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Merge pull request #67389 from ClickHouse/pr-all-connection-failed
Try to fix: ALL_CONNECTION_TRIES_FAILED with parallel replicas
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commit
feeb945461
@ -33,12 +33,12 @@ ConnectionEstablisher::ConnectionEstablisher(
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{
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{
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}
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}
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void ConnectionEstablisher::run(ConnectionEstablisher::TryResult & result, std::string & fail_message)
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void ConnectionEstablisher::run(ConnectionEstablisher::TryResult & result, std::string & fail_message, bool force_connected)
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{
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{
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try
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try
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{
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{
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ProfileEvents::increment(ProfileEvents::DistributedConnectionTries);
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ProfileEvents::increment(ProfileEvents::DistributedConnectionTries);
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result.entry = pool->get(*timeouts, settings, /* force_connected = */ false);
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result.entry = pool->get(*timeouts, settings, force_connected);
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AsyncCallbackSetter async_setter(&*result.entry, std::move(async_callback));
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AsyncCallbackSetter async_setter(&*result.entry, std::move(async_callback));
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UInt64 server_revision = 0;
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UInt64 server_revision = 0;
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@ -24,7 +24,13 @@ public:
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const QualifiedTableName * table_to_check = nullptr);
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const QualifiedTableName * table_to_check = nullptr);
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/// Establish connection and save it in result, write possible exception message in fail_message.
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/// Establish connection and save it in result, write possible exception message in fail_message.
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void run(TryResult & result, std::string & fail_message);
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/// The connection is returned from connection pool and it can be stale. Use force_connected flag to ensure that connection is working one.
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/// NOTE: force_connected is false by default due to the following consideration ...
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/// When true, it implies sending a Ping packet to another peer and, if it fails - reestablishing the connection.
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/// Ping-Pong round trip can be unnecessary in case of connection is still alive.
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/// So, the optimistic approach is used by default. In this case, stale connections can be handled by retrying,
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/// - see ConnectionPoolWithFailover, as example
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void run(TryResult & result, std::string & fail_message, bool force_connected = false);
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/// Set async callback that will be called when reading from socket blocks.
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/// Set async callback that will be called when reading from socket blocks.
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void setAsyncCallback(AsyncCallback async_callback_) { async_callback = std::move(async_callback_); }
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void setAsyncCallback(AsyncCallback async_callback_) { async_callback = std::move(async_callback_); }
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@ -89,12 +89,12 @@ RemoteQueryExecutor::RemoteQueryExecutor(
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auto table_name = main_table.getQualifiedName();
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auto table_name = main_table.getQualifiedName();
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ConnectionEstablisher connection_establisher(pool, &timeouts, current_settings, log, &table_name);
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ConnectionEstablisher connection_establisher(pool, &timeouts, current_settings, log, &table_name);
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connection_establisher.run(result, fail_message);
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connection_establisher.run(result, fail_message, /*force_connected=*/ true);
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}
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}
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else
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else
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{
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{
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ConnectionEstablisher connection_establisher(pool, &timeouts, current_settings, log, nullptr);
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ConnectionEstablisher connection_establisher(pool, &timeouts, current_settings, log, nullptr);
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connection_establisher.run(result, fail_message);
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connection_establisher.run(result, fail_message, /*force_connected=*/ true);
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}
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}
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std::vector<IConnectionPool::Entry> connection_entries;
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std::vector<IConnectionPool::Entry> connection_entries;
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