#pragma once #include namespace DB { class Context; /// dictionary(dictionary_name) - creates a temporary storage from dictionary class TableFunctionDictionary final : public ITableFunction { public: static constexpr auto name = "dictionary"; std::string getName() const override { return name; } void parseArguments(const ASTPtr & ast_function, ContextPtr context) override; ColumnsDescription getActualTableStructure(ContextPtr context) const override; StoragePtr executeImpl(const ASTPtr & ast_function, ContextPtr context, const std::string & table_name, ColumnsDescription) const override; const char * getStorageTypeName() const override { return "Dictionary"; } private: String dictionary_name; ColumnsDescription dictionary_columns; };}