#pragma once #include #include #include #include #include #include #include #include #include #include #include #include #include /** Very simple thread pool similar to boost::threadpool. * Advantages: * - catches exceptions and rethrows on wait. * * This thread pool can be used as a task queue. * For example, you can create a thread pool with 10 threads (and queue of size 10) and schedule 1000 tasks * - in this case you will be blocked to keep 10 tasks in fly. * * Thread: std::thread or something with identical interface. */ template class ThreadPoolImpl { public: using Job = std::function; /// Maximum number of threads is based on the number of physical cores. ThreadPoolImpl(); /// Size is constant. Up to num_threads are created on demand and then run until shutdown. explicit ThreadPoolImpl(size_t max_threads_); /// queue_size - maximum number of running plus scheduled jobs. It can be greater than max_threads. Zero means unlimited. ThreadPoolImpl(size_t max_threads_, size_t max_free_threads_, size_t queue_size_, bool shutdown_on_exception_ = true); /// Add new job. Locks until number of scheduled jobs is less than maximum or exception in one of threads was thrown. /// If any thread was throw an exception, first exception will be rethrown from this method, /// and exception will be cleared. /// Also throws an exception if cannot create thread. /// Priority: greater is higher. /// NOTE: Probably you should call wait() if exception was thrown. If some previously scheduled jobs are using some objects, /// located on stack of current thread, the stack must not be unwinded until all jobs finished. However, /// if ThreadPool is a local object, it will wait for all scheduled jobs in own destructor. void scheduleOrThrowOnError(Job job, int priority = 0); /// Similar to scheduleOrThrowOnError(...). Wait for specified amount of time and schedule a job or return false. bool trySchedule(Job job, int priority = 0, uint64_t wait_microseconds = 0) noexcept; /// Similar to scheduleOrThrowOnError(...). Wait for specified amount of time and schedule a job or throw an exception. void scheduleOrThrow(Job job, int priority = 0, uint64_t wait_microseconds = 0); /// Wait for all currently active jobs to be done. /// You may call schedule and wait many times in arbitrary order. /// If any thread was throw an exception, first exception will be rethrown from this method, /// and exception will be cleared. void wait(); /// Waits for all threads. Doesn't rethrow exceptions (use 'wait' method to rethrow exceptions). /// You should not destroy object while calling schedule or wait methods from another threads. ~ThreadPoolImpl(); /// Returns number of running and scheduled jobs. size_t active() const; /// Returns true if the pool already terminated /// (and any further scheduling will produce CANNOT_SCHEDULE_TASK exception) bool finished() const; void setMaxThreads(size_t value); void setMaxFreeThreads(size_t value); void setQueueSize(size_t value); size_t getMaxThreads() const; private: mutable std::mutex mutex; std::condition_variable job_finished; std::condition_variable new_job_or_shutdown; size_t max_threads; size_t max_free_threads; size_t queue_size; size_t scheduled_jobs = 0; bool shutdown = false; const bool shutdown_on_exception = true; struct JobWithPriority { Job job; int priority; JobWithPriority(Job job_, int priority_) : job(job_), priority(priority_) {} bool operator< (const JobWithPriority & rhs) const { return priority < rhs.priority; } }; boost::heap::priority_queue jobs; std::list threads; std::exception_ptr first_exception; template ReturnType scheduleImpl(Job job, int priority, std::optional wait_microseconds); void worker(typename std::list::iterator thread_it); void finalize(); }; /// ThreadPool with std::thread for threads. using FreeThreadPool = ThreadPoolImpl; /** Global ThreadPool that can be used as a singleton. * Why it is needed? * * Linux can create and destroy about 100 000 threads per second (quite good). * With simple ThreadPool (based on mutex and condvar) you can assign about 200 000 tasks per second * - not much difference comparing to not using a thread pool at all. * * But if you reuse OS threads instead of creating and destroying them, several benefits exist: * - allocator performance will usually be better due to reuse of thread local caches, especially for jemalloc: * https://github.com/jemalloc/jemalloc/issues/1347 * - address sanitizer and thread sanitizer will not fail due to global limit on number of created threads. * - program will work faster in gdb; */ class GlobalThreadPool : public FreeThreadPool, private boost::noncopyable { static std::unique_ptr the_instance; GlobalThreadPool(size_t max_threads_, size_t max_free_threads_, size_t queue_size_, const bool shutdown_on_exception_) : FreeThreadPool(max_threads_, max_free_threads_, queue_size_, shutdown_on_exception_) {} public: static void initialize(size_t max_threads = 10000, size_t max_free_threads = 1000, size_t queue_size = 10000); static GlobalThreadPool & instance(); }; /** Looks like std::thread but allocates threads in GlobalThreadPool. * Also holds ThreadStatus for ClickHouse. */ class ThreadFromGlobalPool { public: ThreadFromGlobalPool() = default; template explicit ThreadFromGlobalPool(Function && func, Args &&... args) : state(std::make_shared()) , thread_id(std::make_shared()) { /// NOTE: If this will throw an exception, the destructor won't be called. GlobalThreadPool::instance().scheduleOrThrow([ thread_id = thread_id, state = state, func = std::forward(func), args = std::make_tuple(std::forward(args)...)]() mutable /// mutable is needed to destroy capture { auto event = std::move(state); SCOPE_EXIT(event->set()); thread_id = std::make_shared(std::this_thread::get_id()); /// This moves are needed to destroy function and arguments before exit. /// It will guarantee that after ThreadFromGlobalPool::join all captured params are destroyed. auto function = std::move(func); auto arguments = std::move(args); /// Thread status holds raw pointer on query context, thus it always must be destroyed /// before sending signal that permits to join this thread. DB::ThreadStatus thread_status; std::apply(function, arguments); }); } ThreadFromGlobalPool(ThreadFromGlobalPool && rhs) { *this = std::move(rhs); } ThreadFromGlobalPool & operator=(ThreadFromGlobalPool && rhs) { if (joinable()) abort(); state = std::move(rhs.state); thread_id = std::move(rhs.thread_id); return *this; } ~ThreadFromGlobalPool() { if (joinable()) abort(); } void join() { if (!joinable()) abort(); state->wait(); state.reset(); } void detach() { if (!joinable()) abort(); state.reset(); } bool joinable() const { if (!state) return false; /// Thread cannot join itself. if (*thread_id == std::this_thread::get_id()) return false; return true; } private: /// The state used in this object and inside the thread job. std::shared_ptr state; std::shared_ptr thread_id; }; /// Recommended thread pool for the case when multiple thread pools are created and destroyed. using ThreadPool = ThreadPoolImpl;