#pragma once #include #include #include #include #include #include #include #include #include #include #include #include namespace DB { class Context; class IDictionary; /** Manages user-defined dictionaries. * Monitors configuration file and automatically reloads dictionaries in a separate thread. * The monitoring thread wakes up every @check_period_sec seconds and checks * modification time of dictionaries' configuration file. If said time is greater than * @config_last_modified, the dictionaries are created from scratch using configuration file, * possibly overriding currently existing dictionaries with the same name (previous versions of * overridden dictionaries will live as long as there are any users retaining them). * * Apart from checking configuration file for modifications, each non-cached dictionary * has a lifetime of its own and may be updated if it's source reports that it has been * modified. The time of next update is calculated by choosing uniformly a random number * distributed between lifetime.min_sec and lifetime.max_sec. * If either of lifetime.min_sec and lifetime.max_sec is zero, such dictionary is never updated. */ class ExternalDictionaries { private: static const auto check_period_sec = 5; friend class StorageSystemDictionaries; mutable std::mutex dictionaries_mutex; using dictionary_ptr_t = std::shared_ptr>; struct dictionary_info final { dictionary_ptr_t dict; std::string origin; std::exception_ptr exception; }; std::unordered_map dictionaries; std::unordered_map update_times; std::mt19937_64 rnd_engine{getSeed()}; Context & context; std::thread reloading_thread; Poco::Event destroy; Logger * log; std::unordered_map last_modification_times; void reloadImpl(bool throw_on_error = false); void reloadFromFile(const std::string & config_path, bool throw_on_error); void reloadPeriodically() { while (true) { if (destroy.tryWait(check_period_sec * 1000)) return; reloadImpl(); } } static std::uint64_t getSeed() { timespec ts; clock_gettime(CLOCK_MONOTONIC, &ts); return ts.tv_nsec ^ getpid(); } public: /// Справочники будут обновляться в отдельном потоке, каждые reload_period секунд. ExternalDictionaries(Context & context, const bool throw_on_error) : context(context), log(&Logger::get("ExternalDictionaries")) { reloadImpl(throw_on_error); reloading_thread = std::thread{&ExternalDictionaries::reloadPeriodically, this}; } ~ExternalDictionaries() { destroy.set(); reloading_thread.join(); } MultiVersion::Version getDictionary(const std::string & name) const; }; }