#pragma once #include #include #include #include #include namespace DB { namespace ErrorCodes { extern const int AGGREGATE_FUNCTION_DOESNT_ALLOW_PARAMETERS; extern const int NUMBER_OF_ARGUMENTS_DOESNT_MATCH; extern const int ILLEGAL_TYPE_OF_ARGUMENT; extern const int ARGUMENT_OUT_OF_BOUND; } using AggregateDataPtr = char *; using ConstAggregateDataPtr = const char *; /** Aggregate functions interface. * Instances of classes with this interface do not contain the data itself for aggregation, * but contain only metadata (description) of the aggregate function, * as well as methods for creating, deleting and working with data. * The data resulting from the aggregation (intermediate computing states) is stored in other objects * (which can be created in some pool), * and IAggregateFunction is the external interface for manipulating them. */ class IAggregateFunction { public: /// Get main function name. virtual String getName() const = 0; /** Specify the types of arguments. If the function does not apply to these arguments throw an exception. * You must call before other calls. */ virtual void setArguments(const DataTypes & arguments) = 0; /** Specify parameters for parametric aggregate functions. * If no parameters are provided, or the passed parameters are not valid, throw an exception. * If there are parameters - it is necessary to call before other calls, otherwise - do not call. */ virtual void setParameters(const Array & params) { throw Exception("Aggregate function " + getName() + " doesn't allow parameters.", ErrorCodes::AGGREGATE_FUNCTION_DOESNT_ALLOW_PARAMETERS); } /// Get the result type. virtual DataTypePtr getReturnType() const = 0; virtual ~IAggregateFunction() {}; /** Data functions. */ /** Create empty data for aggregation with `placement new` at the specified location. * You will have to destroy them using the `destroy` method. */ virtual void create(AggregateDataPtr place) const = 0; /// Delete data for aggregation. virtual void destroy(AggregateDataPtr place) const noexcept = 0; /// It is not necessary to delete data. virtual bool hasTrivialDestructor() const = 0; /// Get `sizeof` of structure with data. virtual size_t sizeOfData() const = 0; /// How the data structure should be aligned. NOTE: Currently not used (structures with aggregation state are put without alignment). virtual size_t alignOfData() const = 0; /** Adds a value into aggregation data on which place points to. * columns points to columns containing arguments of aggregation function. * row_num is number of row which should be added. * Additional parameter arena should be used instead of standard memory allocator if the addition requires memory allocation. */ virtual void add(AggregateDataPtr place, const IColumn ** columns, size_t row_num, Arena * arena) const = 0; /// Merges state (on which place points to) with other state of current aggregation function. virtual void merge(AggregateDataPtr place, ConstAggregateDataPtr rhs, Arena * arena) const = 0; /// Serializes state (to transmit it over the network, for example). virtual void serialize(ConstAggregateDataPtr place, WriteBuffer & buf) const = 0; /// Deserializes state. This function is called only for empty (just created) states. virtual void deserialize(AggregateDataPtr place, ReadBuffer & buf, Arena * arena) const = 0; /// Returns true if a function requires Arena to handle own states (see add(), merge(), deserialize()). virtual bool allocatesMemoryInArena() const { return false; } /// Inserts results into a column. virtual void insertResultInto(ConstAggregateDataPtr place, IColumn & to) const = 0; /** Returns true for aggregate functions of type -State. * They are executed as other aggregate functions, but not finalized (return an aggregation state that can be combined with another). */ virtual bool isState() const { return false; } /** The inner loop that uses the function pointer is better than using the virtual function. * The reason is that in the case of virtual functions GCC 5.1.2 generates code, * which, at each iteration of the loop, reloads the function address (the offset value in the virtual function table) from memory to the register. * This gives a performance drop on simple queries around 12%. * After the appearance of better compilers, the code can be removed. */ using AddFunc = void (*)(const IAggregateFunction *, AggregateDataPtr, const IColumn **, size_t, Arena *); virtual AddFunc getAddressOfAddFunction() const = 0; }; /// Implements several methods. T - type of structure with data for aggregation. template class IAggregateFunctionHelper : public IAggregateFunction { protected: using Data = T; static Data & data(AggregateDataPtr place) { return *reinterpret_cast(place); } static const Data & data(ConstAggregateDataPtr place) { return *reinterpret_cast(place); } public: void create(AggregateDataPtr place) const override { new (place) Data; } void destroy(AggregateDataPtr place) const noexcept override { data(place).~Data(); } bool hasTrivialDestructor() const override { return __has_trivial_destructor(Data); } size_t sizeOfData() const override { return sizeof(Data); } /// NOTE: Currently not used (structures with aggregation state are put without alignment). size_t alignOfData() const override { return __alignof__(Data); } }; using AggregateFunctionPtr = std::shared_ptr; }