// // Random.h // // Library: Foundation // Package: Crypt // Module: Random // // Definition of class Random. // // Copyright (c) 2004-2006, Applied Informatics Software Engineering GmbH. // and Contributors. // // SPDX-License-Identifier: BSL-1.0 // // // Based on the FreeBSD random number generator. // src/lib/libc/stdlib/random.c,v 1.25 // // Copyright (c) 1983, 1993 // The Regents of the University of California. All rights reserved. // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // 1. Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // 2. Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // 4. Neither the name of the University nor the names of its contributors // may be used to endorse or promote products derived from this software // without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND // ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE // ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE // FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL // DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS // OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) // HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT // LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY // OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF // SUCH DAMAGE. // #ifndef Foundation_Random_INCLUDED #define Foundation_Random_INCLUDED #include "Poco/Foundation.h" namespace Poco { class Foundation_API Random /// A better random number generator. /// Random implements a pseudo random number generator /// (PRNG). The PRNG is a nonlinear additive /// feedback random number generator using 256 bytes /// of state information and a period of up to 2^69. { public: enum Type { RND_STATE_0 = 8, /// linear congruential RND_STATE_32 = 32, /// x**7 + x**3 + 1 RND_STATE_64 = 64, /// x**15 + x + 1 RND_STATE_128 = 128, /// x**31 + x**3 + 1 RND_STATE_256 = 256 /// x**63 + x + 1 }; Random(int stateSize = 256); /// Creates and initializes the PRNG. /// Specify either a state buffer size /// (8 to 256 bytes) or one of the Type values. ~Random(); /// Destroys the PRNG. void seed(UInt32 seed); /// Seeds the pseudo random generator with the given seed. void seed(); /// Seeds the pseudo random generator with a random seed /// obtained from a RandomInputStream. UInt32 next(); /// Returns the next 31-bit pseudo random number. UInt32 next(UInt32 n); /// Returns the next 31-bit pseudo random number modulo n. char nextChar(); /// Returns the next pseudo random character. bool nextBool(); /// Returns the next boolean pseudo random value. float nextFloat(); /// Returns the next float pseudo random number between 0.0 and 1.0. double nextDouble(); /// Returns the next double pseudo random number between 0.0 and 1.0. protected: void initState(UInt32 seed, char * arg_state, Int32 n); static UInt32 goodRand(Int32 x); private: enum { MAX_TYPES = 5, NSHUFF = 50 }; UInt32 * _fptr; UInt32 * _rptr; UInt32 * _state; int _randType; int _randDeg; int _randSep; UInt32 * _endPtr; char * _pBuffer; }; // // inlines // inline UInt32 Random::next(UInt32 n) { return next() % n; } inline char Random::nextChar() { return char((next() >> 3) & 0xFF); } inline bool Random::nextBool() { return (next() & 0x1000) != 0; } inline float Random::nextFloat() { return float(next()) / 0x7FFFFFFF; } inline double Random::nextDouble() { return double(next()) / 0x7FFFFFFF; } } // namespace Poco #endif // Foundation_Random_INCLUDED