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Report progress from server-side to keep client connections alive.
This way we make sure that 'receive_timeout' on client-side is triggered only when there is a real socket read timeout.
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@ -398,7 +398,7 @@ void TCPHandler::processOrdinaryQuery()
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}
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}
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else
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else
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{
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{
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if (state.progress.rows && after_send_progress.elapsed() / 1000 >= query_context.getSettingsRef().interactive_delay)
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if (after_send_progress.elapsed() / 1000 >= query_context.getSettingsRef().interactive_delay)
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{
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{
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/// Some time passed and there is a progress.
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/// Some time passed and there is a progress.
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after_send_progress.restart();
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after_send_progress.restart();
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