// // StreamUtil.h // // Library: Foundation // Package: Streams // Module: StreamUtil // // Stream implementation support. // // Copyright (c) 2005-2006, Applied Informatics Software Engineering GmbH. // and Contributors. // // SPDX-License-Identifier: BSL-1.0 // #ifndef Foundation_StreamUtil_INCLUDED #define Foundation_StreamUtil_INCLUDED #include "Poco/Foundation.h" // poco_ios_init // // This is a workaround for a bug in the Dinkumware // implementation of iostreams. // // Calling basic_ios::init() multiple times for the // same basic_ios instance results in a memory leak // caused by the ios' locale being allocated more than // once, each time overwriting the old pointer. // This usually occurs in the following scenario: // // class MyStreamBuf: public std::streambuf // { // ... // }; // // class MyIOS: public virtual std::ios // { // public: // MyIOS() // { // init(&_buf); // } // protected: // MyStreamBuf _buf; // }; // // class MyIStream: public MyIOS, public std::istream // { // ... // }; // // In this scenario, std::ios::init() is called twice // (the first time by the MyIOS constructor, the second // time by the std::istream constructor), resulting in // two locale objects being allocated, the pointer second // one overwriting the pointer to the first one and thus // causing a memory leak. // // The workaround is to call init() only once for each // stream object - by the istream, ostream or iostream // constructor, and not calling init() in ios-derived // base classes. // // Some stream implementations, however, require that // init() is called in the MyIOS constructor. // Therefore we replace each call to init() with // the poco_ios_init macro defined below. #if !defined(POCO_IOS_INIT_HACK) // Microsoft Visual Studio with Dinkumware STL (but not STLport) #endif #if defined(POCO_IOS_INIT_HACK) # define poco_ios_init(buf) #else # define poco_ios_init(buf) init(buf) #endif #endif // Foundation_StreamUtil_INCLUDED