#include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #if !defined(ARCADIA_BUILD) # include "config_core.h" #endif #if USE_MYSQL # include # include #endif #include namespace CurrentMetrics { extern const Metric TablesToDropQueueSize; } namespace DB { namespace ErrorCodes { extern const int UNKNOWN_DATABASE; extern const int UNKNOWN_TABLE; extern const int TABLE_ALREADY_EXISTS; extern const int DATABASE_ALREADY_EXISTS; extern const int DATABASE_NOT_EMPTY; extern const int DATABASE_ACCESS_DENIED; extern const int LOGICAL_ERROR; } TemporaryTableHolder::TemporaryTableHolder(ContextPtr context_, const TemporaryTableHolder::Creator & creator, const ASTPtr & query) : WithContext(context_->getGlobalContext()) , temporary_tables(DatabaseCatalog::instance().getDatabaseForTemporaryTables().get()) { ASTPtr original_create; ASTCreateQuery * create = dynamic_cast(query.get()); String global_name; if (query) { original_create = create->clone(); if (create->uuid == UUIDHelpers::Nil) create->uuid = UUIDHelpers::generateV4(); id = create->uuid; create->table = "_tmp_" + toString(id); global_name = create->table; create->database = DatabaseCatalog::TEMPORARY_DATABASE; } else { id = UUIDHelpers::generateV4(); global_name = "_tmp_" + toString(id); } auto table_id = StorageID(DatabaseCatalog::TEMPORARY_DATABASE, global_name, id); auto table = creator(table_id); temporary_tables->createTable(getContext(), global_name, table, original_create); table->startup(); } TemporaryTableHolder::TemporaryTableHolder( ContextPtr context_, const ColumnsDescription & columns, const ConstraintsDescription & constraints, const ASTPtr & query, bool create_for_global_subquery) : TemporaryTableHolder ( context_, [&](const StorageID & table_id) { auto storage = StorageMemory::create( table_id, ColumnsDescription{columns}, ConstraintsDescription{constraints}); if (create_for_global_subquery) storage->delayReadForGlobalSubqueries(); return storage; }, query ) { } TemporaryTableHolder::TemporaryTableHolder(TemporaryTableHolder && rhs) : WithContext(rhs.context), temporary_tables(rhs.temporary_tables), id(rhs.id) { rhs.id = UUIDHelpers::Nil; } TemporaryTableHolder & TemporaryTableHolder::operator = (TemporaryTableHolder && rhs) { id = rhs.id; rhs.id = UUIDHelpers::Nil; return *this; } TemporaryTableHolder::~TemporaryTableHolder() { if (id != UUIDHelpers::Nil) temporary_tables->dropTable(getContext(), "_tmp_" + toString(id)); } StorageID TemporaryTableHolder::getGlobalTableID() const { return StorageID{DatabaseCatalog::TEMPORARY_DATABASE, "_tmp_" + toString(id), id}; } StoragePtr TemporaryTableHolder::getTable() const { auto table = temporary_tables->tryGetTable("_tmp_" + toString(id), getContext()); if (!table) throw Exception("Temporary table " + getGlobalTableID().getNameForLogs() + " not found", ErrorCodes::LOGICAL_ERROR); return table; } void DatabaseCatalog::loadDatabases() { drop_delay_sec = getContext()->getConfigRef().getInt("database_atomic_delay_before_drop_table_sec", default_drop_delay_sec); auto db_for_temporary_and_external_tables = std::make_shared(TEMPORARY_DATABASE, getContext()); attachDatabase(TEMPORARY_DATABASE, db_for_temporary_and_external_tables); loadMarkedAsDroppedTables(); auto task_holder = getContext()->getSchedulePool().createTask("DatabaseCatalog", [this](){ this->dropTableDataTask(); }); drop_task = std::make_unique(std::move(task_holder)); (*drop_task)->activate(); std::lock_guard lock{tables_marked_dropped_mutex}; if (!tables_marked_dropped.empty()) (*drop_task)->schedule(); /// Another background thread which drops temporary LiveViews. /// We should start it after loadMarkedAsDroppedTables() to avoid race condition. TemporaryLiveViewCleaner::instance().startup(); } void DatabaseCatalog::shutdownImpl() { TemporaryLiveViewCleaner::shutdown(); if (drop_task) (*drop_task)->deactivate(); /** At this point, some tables may have threads that block our mutex. * To shutdown them correctly, we will copy the current list of tables, * and ask them all to finish their work. * Then delete all objects with tables. */ Databases current_databases; { std::lock_guard lock(databases_mutex); current_databases = databases; } /// We still hold "databases" (instead of std::move) for Buffer tables to flush data correctly. for (auto & database : current_databases) database.second->shutdown(); tables_marked_dropped.clear(); std::lock_guard lock(databases_mutex); assert(std::find_if(uuid_map.begin(), uuid_map.end(), [](const auto & elem) { /// Ensure that all UUID mappings are empty (i.e. all mappings contain nullptr instead of a pointer to storage) const auto & not_empty_mapping = [] (const auto & mapping) { auto & table = mapping.second.second; return table; }; auto it = std::find_if(elem.map.begin(), elem.map.end(), not_empty_mapping); return it != elem.map.end(); }) == uuid_map.end()); databases.clear(); db_uuid_map.clear(); view_dependencies.clear(); } DatabaseAndTable DatabaseCatalog::tryGetByUUID(const UUID & uuid) const { assert(uuid != UUIDHelpers::Nil && getFirstLevelIdx(uuid) < uuid_map.size()); const UUIDToStorageMapPart & map_part = uuid_map[getFirstLevelIdx(uuid)]; std::lock_guard lock{map_part.mutex}; auto it = map_part.map.find(uuid); if (it == map_part.map.end()) return {}; return it->second; } DatabaseAndTable DatabaseCatalog::getTableImpl( const StorageID & table_id, ContextPtr context_, std::optional * exception) const { if (!table_id) { if (exception) exception->emplace(ErrorCodes::UNKNOWN_TABLE, "Cannot find table: StorageID is empty"); return {}; } if (table_id.hasUUID()) { /// Shortcut for tables which have persistent UUID auto db_and_table = tryGetByUUID(table_id.uuid); if (!db_and_table.first || !db_and_table.second) { assert(!db_and_table.first && !db_and_table.second); if (exception) exception->emplace(ErrorCodes::UNKNOWN_TABLE, "Table {} doesn't exist", table_id.getNameForLogs()); return {}; } #if USE_MYSQL /// It's definitely not the best place for this logic, but behaviour must be consistent with DatabaseMaterializeMySQL::tryGetTable(...) if (db_and_table.first->getEngineName() == "MaterializeMySQL") { if (!MaterializeMySQLSyncThread::isMySQLSyncThread()) db_and_table.second = std::make_shared(std::move(db_and_table.second), db_and_table.first.get()); } #endif return db_and_table; } if (table_id.database_name == TEMPORARY_DATABASE) { /// For temporary tables UUIDs are set in Context::resolveStorageID(...). /// If table_id has no UUID, then the name of database was specified by user and table_id was not resolved through context. /// Do not allow access to TEMPORARY_DATABASE because it contains all temporary tables of all contexts and users. if (exception) exception->emplace(ErrorCodes::DATABASE_ACCESS_DENIED, "Direct access to `{}` database is not allowed", String(TEMPORARY_DATABASE)); return {}; } DatabasePtr database; { std::lock_guard lock{databases_mutex}; auto it = databases.find(table_id.getDatabaseName()); if (databases.end() == it) { if (exception) exception->emplace(ErrorCodes::UNKNOWN_DATABASE, "Database {} doesn't exist", backQuoteIfNeed(table_id.getDatabaseName())); return {}; } database = it->second; } auto table = database->tryGetTable(table_id.table_name, context_); if (!table && exception) exception->emplace(ErrorCodes::UNKNOWN_TABLE, "Table {} doesn't exist", table_id.getNameForLogs()); if (!table) database = nullptr; return {database, table}; } void DatabaseCatalog::assertDatabaseExists(const String & database_name) const { std::lock_guard lock{databases_mutex}; assertDatabaseExistsUnlocked(database_name); } void DatabaseCatalog::assertDatabaseDoesntExist(const String & database_name) const { std::lock_guard lock{databases_mutex}; assertDatabaseDoesntExistUnlocked(database_name); } void DatabaseCatalog::assertDatabaseExistsUnlocked(const String & database_name) const { assert(!database_name.empty()); if (databases.end() == databases.find(database_name)) throw Exception("Database " + backQuoteIfNeed(database_name) + " doesn't exist", ErrorCodes::UNKNOWN_DATABASE); } void DatabaseCatalog::assertDatabaseDoesntExistUnlocked(const String & database_name) const { assert(!database_name.empty()); if (databases.end() != databases.find(database_name)) throw Exception("Database " + backQuoteIfNeed(database_name) + " already exists.", ErrorCodes::DATABASE_ALREADY_EXISTS); } void DatabaseCatalog::attachDatabase(const String & database_name, const DatabasePtr & database) { std::lock_guard lock{databases_mutex}; assertDatabaseDoesntExistUnlocked(database_name); databases.emplace(database_name, database); UUID db_uuid = database->getUUID(); if (db_uuid != UUIDHelpers::Nil) db_uuid_map.emplace(db_uuid, database); } DatabasePtr DatabaseCatalog::detachDatabase(const String & database_name, bool drop, bool check_empty) { if (database_name == TEMPORARY_DATABASE) throw Exception("Cannot detach database with temporary tables.", ErrorCodes::DATABASE_ACCESS_DENIED); DatabasePtr db; { std::lock_guard lock{databases_mutex}; assertDatabaseExistsUnlocked(database_name); db = databases.find(database_name)->second; db_uuid_map.erase(db->getUUID()); databases.erase(database_name); } if (check_empty) { try { if (!db->empty()) throw Exception("New table appeared in database being dropped or detached. Try again.", ErrorCodes::DATABASE_NOT_EMPTY); if (!drop) db->assertCanBeDetached(false); } catch (...) { attachDatabase(database_name, db); throw; } } db->shutdown(); if (drop) { /// Delete the database. db->drop(getContext()); /// Old ClickHouse versions did not store database.sql files Poco::File database_metadata_file( getContext()->getPath() + "metadata/" + escapeForFileName(database_name) + ".sql"); if (database_metadata_file.exists()) database_metadata_file.remove(false); } return db; } void DatabaseCatalog::updateDatabaseName(const String & old_name, const String & new_name) { std::lock_guard lock{databases_mutex}; assert(databases.find(new_name) == databases.end()); auto it = databases.find(old_name); assert(it != databases.end()); auto db = it->second; databases.erase(it); databases.emplace(new_name, db); } DatabasePtr DatabaseCatalog::getDatabase(const String & database_name) const { std::lock_guard lock{databases_mutex}; assertDatabaseExistsUnlocked(database_name); return databases.find(database_name)->second; } DatabasePtr DatabaseCatalog::tryGetDatabase(const String & database_name) const { assert(!database_name.empty()); std::lock_guard lock{databases_mutex}; auto it = databases.find(database_name); if (it == databases.end()) return {}; return it->second; } DatabasePtr DatabaseCatalog::getDatabase(const UUID & uuid) const { std::lock_guard lock{databases_mutex}; auto it = db_uuid_map.find(uuid); if (it == db_uuid_map.end()) throw Exception(ErrorCodes::UNKNOWN_DATABASE, "Database UUID {} does not exist", toString(uuid)); return it->second; } DatabasePtr DatabaseCatalog::tryGetDatabase(const UUID & uuid) const { assert(uuid != UUIDHelpers::Nil); std::lock_guard lock{databases_mutex}; auto it = db_uuid_map.find(uuid); if (it == db_uuid_map.end()) return {}; return it->second; } bool DatabaseCatalog::isDatabaseExist(const String & database_name) const { assert(!database_name.empty()); std::lock_guard lock{databases_mutex}; return databases.end() != databases.find(database_name); } Databases DatabaseCatalog::getDatabases() const { std::lock_guard lock{databases_mutex}; return databases; } bool DatabaseCatalog::isTableExist(const DB::StorageID & table_id, ContextPtr context_) const { if (table_id.hasUUID()) return tryGetByUUID(table_id.uuid).second != nullptr; DatabasePtr db; { std::lock_guard lock{databases_mutex}; auto iter = databases.find(table_id.database_name); if (iter != databases.end()) db = iter->second; } return db && db->isTableExist(table_id.table_name, context_); } void DatabaseCatalog::assertTableDoesntExist(const StorageID & table_id, ContextPtr context_) const { if (isTableExist(table_id, context_)) throw Exception("Table " + table_id.getNameForLogs() + " already exists.", ErrorCodes::TABLE_ALREADY_EXISTS); } DatabasePtr DatabaseCatalog::getDatabaseForTemporaryTables() const { return getDatabase(TEMPORARY_DATABASE); } DatabasePtr DatabaseCatalog::getSystemDatabase() const { return getDatabase(SYSTEM_DATABASE); } void DatabaseCatalog::addUUIDMapping(const UUID & uuid) { addUUIDMapping(uuid, nullptr, nullptr); } void DatabaseCatalog::addUUIDMapping(const UUID & uuid, const DatabasePtr & database, const StoragePtr & table) { assert(uuid != UUIDHelpers::Nil && getFirstLevelIdx(uuid) < uuid_map.size()); assert((database && table) || (!database && !table)); UUIDToStorageMapPart & map_part = uuid_map[getFirstLevelIdx(uuid)]; std::lock_guard lock{map_part.mutex}; auto [it, inserted] = map_part.map.try_emplace(uuid, database, table); if (inserted) return; auto & prev_database = it->second.first; auto & prev_table = it->second.second; assert((prev_database && prev_table) || (!prev_database && !prev_table)); if (!prev_table && table) { /// It's empty mapping, it was created to "lock" UUID and prevent collision. Just update it. prev_database = database; prev_table = table; return; } /// We are trying to replace existing mapping (prev_table != nullptr), it's logical error if (table) throw Exception(ErrorCodes::LOGICAL_ERROR, "Mapping for table with UUID={} already exists", toString(uuid)); /// Normally this should never happen, but it's possible when the same UUIDs are explicitly specified in different CREATE queries, /// so it's not LOGICAL_ERROR throw Exception(ErrorCodes::TABLE_ALREADY_EXISTS, "Mapping for table with UUID={} already exists. It happened due to UUID collision, " "most likely because some not random UUIDs were manually specified in CREATE queries.", toString(uuid)); } void DatabaseCatalog::removeUUIDMapping(const UUID & uuid) { assert(uuid != UUIDHelpers::Nil && getFirstLevelIdx(uuid) < uuid_map.size()); UUIDToStorageMapPart & map_part = uuid_map[getFirstLevelIdx(uuid)]; std::lock_guard lock{map_part.mutex}; auto it = map_part.map.find(uuid); if (it == map_part.map.end()) throw Exception(ErrorCodes::LOGICAL_ERROR, "Mapping for table with UUID={} doesn't exist", toString(uuid)); it->second = {}; } void DatabaseCatalog::removeUUIDMappingFinally(const UUID & uuid) { assert(uuid != UUIDHelpers::Nil && getFirstLevelIdx(uuid) < uuid_map.size()); UUIDToStorageMapPart & map_part = uuid_map[getFirstLevelIdx(uuid)]; std::lock_guard lock{map_part.mutex}; if (!map_part.map.erase(uuid)) throw Exception(ErrorCodes::LOGICAL_ERROR, "Mapping for table with UUID={} doesn't exist", toString(uuid)); } void DatabaseCatalog::updateUUIDMapping(const UUID & uuid, DatabasePtr database, StoragePtr table) { assert(uuid != UUIDHelpers::Nil && getFirstLevelIdx(uuid) < uuid_map.size()); assert(database && table); UUIDToStorageMapPart & map_part = uuid_map[getFirstLevelIdx(uuid)]; std::lock_guard lock{map_part.mutex}; auto it = map_part.map.find(uuid); if (it == map_part.map.end()) throw Exception(ErrorCodes::LOGICAL_ERROR, "Mapping for table with UUID={} doesn't exist", toString(uuid)); auto & prev_database = it->second.first; auto & prev_table = it->second.second; assert(prev_database && prev_table); prev_database = std::move(database); prev_table = std::move(table); } std::unique_ptr DatabaseCatalog::database_catalog; DatabaseCatalog::DatabaseCatalog(ContextPtr global_context_) : WithContext(global_context_), log(&Poco::Logger::get("DatabaseCatalog")) { TemporaryLiveViewCleaner::init(global_context_); } DatabaseCatalog & DatabaseCatalog::init(ContextPtr global_context_) { if (database_catalog) { throw Exception("Database catalog is initialized twice. This is a bug.", ErrorCodes::LOGICAL_ERROR); } database_catalog.reset(new DatabaseCatalog(global_context_)); return *database_catalog; } DatabaseCatalog & DatabaseCatalog::instance() { if (!database_catalog) { throw Exception("Database catalog is not initialized. This is a bug.", ErrorCodes::LOGICAL_ERROR); } return *database_catalog; } void DatabaseCatalog::shutdown() { // The catalog might not be initialized yet by init(global_context). It can // happen if some exception was thrown on first steps of startup. if (database_catalog) { database_catalog->shutdownImpl(); } } DatabasePtr DatabaseCatalog::getDatabase(const String & database_name, ContextPtr local_context) const { String resolved_database = local_context->resolveDatabase(database_name); return getDatabase(resolved_database); } void DatabaseCatalog::addDependency(const StorageID & from, const StorageID & where) { std::lock_guard lock{databases_mutex}; // FIXME when loading metadata storage may not know UUIDs of it's dependencies, because they are not loaded yet, // so UUID of `from` is not used here. (same for remove, get and update) view_dependencies[{from.getDatabaseName(), from.getTableName()}].insert(where); } void DatabaseCatalog::removeDependency(const StorageID & from, const StorageID & where) { std::lock_guard lock{databases_mutex}; view_dependencies[{from.getDatabaseName(), from.getTableName()}].erase(where); } Dependencies DatabaseCatalog::getDependencies(const StorageID & from) const { std::lock_guard lock{databases_mutex}; auto iter = view_dependencies.find({from.getDatabaseName(), from.getTableName()}); if (iter == view_dependencies.end()) return {}; return Dependencies(iter->second.begin(), iter->second.end()); } void DatabaseCatalog::updateDependency(const StorageID & old_from, const StorageID & old_where, const StorageID & new_from, const StorageID & new_where) { std::lock_guard lock{databases_mutex}; if (!old_from.empty()) view_dependencies[{old_from.getDatabaseName(), old_from.getTableName()}].erase(old_where); if (!new_from.empty()) view_dependencies[{new_from.getDatabaseName(), new_from.getTableName()}].insert(new_where); } DDLGuardPtr DatabaseCatalog::getDDLGuard(const String & database, const String & table) { std::unique_lock lock(ddl_guards_mutex); auto db_guard_iter = ddl_guards.try_emplace(database).first; DatabaseGuard & db_guard = db_guard_iter->second; return std::make_unique(db_guard.first, db_guard.second, std::move(lock), table, database); } std::unique_lock DatabaseCatalog::getExclusiveDDLGuardForDatabase(const String & database) { DDLGuards::iterator db_guard_iter; { std::unique_lock lock(ddl_guards_mutex); db_guard_iter = ddl_guards.try_emplace(database).first; assert(db_guard_iter->second.first.count("")); } DatabaseGuard & db_guard = db_guard_iter->second; return std::unique_lock{db_guard.second}; } bool DatabaseCatalog::isDictionaryExist(const StorageID & table_id) const { auto storage = tryGetTable(table_id, getContext()); bool storage_is_dictionary = storage && storage->isDictionary(); return storage_is_dictionary; } StoragePtr DatabaseCatalog::getTable(const StorageID & table_id, ContextPtr local_context) const { std::optional exc; auto res = getTableImpl(table_id, local_context, &exc); if (!res.second) throw Exception(*exc); return res.second; } StoragePtr DatabaseCatalog::tryGetTable(const StorageID & table_id, ContextPtr local_context) const { return getTableImpl(table_id, local_context, nullptr).second; } DatabaseAndTable DatabaseCatalog::getDatabaseAndTable(const StorageID & table_id, ContextPtr local_context) const { std::optional exc; auto res = getTableImpl(table_id, local_context, &exc); if (!res.second) throw Exception(*exc); return res; } DatabaseAndTable DatabaseCatalog::tryGetDatabaseAndTable(const StorageID & table_id, ContextPtr local_context) const { return getTableImpl(table_id, local_context, nullptr); } void DatabaseCatalog::loadMarkedAsDroppedTables() { /// /clickhouse_root/metadata_dropped/ contains files with metadata of tables, /// which where marked as dropped by Atomic databases. /// Data directories of such tables still exists in store/ /// and metadata still exists in ZooKeeper for ReplicatedMergeTree tables. /// If server restarts before such tables was completely dropped, /// we should load them and enqueue cleanup to remove data from store/ and metadata from ZooKeeper std::map dropped_metadata; String path = getContext()->getPath() + "metadata_dropped/"; if (!std::filesystem::exists(path)) { return; } Poco::DirectoryIterator dir_end; for (Poco::DirectoryIterator it(path); it != dir_end; ++it) { /// File name has the following format: /// database_name.table_name.uuid.sql /// Ignore unexpected files if (!it.name().ends_with(".sql")) continue; /// Process .sql files with metadata of tables which were marked as dropped StorageID dropped_id = StorageID::createEmpty(); size_t dot_pos = it.name().find('.'); if (dot_pos == std::string::npos) continue; dropped_id.database_name = unescapeForFileName(it.name().substr(0, dot_pos)); size_t prev_dot_pos = dot_pos; dot_pos = it.name().find('.', prev_dot_pos + 1); if (dot_pos == std::string::npos) continue; dropped_id.table_name = unescapeForFileName(it.name().substr(prev_dot_pos + 1, dot_pos - prev_dot_pos - 1)); prev_dot_pos = dot_pos; dot_pos = it.name().find('.', prev_dot_pos + 1); if (dot_pos == std::string::npos) continue; dropped_id.uuid = parse(it.name().substr(prev_dot_pos + 1, dot_pos - prev_dot_pos - 1)); String full_path = path + it.name(); dropped_metadata.emplace(std::move(full_path), std::move(dropped_id)); } LOG_INFO(log, "Found {} partially dropped tables. Will load them and retry removal.", dropped_metadata.size()); ThreadPool pool; for (const auto & elem : dropped_metadata) { pool.scheduleOrThrowOnError([&]() { this->enqueueDroppedTableCleanup(elem.second, nullptr, elem.first); }); } pool.wait(); } String DatabaseCatalog::getPathForDroppedMetadata(const StorageID & table_id) const { return getContext()->getPath() + "metadata_dropped/" + escapeForFileName(table_id.getDatabaseName()) + "." + escapeForFileName(table_id.getTableName()) + "." + toString(table_id.uuid) + ".sql"; } void DatabaseCatalog::enqueueDroppedTableCleanup(StorageID table_id, StoragePtr table, String dropped_metadata_path, bool ignore_delay) { assert(table_id.hasUUID()); assert(!table || table->getStorageID().uuid == table_id.uuid); assert(dropped_metadata_path == getPathForDroppedMetadata(table_id)); /// Table was removed from database. Enqueue removal of its data from disk. time_t drop_time; if (table) { drop_time = std::chrono::system_clock::to_time_t(std::chrono::system_clock::now()); table->is_dropped = true; } else { /// Try load table from metadata to drop it correctly (e.g. remove metadata from zk or remove data from all volumes) LOG_INFO(log, "Trying load partially dropped table {} from {}", table_id.getNameForLogs(), dropped_metadata_path); ASTPtr ast = DatabaseOnDisk::parseQueryFromMetadata( log, getContext(), dropped_metadata_path, /*throw_on_error*/ false, /*remove_empty*/ false); auto * create = typeid_cast(ast.get()); assert(!create || create->uuid == table_id.uuid); if (create) { String data_path = "store/" + getPathForUUID(table_id.uuid); create->database = table_id.database_name; create->table = table_id.table_name; try { table = createTableFromAST(*create, table_id.getDatabaseName(), data_path, getContext(), false).second; table->is_dropped = true; } catch (...) { tryLogCurrentException(log, "Cannot load partially dropped table " + table_id.getNameForLogs() + " from: " + dropped_metadata_path + ". Parsed query: " + serializeAST(*create) + ". Will remove metadata and " + data_path + ". Garbage may be left in ZooKeeper."); } } else { LOG_WARNING(log, "Cannot parse metadata of partially dropped table {} from {}. Will remove metadata file and data directory. Garbage may be left in /store directory and ZooKeeper.", table_id.getNameForLogs(), dropped_metadata_path); } addUUIDMapping(table_id.uuid); drop_time = Poco::File(dropped_metadata_path).getLastModified().epochTime(); } std::lock_guard lock(tables_marked_dropped_mutex); if (ignore_delay) tables_marked_dropped.push_front({table_id, table, dropped_metadata_path, drop_time}); else tables_marked_dropped.push_back({table_id, table, dropped_metadata_path, drop_time + drop_delay_sec}); tables_marked_dropped_ids.insert(table_id.uuid); CurrentMetrics::add(CurrentMetrics::TablesToDropQueueSize, 1); /// If list of dropped tables was empty, start a drop task. /// If ignore_delay is set, schedule drop task as soon as possible. if (drop_task && (tables_marked_dropped.size() == 1 || ignore_delay)) (*drop_task)->schedule(); } void DatabaseCatalog::dropTableDataTask() { /// Background task that removes data of tables which were marked as dropped by Atomic databases. /// Table can be removed when it's not used by queries and drop_delay_sec elapsed since it was marked as dropped. bool need_reschedule = true; /// Default reschedule time for the case when we are waiting for reference count to become 1. size_t schedule_after_ms = reschedule_time_ms; TableMarkedAsDropped table; try { std::lock_guard lock(tables_marked_dropped_mutex); assert(!tables_marked_dropped.empty()); time_t current_time = std::chrono::system_clock::to_time_t(std::chrono::system_clock::now()); time_t min_drop_time = std::numeric_limits::max(); size_t tables_in_use_count = 0; auto it = std::find_if(tables_marked_dropped.begin(), tables_marked_dropped.end(), [&](const auto & elem) { bool not_in_use = !elem.table || elem.table.unique(); bool old_enough = elem.drop_time <= current_time; min_drop_time = std::min(min_drop_time, elem.drop_time); tables_in_use_count += !not_in_use; return not_in_use && old_enough; }); if (it != tables_marked_dropped.end()) { table = std::move(*it); LOG_INFO(log, "Have {} tables in drop queue ({} of them are in use), will try drop {}", tables_marked_dropped.size(), tables_in_use_count, table.table_id.getNameForLogs()); tables_marked_dropped.erase(it); /// Schedule the task as soon as possible, while there are suitable tables to drop. schedule_after_ms = 0; } else if (current_time < min_drop_time) { /// We are waiting for drop_delay_sec to exceed, no sense to wakeup until min_drop_time. /// If new table is added to the queue with ignore_delay flag, schedule() is called to wakeup the task earlier. schedule_after_ms = (min_drop_time - current_time) * 1000; LOG_TRACE(log, "Not found any suitable tables to drop, still have {} tables in drop queue ({} of them are in use). " "Will check again after {} seconds", tables_marked_dropped.size(), tables_in_use_count, min_drop_time - current_time); } need_reschedule = !tables_marked_dropped.empty(); } catch (...) { tryLogCurrentException(log, __PRETTY_FUNCTION__); } if (table.table_id) { try { dropTableFinally(table); std::lock_guard lock(tables_marked_dropped_mutex); [[maybe_unused]] auto removed = tables_marked_dropped_ids.erase(table.table_id.uuid); assert(removed); } catch (...) { tryLogCurrentException(log, "Cannot drop table " + table.table_id.getNameForLogs() + ". Will retry later."); { table.drop_time = std::chrono::system_clock::to_time_t(std::chrono::system_clock::now()) + drop_error_cooldown_sec; std::lock_guard lock(tables_marked_dropped_mutex); tables_marked_dropped.emplace_back(std::move(table)); /// If list of dropped tables was empty, schedule a task to retry deletion. if (tables_marked_dropped.size() == 1) { need_reschedule = true; schedule_after_ms = drop_error_cooldown_sec * 1000; } } } wait_table_finally_dropped.notify_all(); } /// Do not schedule a task if there is no tables to drop if (need_reschedule) (*drop_task)->scheduleAfter(schedule_after_ms); } void DatabaseCatalog::dropTableFinally(const TableMarkedAsDropped & table) { if (table.table) { table.table->drop(); } /// Even if table is not loaded, try remove its data from disk. /// TODO remove data from all volumes String data_path = getContext()->getPath() + "store/" + getPathForUUID(table.table_id.uuid); Poco::File table_data_dir{data_path}; if (table_data_dir.exists()) { LOG_INFO(log, "Removing data directory {} of dropped table {}", data_path, table.table_id.getNameForLogs()); table_data_dir.remove(true); } LOG_INFO(log, "Removing metadata {} of dropped table {}", table.metadata_path, table.table_id.getNameForLogs()); Poco::File(table.metadata_path).remove(); removeUUIDMappingFinally(table.table_id.uuid); CurrentMetrics::sub(CurrentMetrics::TablesToDropQueueSize, 1); } String DatabaseCatalog::getPathForUUID(const UUID & uuid) { const size_t uuid_prefix_len = 3; return toString(uuid).substr(0, uuid_prefix_len) + '/' + toString(uuid) + '/'; } void DatabaseCatalog::waitTableFinallyDropped(const UUID & uuid) { if (uuid == UUIDHelpers::Nil) return; LOG_DEBUG(log, "Waiting for table {} to be finally dropped", toString(uuid)); std::unique_lock lock{tables_marked_dropped_mutex}; wait_table_finally_dropped.wait(lock, [&]() { return tables_marked_dropped_ids.count(uuid) == 0; }); } DDLGuard::DDLGuard(Map & map_, std::shared_mutex & db_mutex_, std::unique_lock guards_lock_, const String & elem, const String & database_name) : map(map_), db_mutex(db_mutex_), guards_lock(std::move(guards_lock_)) { it = map.emplace(elem, Entry{std::make_unique(), 0}).first; ++it->second.counter; guards_lock.unlock(); table_lock = std::unique_lock(*it->second.mutex); is_database_guard = elem.empty(); if (!is_database_guard) { bool locked_database_for_read = db_mutex.try_lock_shared(); if (!locked_database_for_read) { releaseTableLock(); throw Exception(ErrorCodes::UNKNOWN_DATABASE, "Database {} is currently dropped or renamed", database_name); } } } void DDLGuard::releaseTableLock() noexcept { if (table_lock_removed) return; table_lock_removed = true; guards_lock.lock(); UInt32 counter = --it->second.counter; table_lock.unlock(); if (counter == 0) map.erase(it); guards_lock.unlock(); } DDLGuard::~DDLGuard() { if (!is_database_guard) db_mutex.unlock_shared(); releaseTableLock(); } }