#pragma once #include #include #include #include #include #include #include #include #include namespace DB { namespace ErrorCodes { extern const int NUMBER_OF_ARGUMENTS_DOESNT_MATCH; } /** Generic aggregate function for calculation of quantiles. * It depends on quantile calculation data structure. Look at Quantile*.h for various implementations. */ template < /// Type of first argument. typename Value, /// Data structure and implementation of calculation. Look at QuantileExact.h for example. typename Data, /// Structure with static member "name", containing the name of the aggregate function. typename Name, /// If true, the function accept second argument /// (in can be "weight" to calculate quantiles or "determinator" that is used instead of PRNG). /// Second argument is always obtained through 'getUInt' method. bool have_second_arg, /// If non-void, the function will return float of specified type with possibly interpolated results and NaN if there was no values. /// Otherwise it will return Value type and default value if there was no values. /// As an example, the function cannot return floats, if the SQL type of argument is Date or DateTime. typename FloatReturnType, /// If true, the function will accept multiple parameters with quantile levels /// and return an Array filled with many values of that quantiles. bool returns_many > class AggregateFunctionQuantile final : public IAggregateFunctionDataHelper> { private: static constexpr bool returns_float = !std::is_same_v; QuantileLevels levels; /// Used when there are single level to get. Float64 level = 0.5; DataTypePtr argument_type; public: AggregateFunctionQuantile(const DataTypePtr & argument_type, const Array & params) : levels(params, returns_many), level(levels.levels[0]), argument_type(argument_type) { if (!returns_many && levels.size() > 1) throw Exception("Aggregate function " + getName() + " require one parameter or less", ErrorCodes::NUMBER_OF_ARGUMENTS_DOESNT_MATCH); } String getName() const override { return Name::name; } DataTypePtr getReturnType() const override { DataTypePtr res; if constexpr (returns_float) res = std::make_shared>(); else res = argument_type; if constexpr (returns_many) return std::make_shared(res); else return res; } void add(AggregateDataPtr place, const IColumn ** columns, size_t row_num, Arena *) const override { if constexpr (have_second_arg) this->data(place).add( static_cast &>(*columns[0]).getData()[row_num], columns[1]->getUInt(row_num)); else this->data(place).add( static_cast &>(*columns[0]).getData()[row_num]); } void merge(AggregateDataPtr place, ConstAggregateDataPtr rhs, Arena *) const override { this->data(place).merge(this->data(rhs)); } void serialize(ConstAggregateDataPtr place, WriteBuffer & buf) const override { /// const_cast is required because some data structures apply finalizaton (like compactization) before serializing. this->data(const_cast(place)).serialize(buf); } void deserialize(AggregateDataPtr place, ReadBuffer & buf, Arena *) const override { this->data(place).deserialize(buf); } void insertResultInto(ConstAggregateDataPtr place, IColumn & to) const override { /// const_cast is required because some data structures apply finalizaton (like sorting) for obtain a result. auto & data = this->data(const_cast(place)); if constexpr (returns_many) { ColumnArray & arr_to = static_cast(to); ColumnArray::Offsets & offsets_to = arr_to.getOffsets(); size_t size = levels.size(); offsets_to.push_back((offsets_to.size() == 0 ? 0 : offsets_to.back()) + size); if (!size) return; if constexpr (returns_float) { auto & data_to = static_cast &>(arr_to.getData()).getData(); size_t old_size = data_to.size(); data_to.resize(data_to.size() + size); data.getManyFloat(&levels.levels[0], &levels.permutation[0], size, &data_to[old_size]); } else { auto & data_to = static_cast &>(arr_to.getData()).getData(); size_t old_size = data_to.size(); data_to.resize(data_to.size() + size); data.getMany(&levels.levels[0], &levels.permutation[0], size, &data_to[old_size]); } } else { if constexpr (returns_float) static_cast &>(to).getData().push_back(data.getFloat(level)); else static_cast &>(to).getData().push_back(data.get(level)); } } const char * getHeaderFilePath() const override { return __FILE__; } }; }