#include #include #include #include #include #include #include #include #include #include #include #include #include #include namespace DB { template class FunctionPolygonsUnion : public IFunction { public: static inline const char * name; explicit FunctionPolygonsUnion() = default; static FunctionPtr create(const Context &) { return std::make_shared(); } String getName() const override { return name; } bool isVariadic() const override { return false; } size_t getNumberOfArguments() const override { return 2; } DataTypePtr getReturnTypeImpl(const DataTypes &) const override { return DataTypeCustomMultiPolygonSerialization::nestedDataType(); } ColumnPtr executeImpl(const ColumnsWithTypeAndName & arguments, const DataTypePtr & /*result_type*/, size_t input_rows_count) const override { MultiPolygonSerializer serializer; callOnTwoGeometryDataTypes(arguments[0].type, arguments[1].type, [&](const auto & left_type, const auto & right_type) { using LeftConverterType = std::decay_t; using RightConverterType = std::decay_t; using LeftConverter = typename LeftConverterType::Type; using RightConverter = typename RightConverterType::Type; auto first = LeftConverter(arguments[0].column->convertToFullColumnIfConst()).convert(); auto second = RightConverter(arguments[1].column->convertToFullColumnIfConst()).convert(); /// We are not interested in some pitfalls in third-party libraries /// NOLINTNEXTLINE(clang-analyzer-core.uninitialized.Assign) for (size_t i = 0; i < input_rows_count; i++) { /// Orient the polygons correctly. boost::geometry::correct(first[i]); boost::geometry::correct(second[i]); MultiPolygon polygons_union{}; /// Main work here. boost::geometry::union_(first[i], second[i], polygons_union); serializer.add(polygons_union); } }); return serializer.finalize(); } bool useDefaultImplementationForConstants() const override { return true; } }; template <> const char * FunctionPolygonsUnion::name = "polygonsUnionCartesian"; template <> const char * FunctionPolygonsUnion::name = "polygonsUnionGeographic"; void registerFunctionPolygonsUnion(FunctionFactory & factory) { factory.registerFunction>(); factory.registerFunction>(); } }