// // Base32Encoder.h // // Library: Foundation // Package: Streams // Module: Base32 // // Definition of class Base32Encoder. // // Copyright (c) 2004-2006, Applied Informatics Software Engineering GmbH. // and Contributors. // // SPDX-License-Identifier: BSL-1.0 // #ifndef Foundation_Base32Encoder_INCLUDED #define Foundation_Base32Encoder_INCLUDED #include #include "Poco/Foundation.h" #include "Poco/UnbufferedStreamBuf.h" namespace Poco { class Foundation_API Base32EncoderBuf : public UnbufferedStreamBuf /// This streambuf base32-encodes all data written /// to it and forwards it to a connected /// ostream. /// /// Note: The characters are directly written /// to the ostream's streambuf, thus bypassing /// the ostream. The ostream's state is therefore /// not updated to match the buffer's state. { public: Base32EncoderBuf(std::ostream & ostr, bool padding = true); ~Base32EncoderBuf(); int close(); /// Closes the stream buffer. private: int writeToDevice(char c); unsigned char _group[5]; int _groupLength; std::streambuf & _buf; bool _doPadding; static const unsigned char OUT_ENCODING[32]; friend class Base32DecoderBuf; Base32EncoderBuf(const Base32EncoderBuf &); Base32EncoderBuf & operator=(const Base32EncoderBuf &); }; class Foundation_API Base32EncoderIOS : public virtual std::ios /// The base class for Base32Encoder. /// /// This class is needed to ensure the correct initialization /// order of the stream buffer and base classes. { public: Base32EncoderIOS(std::ostream & ostr, bool padding = true); ~Base32EncoderIOS(); int close(); Base32EncoderBuf * rdbuf(); protected: Base32EncoderBuf _buf; private: Base32EncoderIOS(const Base32EncoderIOS &); Base32EncoderIOS & operator=(const Base32EncoderIOS &); }; class Foundation_API Base32Encoder : public Base32EncoderIOS, public std::ostream /// This ostream base32-encodes all data /// written to it and forwards it to /// a connected ostream. /// Always call close() when done /// writing data, to ensure proper /// completion of the encoding operation. /// /// Note: The characters are directly written /// to the ostream's streambuf, thus bypassing /// the ostream. The ostream's state is therefore /// not updated to match the buffer's state. { public: Base32Encoder(std::ostream & ostr, bool padding = true); ~Base32Encoder(); private: Base32Encoder(const Base32Encoder &); Base32Encoder & operator=(const Base32Encoder &); }; } // namespace Poco #endif // Foundation_Base32Encoder_INCLUDED