;
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