--- sidebar_position: 65 sidebar_label: Build on Mac OS X description: How to build ClickHouse on Mac OS X --- # How to Build ClickHouse on Mac OS X :::info You don't have to build ClickHouse yourself! You can install pre-built ClickHouse as described in [Quick Start](https://clickhouse.com/#quick-start). Follow **macOS (Intel)** or **macOS (Apple silicon)** installation instructions. ::: The build works on x86_64 (Intel) and arm64 (Apple Silicon) based on macOS 10.15 (Catalina) or higher with Homebrew's vanilla Clang. :::note It is also possible to compile with Apple's XCode `apple-clang` or Homebrew's `gcc`, but it's strongly discouraged. ::: ## Install Homebrew {#install-homebrew} First install [Homebrew](https://brew.sh/) ## For Apple's Clang (discouraged): Install XCode and Command Line Tools {#install-xcode-and-command-line-tools} Install the latest [XCode](https://apps.apple.com/am/app/xcode/id497799835?mt=12) from App Store. Open it at least once to accept the end-user license agreement and automatically install the required components. Then, make sure that the latest Command Line Tools are installed and selected in the system: ``` bash sudo rm -rf /Library/Developer/CommandLineTools sudo xcode-select --install ``` ## Install Required Compilers, Tools, and Libraries {#install-required-compilers-tools-and-libraries} ``` bash brew update brew install cmake ninja libtool gettext llvm gcc binutils ``` ## Checkout ClickHouse Sources {#checkout-clickhouse-sources} ``` bash git clone --recursive git@github.com:ClickHouse/ClickHouse.git # ...alternatively, you can use https://github.com/ClickHouse/ClickHouse.git as the repo URL. ``` ## Build ClickHouse {#build-clickhouse} To build using Homebrew's vanilla Clang compiler (the only **recommended** way): ``` bash cd ClickHouse mkdir build export PATH=$(brew --prefix llvm)/bin:$PATH export CC=$(brew --prefix llvm)/bin/clang export CXX=$(brew --prefix llvm)/bin/clang++ cmake -G Ninja -DCMAKE_BUILD_TYPE=RelWithDebInfo -S . -B build cmake --build build # The resulting binary will be created at: build/programs/clickhouse ``` To build using XCode native AppleClang compiler in XCode IDE (this option is only for development builds and workflows, and is **not recommended** unless you know what you are doing): ``` bash cd ClickHouse rm -rf build mkdir build cd build XCODE_IDE=1 ALLOW_APPLECLANG=1 cmake -G Xcode -DCMAKE_BUILD_TYPE=Debug -DENABLE_JEMALLOC=OFF .. cmake --open . # ...then, in XCode IDE select ALL_BUILD scheme and start the building process. # The resulting binary will be created at: ./programs/Debug/clickhouse ``` To build using Homebrew's vanilla GCC compiler (this option is only for development experiments, and is **absolutely not recommended** unless you really know what you are doing): ``` bash cd ClickHouse mkdir build export PATH=$(brew --prefix binutils)/bin:$PATH export PATH=$(brew --prefix gcc)/bin:$PATH export CC=$(brew --prefix gcc)/bin/gcc-11 export CXX=$(brew --prefix gcc)/bin/g++-11 cmake -G Ninja -DCMAKE_BUILD_TYPE=RelWithDebInfo -S . -B build cmake --build build # The resulting binary will be created at: build/programs/clickhouse ``` ## Caveats {#caveats} If you intend to run `clickhouse-server`, make sure to increase the system’s maxfiles variable. :::note You’ll need to use sudo. ::: To do so, create the `/Library/LaunchDaemons/limit.maxfiles.plist` file with the following content: ``` xml Label limit.maxfiles ProgramArguments launchctl limit maxfiles 524288 524288 RunAtLoad ServiceIPC ``` Give the file correct permissions: ``` bash sudo chown root:wheel /Library/LaunchDaemons/limit.maxfiles.plist ``` Validate that the file is correct: ``` bash plutil /Library/LaunchDaemons/limit.maxfiles.plist ``` Load the file (or reboot): ``` bash sudo launchctl load -w /Library/LaunchDaemons/limit.maxfiles.plist ``` To check if it’s working, use the `ulimit -n` or `launchctl limit maxfiles` commands. ## Running ClickHouse server ``` bash cd ClickHouse ./build/programs/clickhouse-server --config-file ./programs/server/config.xml ``` [Original article](https://clickhouse.com/docs/en/development/build_osx/)