#pragma once #include #include #include #include #include #include #include namespace DB { class ASTFunction; struct WindowFunctionDescription { std::string column_name; const ASTFunction * function_node = nullptr; AggregateFunctionPtr aggregate_function; Array function_parameters; DataTypes argument_types; Names argument_names; std::string dump() const; }; struct WindowFrame { enum class FrameType { Rows, Groups, Range }; enum class BoundaryType { Unbounded, Current, Offset }; // This flag signifies that the frame properties were not set explicitly by // user, but the fields of this structure still have to contain proper values // for the default frame of RANGE BETWEEN UNBOUNDED PRECEDING AND CURRENT ROW. bool is_default = true; FrameType type = FrameType::Range; // UNBOUNDED FOLLOWING for the frame end is forbidden by the standard, but for // uniformity the begin_preceding still has to be set to true for UNBOUNDED // frame start. // Offset might be both preceding and following, controlled by begin_preceding, // but the offset value must be positive. BoundaryType begin_type = BoundaryType::Unbounded; Field begin_offset = 0; bool begin_preceding = true; // Here as well, Unbounded can only be UNBOUNDED FOLLOWING, and end_preceding // must be false. BoundaryType end_type = BoundaryType::Current; Field end_offset = 0; bool end_preceding = false; // Throws BAD_ARGUMENTS exception if the frame definition is incorrect, e.g. // the frame start comes later than the frame end. void checkValid() const; std::string toString() const; void toString(WriteBuffer & buf) const; bool operator == (const WindowFrame & other) const { // We don't compare is_default because it's not a real property of the // frame, and only influences how we display it. return other.type == type && other.begin_type == begin_type && other.begin_offset == begin_offset && other.begin_preceding == begin_preceding && other.end_type == end_type && other.end_offset == end_offset && other.end_preceding == end_preceding ; } }; struct WindowDescription { std::string window_name; // We don't care about the particular order of keys for PARTITION BY, only // that they are sorted. For now we always require ASC, but we could be more // flexible and match any direction, or even different order of columns. SortDescription partition_by; SortDescription order_by; // To calculate the window function, we sort input data first by PARTITION BY, // then by ORDER BY. This field holds this combined sort order. SortDescription full_sort_description; WindowFrame frame; // The window functions that are calculated for this window. std::vector window_functions; std::string dump() const; void checkValid() const; }; using WindowFunctionDescriptions = std::vector; using WindowDescriptions = std::unordered_map; }