#pragma once #include #include #include #include namespace DB { class ReadBuffer; class WriteBuffer; /// See Progress. struct ProgressValues { size_t rows; size_t bytes; size_t total_rows; void read(ReadBuffer & in, UInt64 server_revision); void write(WriteBuffer & out, UInt64 client_revision) const; void writeJSON(WriteBuffer & out) const; }; /** Progress of query execution. * Values, transferred over network are deltas - how much was done after previously sent value. * The same struct is also used for summarized values. */ struct Progress { std::atomic rows {0}; /// Rows (source) processed. std::atomic bytes {0}; /// Bytes (uncompressed, source) processed. /** How much rows must be processed, in total, approximately. Non-zero value is sent when there is information about some new part of job. * Received values must be summed to get estimate of total rows to process. * Used for rendering progress bar on client. */ std::atomic total_rows {0}; Progress() {} Progress(size_t rows_, size_t bytes_, size_t total_rows_ = 0) : rows(rows_), bytes(bytes_), total_rows(total_rows_) {} void read(ReadBuffer & in, UInt64 server_revision); void write(WriteBuffer & out, UInt64 client_revision) const; /// Progress in JSON format (single line, without whitespaces) is used in HTTP headers. void writeJSON(WriteBuffer & out) const; /// Each value separately is changed atomically (but not whole object). bool incrementPiecewiseAtomically(const Progress & rhs) { rows += rhs.rows; bytes += rhs.bytes; total_rows += rhs.total_rows; return rhs.rows ? true : false; } void reset() { rows = 0; bytes = 0; total_rows = 0; } ProgressValues getValues() const { ProgressValues res; res.rows = rows.load(std::memory_order_relaxed); res.bytes = bytes.load(std::memory_order_relaxed); res.total_rows = total_rows.load(std::memory_order_relaxed); return res; } ProgressValues fetchAndResetPiecewiseAtomically() { ProgressValues res; res.rows = rows.fetch_and(0); res.bytes = bytes.fetch_and(0); res.total_rows = total_rows.fetch_and(0); return res; } Progress & operator=(Progress && other) { rows = other.rows.load(std::memory_order_relaxed); bytes = other.bytes.load(std::memory_order_relaxed); total_rows = other.total_rows.load(std::memory_order_relaxed); return *this; } Progress(Progress && other) { *this = std::move(other); } }; }