#pragma once #include inline double interpolateLinear(double min, double max, double ratio) { return min + (max - min) * ratio; } /** It is linear interpolation in logarithmic coordinates. * Exponential interpolation is related to linear interpolation * exactly in same way as geometric mean is related to arithmetic mean. * 'min' must be greater than zero, 'ratio' must be from 0 to 1. */ inline double interpolateExponential(double min, double max, double ratio) { return min * std::pow(max / min, ratio); }