#include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include namespace DB { namespace ErrorCodes { extern const int LOGICAL_ERROR; extern const int TABLE_IS_DROPPED; } bool StorageSystemPartsBase::hasStateColumn(const Names & column_names) const { bool has_state_column = false; Names real_column_names; for (const String & column_name : column_names) { if (column_name == "_state") has_state_column = true; else real_column_names.emplace_back(column_name); } /// Do not check if only _state column is requested if (!(has_state_column && real_column_names.empty())) check(real_column_names); return has_state_column; } MergeTreeData::DataPartsVector StoragesInfo::getParts(MergeTreeData::DataPartStateVector & state, bool has_state_column) const { using State = MergeTreeData::DataPartState; if (need_inactive_parts) { /// If has_state_column is requested, return all states. if (!has_state_column) return data->getDataPartsVector({State::Committed, State::Outdated}, &state); return data->getAllDataPartsVector(&state); } return data->getDataPartsVector({State::Committed}, &state); } StoragesInfoStream::StoragesInfoStream(const SelectQueryInfo & query_info, const Context & context) : query_id(context.getCurrentQueryId()) { /// Will apply WHERE to subset of columns and then add more columns. /// This is kind of complicated, but we use WHERE to do less work. Block block_to_filter; MutableColumnPtr table_column_mut = ColumnString::create(); MutableColumnPtr engine_column_mut = ColumnString::create(); MutableColumnPtr active_column_mut = ColumnUInt8::create(); const auto access = context.getAccess(); const bool check_access_for_tables = !access->isGranted(AccessType::SHOW_TABLES); { Databases databases = DatabaseCatalog::instance().getDatabases(); /// Add column 'database'. MutableColumnPtr database_column_mut = ColumnString::create(); for (const auto & database : databases) { /// Lazy database can not contain MergeTree tables /// and it's unnecessary to load all tables of Lazy database just to filter all of them. if (database.second->getEngineName() != "Lazy") database_column_mut->insert(database.first); } block_to_filter.insert(ColumnWithTypeAndName( std::move(database_column_mut), std::make_shared(), "database")); /// Filter block_to_filter with column 'database'. VirtualColumnUtils::filterBlockWithQuery(query_info.query, block_to_filter, context); rows = block_to_filter.rows(); /// Block contains new columns, update database_column. ColumnPtr database_column_for_filter = block_to_filter.getByName("database").column; if (rows) { /// Add columns 'table', 'engine', 'active' IColumn::Offsets offsets(rows); for (size_t i = 0; i < rows; ++i) { String database_name = (*database_column_for_filter)[i].get(); const DatabasePtr database = databases.at(database_name); offsets[i] = i ? offsets[i - 1] : 0; for (auto iterator = database->getTablesIterator(context); iterator->isValid(); iterator->next()) { String table_name = iterator->name(); StoragePtr storage = iterator->table(); String engine_name = storage->getName(); if (!dynamic_cast(storage.get())) continue; if (check_access_for_tables && !access->isGranted(AccessType::SHOW_TABLES, database_name, table_name)) continue; storages[std::make_pair(database_name, iterator->name())] = storage; /// Add all combinations of flag 'active'. for (UInt64 active : {0, 1}) { table_column_mut->insert(table_name); engine_column_mut->insert(engine_name); active_column_mut->insert(active); } offsets[i] += 2; } } for (size_t i = 0; i < block_to_filter.columns(); ++i) { ColumnPtr & column = block_to_filter.safeGetByPosition(i).column; column = column->replicate(offsets); } } } block_to_filter.insert(ColumnWithTypeAndName(std::move(table_column_mut), std::make_shared(), "table")); block_to_filter.insert(ColumnWithTypeAndName(std::move(engine_column_mut), std::make_shared(), "engine")); block_to_filter.insert(ColumnWithTypeAndName(std::move(active_column_mut), std::make_shared(), "active")); if (rows) { /// Filter block_to_filter with columns 'database', 'table', 'engine', 'active'. VirtualColumnUtils::filterBlockWithQuery(query_info.query, block_to_filter, context); rows = block_to_filter.rows(); } database_column = block_to_filter.getByName("database").column; table_column = block_to_filter.getByName("table").column; active_column = block_to_filter.getByName("active").column; next_row = 0; } StoragesInfo StoragesInfoStream::next() { while (next_row < rows) { StoragesInfo info; info.database = (*database_column)[next_row].get(); info.table = (*table_column)[next_row].get(); auto is_same_table = [&info, this] (size_t row) -> bool { return (*database_column)[row].get() == info.database && (*table_column)[row].get() == info.table; }; /// We may have two rows per table which differ in 'active' value. /// If rows with 'active = 0' were not filtered out, this means we /// must collect the inactive parts. Remember this fact in StoragesInfo. for (; next_row < rows && is_same_table(next_row); ++next_row) { const auto active = (*active_column)[next_row].get(); if (active == 0) info.need_inactive_parts = true; } info.storage = storages.at(std::make_pair(info.database, info.table)); try { /// For table not to be dropped and set of columns to remain constant. info.table_lock = info.storage->lockStructureForShare(query_id); } catch (const Exception & e) { /** There are case when IStorage::drop was called, * but we still own the object. * Then table will throw exception at attempt to lock it. * Just skip the table. */ if (e.code() == ErrorCodes::TABLE_IS_DROPPED) continue; throw; } info.engine = info.storage->getName(); info.data = dynamic_cast(info.storage.get()); if (!info.data) throw Exception("Unknown engine " + info.engine, ErrorCodes::LOGICAL_ERROR); return info; } return {}; } Pipes StorageSystemPartsBase::read( const Names & column_names, const SelectQueryInfo & query_info, const Context & context, QueryProcessingStage::Enum /*processed_stage*/, const size_t /*max_block_size*/, const unsigned /*num_streams*/) { bool has_state_column = hasStateColumn(column_names); StoragesInfoStream stream(query_info, context); /// Create the result. MutableColumns res_columns = getSampleBlock().cloneEmptyColumns(); if (has_state_column) res_columns.push_back(ColumnString::create()); while (StoragesInfo info = stream.next()) { processNextStorage(res_columns, info, has_state_column); } Block header = getSampleBlock(); if (has_state_column) header.insert(ColumnWithTypeAndName(std::make_shared(), "_state")); UInt64 num_rows = res_columns.at(0)->size(); Chunk chunk(std::move(res_columns), num_rows); Pipes pipes; pipes.emplace_back(std::make_shared(std::move(header), std::move(chunk))); return pipes; } NameAndTypePair StorageSystemPartsBase::getColumn(const String & column_name) const { if (column_name == "_state") return NameAndTypePair("_state", std::make_shared()); return IStorage::getColumn(column_name); } bool StorageSystemPartsBase::hasColumn(const String & column_name) const { if (column_name == "_state") return true; return IStorage::hasColumn(column_name); } StorageSystemPartsBase::StorageSystemPartsBase(std::string name_, NamesAndTypesList && columns_) : IStorage({"system", name_}) { ColumnsDescription tmp_columns(std::move(columns_)); auto add_alias = [&](const String & alias_name, const String & column_name) { ColumnDescription column(alias_name, tmp_columns.get(column_name).type, false); column.default_desc.kind = ColumnDefaultKind::Alias; column.default_desc.expression = std::make_shared(column_name); tmp_columns.add(column); }; /// Add aliases for old column names for backwards compatibility. add_alias("bytes", "bytes_on_disk"); add_alias("marks_size", "marks_bytes"); setColumns(tmp_columns); } }