#pragma once #include #include #include namespace DB { /** Interface for connection pools. * * Usage (using the usual `ConnectionPool` example) * ConnectionPool pool(...); * * void thread() * { * auto connection = pool.get(); * connection->sendQuery("SELECT 'Hello, world!' AS world"); * } */ class IConnectionPool : private boost::noncopyable { public: using Entry = PoolBase::Entry; public: virtual ~IConnectionPool() {} /// Selects the connection to work. /// If force_connected is false, the client must manually ensure that returned connection is good. virtual Entry get(const ConnectionTimeouts & timeouts, const Settings * settings = nullptr, bool force_connected = true) = 0; }; using ConnectionPoolPtr = std::shared_ptr; using ConnectionPoolPtrs = std::vector; /** A common connection pool, without fault tolerance. */ class ConnectionPool : public IConnectionPool, private PoolBase { public: using Entry = IConnectionPool::Entry; using Base = PoolBase; ConnectionPool(unsigned max_connections_, const String & host_, UInt16 port_, const String & default_database_, const String & user_, const String & password_, const String & client_name_ = "client", Protocol::Compression compression_ = Protocol::Compression::Enable, Protocol::Secure secure_ = Protocol::Secure::Disable) : Base(max_connections_, &Logger::get("ConnectionPool (" + host_ + ":" + toString(port_) + ")")), host(host_), port(port_), default_database(default_database_), user(user_), password(password_), client_name(client_name_), compression(compression_), secure{secure_} { } Entry get(const ConnectionTimeouts & timeouts, const Settings * settings = nullptr, bool force_connected = true) override { Entry entry; if (settings) entry = Base::get(settings->connection_pool_max_wait_ms.totalMilliseconds()); else entry = Base::get(-1); if (force_connected) entry->forceConnected(timeouts); return entry; } const std::string & getHost() const { return host; } std::string getDescription() const { return host + ":" + toString(port); } protected: /** Creates a new object to put in the pool. */ ConnectionPtr allocObject() override { return std::make_shared( host, port, default_database, user, password, client_name, compression, secure); } private: String host; UInt16 port; String default_database; String user; String password; String client_name; Protocol::Compression compression; /// Whether to compress data when interacting with the server. Protocol::Secure secure; /// Whether to encrypt data when interacting with the server. }; }