#pragma once #include namespace DB { class Context; /** Implements `databases` system table, which allows you to get information about all databases. */ class StorageSystemDatabases final : public IStorageSystemOneBlock { public: std::string getName() const override { return "SystemDatabases"; } static NamesAndTypesList getNamesAndTypes(); static NamesAndAliases getNamesAndAliases(); protected: using IStorageSystemOneBlock::IStorageSystemOneBlock; void fillData(MutableColumns & res_columns, ContextPtr context, const SelectQueryInfo &) const override; }; }