// // PriorityNotificationQueue.h // // $Id: //poco/1.4/Foundation/include/Poco/PriorityNotificationQueue.h#1 $ // // Library: Foundation // Package: Notifications // Module: PriorityNotificationQueue // // Definition of the PriorityNotificationQueue class. // // Copyright (c) 2009, Applied Informatics Software Engineering GmbH. // and Contributors. // // SPDX-License-Identifier: BSL-1.0 // #ifndef Foundation_PriorityNotificationQueue_INCLUDED #define Foundation_PriorityNotificationQueue_INCLUDED #include "Poco/Foundation.h" #include "Poco/Notification.h" #include "Poco/Mutex.h" #include "Poco/Event.h" #include #include namespace Poco { class NotificationCenter; class Foundation_API PriorityNotificationQueue /// A PriorityNotificationQueue object provides a way to implement asynchronous /// notifications. This is especially useful for sending notifications /// from one thread to another, for example from a background thread to /// the main (user interface) thread. /// /// The PriorityNotificationQueue is quite similar to the NotificationQueue class. /// The only difference to NotificationQueue is that each Notification is tagged /// with a priority value. When inserting a Notification into the queue, the /// Notification is inserted according to the given priority value, with /// lower priority values being inserted before higher priority /// values. Therefore, the lower the numerical priority value, the higher /// the actual notification priority. /// /// Notifications are dequeued in order of their priority. /// /// The PriorityNotificationQueue can also be used to distribute work from /// a controlling thread to one or more worker threads. Each worker thread /// repeatedly calls waitDequeueNotification() and processes the /// returned notification. Special care must be taken when shutting /// down a queue with worker threads waiting for notifications. /// The recommended sequence to shut down and destroy the queue is to /// 1. set a termination flag for every worker thread /// 2. call the wakeUpAll() method /// 3. join each worker thread /// 4. destroy the notification queue. { public: PriorityNotificationQueue(); /// Creates the PriorityNotificationQueue. ~PriorityNotificationQueue(); /// Destroys the PriorityNotificationQueue. void enqueueNotification(Notification::Ptr pNotification, int priority); /// Enqueues the given notification by adding it to /// the queue according to the given priority. /// Lower priority values are inserted before higher priority values. /// The queue takes ownership of the notification, thus /// a call like /// notificationQueue.enqueueNotification(new MyNotification, 1); /// does not result in a memory leak. Notification* dequeueNotification(); /// Dequeues the next pending notification. /// Returns 0 (null) if no notification is available. /// The caller gains ownership of the notification and /// is expected to release it when done with it. /// /// It is highly recommended that the result is immediately /// assigned to a Notification::Ptr, to avoid potential /// memory management issues. Notification* waitDequeueNotification(); /// Dequeues the next pending notification. /// If no notification is available, waits for a notification /// to be enqueued. /// The caller gains ownership of the notification and /// is expected to release it when done with it. /// This method returns 0 (null) if wakeUpAll() /// has been called by another thread. /// /// It is highly recommended that the result is immediately /// assigned to a Notification::Ptr, to avoid potential /// memory management issues. Notification* waitDequeueNotification(long milliseconds); /// Dequeues the next pending notification. /// If no notification is available, waits for a notification /// to be enqueued up to the specified time. /// Returns 0 (null) if no notification is available. /// The caller gains ownership of the notification and /// is expected to release it when done with it. /// /// It is highly recommended that the result is immediately /// assigned to a Notification::Ptr, to avoid potential /// memory management issues. void dispatch(NotificationCenter& notificationCenter); /// Dispatches all queued notifications to the given /// notification center. void wakeUpAll(); /// Wakes up all threads that wait for a notification. bool empty() const; /// Returns true iff the queue is empty. int size() const; /// Returns the number of notifications in the queue. void clear(); /// Removes all notifications from the queue. bool hasIdleThreads() const; /// Returns true if the queue has at least one thread waiting /// for a notification. static PriorityNotificationQueue& defaultQueue(); /// Returns a reference to the default /// PriorityNotificationQueue. protected: Notification::Ptr dequeueOne(); private: typedef std::multimap NfQueue; struct WaitInfo { Notification::Ptr pNf; Event nfAvailable; }; typedef std::deque WaitQueue; NfQueue _nfQueue; WaitQueue _waitQueue; mutable FastMutex _mutex; }; } // namespace Poco #endif // Foundation_PriorityNotificationQueue_INCLUDED