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Processors: experimental [#CLICKHOUSE-2948]
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@ -212,6 +212,9 @@ using OutputPorts = std::vector<OutputPort>;
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inline void connect(OutputPort & output, InputPort & input)
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{
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if (input.state || output.state)
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throw Exception("Port is already connected");
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input.output_port = &output;
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output.input_port = &input;
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input.state = std::make_shared<Port::State>();
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@ -370,32 +373,27 @@ using ProcessorPtr = std::shared_ptr<IProcessor>;
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/// Look for first Ready or Async processor by depth-first search in needed input ports and full output ports.
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/// NOTE: Pipeline must not have cycles.
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template <typename Visit, typename Finish>
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void traverse(IProcessor & processor, Visit && visit, Finish && finish)
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template <typename Visit>
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void traverse(IProcessor & processor, Visit && visit)
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{
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IProcessor::Status status;
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do
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{
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status = processor.prepare();
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status = visit(processor);
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} while (status == IProcessor::Status::Again);
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// processor.dump();
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// std::cerr << "status: " << static_cast<int>(status) << "\n\n";
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visit(processor, status);
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if (status == IProcessor::Status::Ready || status == IProcessor::Status::Async)
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return finish(processor, status);
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return;
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if (status == IProcessor::Status::NeedData)
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for (auto & input : processor.getInputs())
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if (input.isNeeded())
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traverse(input.getOutputPort().getProcessor(), std::forward<Visit>(visit), std::forward<Finish>(finish));
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traverse(input.getOutputPort().getProcessor(), std::forward<Visit>(visit));
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if (status == IProcessor::Status::PortFull)
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for (auto & output : processor.getOutputs())
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if (output.hasData())
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traverse(output.getInputPort().getProcessor(), std::forward<Visit>(visit), std::forward<Finish>(finish));
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traverse(output.getInputPort().getProcessor(), std::forward<Visit>(visit));
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}
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@ -429,15 +427,20 @@ public:
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for (auto & element : processors)
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{
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traverse(*element,
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[&] (IProcessor &, Status status)
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[&] (IProcessor & processor)
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{
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Status status = processor.prepare();
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if (status == Status::Wait)
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has_someone_to_wait = true;
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},
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[&] (IProcessor & processor, Status status)
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if (status == Status::Ready || status == Status::Async)
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{
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current_processor = &processor;
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found_status = status;
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}
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return status;
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});
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if (current_processor)
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@ -512,23 +515,29 @@ public:
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for (auto & element : processors)
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{
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traverse(*element,
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[&] (IProcessor &, Status status)
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[&] (IProcessor & processor)
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{
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if (status == Status::Wait)
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has_someone_to_wait = true;
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},
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[&] (IProcessor & processor, Status status)
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{
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std::lock_guard lock(mutex);
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if (active_processors.count(&processor))
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{
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has_someone_to_wait = true;
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return Status::Wait;
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}
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else
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}
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Status status = processor.prepare();
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if (status == Status::Wait)
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has_someone_to_wait = true;
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if (status == Status::Ready || status == Status::Async)
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{
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current_processor = &processor;
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current_status = status;
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}
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return status;
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});
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if (current_processor)
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@ -730,6 +739,112 @@ public:
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};
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/** Has one input and one output.
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* Pulls all blocks from input, and only then produce output.
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* Examples: ORDER BY, GROUP BY.
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*/
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class IAccumulatingTransform : public IProcessor
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{
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protected:
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InputPort & input;
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OutputPort & output;
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Block current_input_block;
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Block current_output_block;
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bool finished = false;
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virtual void consume(Block block) = 0;
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virtual Block generate() = 0;
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public:
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IAccumulatingTransform(Block input_header, Block output_header)
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: IProcessor({std::move(input_header)}, {std::move(output_header)}),
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input(inputs.front()), output(outputs.front())
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{
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}
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Status prepare() override
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{
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if (!output.isNeeded())
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return Status::Unneeded;
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if (current_input_block)
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return Status::Ready;
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if (current_output_block)
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{
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if (output.hasData())
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return Status::PortFull;
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else
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output.push(std::move(current_output_block));
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}
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if (input.hasData())
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{
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current_input_block = input.pull();
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return Status::Ready;
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}
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if (input.isFinished())
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{
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if (finished)
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return Status::Finished;
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return Status::Ready;
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}
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input.setNeeded();
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return Status::NeedData;
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}
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void work() override
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{
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if (current_input_block)
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{
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consume(std::move(current_input_block));
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}
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else
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{
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current_output_block = generate();
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if (!current_output_block)
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finished = true;
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}
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}
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InputPort & getInputPort() { return input; }
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OutputPort & getOutputPort() { return output; }
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};
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class QueueBuffer : public IAccumulatingTransform
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{
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private:
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std::queue<Block> blocks;
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public:
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String getName() const override { return "QueueBuffer"; }
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QueueBuffer(Block header)
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: IAccumulatingTransform(header, header)
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{
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}
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void consume(Block block) override
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{
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blocks.push(std::move(block));
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}
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Block generate() override
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{
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if (blocks.empty())
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return {};
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Block res = std::move(blocks.front());
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blocks.pop();
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return std::move(res);
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}
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};
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class ResizeProcessor : public IProcessor
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{
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public:
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@ -146,12 +146,15 @@ try
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auto source1 = std::make_shared<SleepyNumbersSource>(100, 100000);
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auto source2 = std::make_shared<SleepyNumbersSource>(1000, 200000);
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auto queue = std::make_shared<QueueBuffer>(header);
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auto resize = std::make_shared<ResizeProcessor>(InputPorts{Block(header), Block(header), Block(header)}, OutputPorts{Block(header)});
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auto limit = std::make_shared<LimitTransform>(Block(header), 100, 0);
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auto sink = std::make_shared<PrintSink>();
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connect(source0->getPort(), limit0->getInputPort());
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connect(limit0->getOutputPort(), resize->getInputs()[0]);
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connect(limit0->getOutputPort(), queue->getInputPort());
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connect(queue->getOutputPort(), resize->getInputs()[0]);
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connect(source1->getPort(), resize->getInputs()[1]);
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connect(source2->getPort(), resize->getInputs()[2]);
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connect(resize->getOutputs()[0], limit->getInputPort());
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