#pragma once #include #include #include #include #include #include #include namespace Poco::Net { class SocketAddress; } namespace DB { class Credentials; class AuthenticationData; struct NamedSessionData; class NamedSessionsStorage; struct User; using UserPtr = std::shared_ptr; class SessionLog; /** Represents user-session from the server perspective, * basically it is just a smaller subset of Context API, simplifies Context management. * * Holds session context, facilitates acquisition of NamedSession and proper creation of query contexts. */ class Session { public: /// Stops using named sessions. The method must be called at the server shutdown. static void shutdownNamedSessions(); Session(const ContextPtr & global_context_, ClientInfo::Interface interface_); ~Session(); Session(const Session &&) = delete; Session& operator=(const Session &&) = delete; Session(const Session &) = delete; Session& operator=(const Session &) = delete; /// Provides information about the authentication type of a specified user. AuthenticationType getAuthenticationType(const String & user_name) const; /// Same as getAuthenticationType, but adds LoginFailure event in case of error. AuthenticationType getAuthenticationTypeOrLogInFailure(const String & user_name) const; /// Sets the current user, checks the credentials and that the specified address is allowed to connect from. /// The function throws an exception if there is no such user or password is wrong. void authenticate(const String & user_name, const String & password, const Poco::Net::SocketAddress & address); void authenticate(const Credentials & credentials_, const Poco::Net::SocketAddress & address_); /// Returns a reference to session ClientInfo. ClientInfo & getClientInfo(); const ClientInfo & getClientInfo() const; /// Makes a session context, can be used one or zero times. /// The function also assigns an user to this context. ContextMutablePtr makeSessionContext(); ContextMutablePtr makeSessionContext(const String & session_name_, std::chrono::steady_clock::duration timeout_, bool session_check_); ContextMutablePtr sessionContext() { return session_context; } ContextPtr sessionContext() const { return session_context; } /// Makes a query context, can be used multiple times, with or without makeSession() called earlier. /// The query context will be created from a copy of a session context if it exists, or from a copy of /// a global context otherwise. In the latter case the function also assigns an user to this context. ContextMutablePtr makeQueryContext() const { return makeQueryContext(getClientInfo()); } ContextMutablePtr makeQueryContext(const ClientInfo & query_client_info) const; ContextMutablePtr makeQueryContext(ClientInfo && query_client_info) const; /// Releases the currently used session ID so it becomes available for reuse by another session. void releaseSessionID(); private: std::shared_ptr getSessionLog() const; ContextMutablePtr makeQueryContextImpl(const ClientInfo * client_info_to_copy, ClientInfo * client_info_to_move) const; mutable bool notified_session_log_about_login = false; const UUID auth_id; const ContextPtr global_context; const ClientInfo::Interface interface; /// ClientInfo that will be copied to a session context when it's created. std::optional prepared_client_info; mutable UserPtr user; std::optional user_id; ContextMutablePtr session_context; mutable bool query_context_created = false; std::shared_ptr named_session; bool named_session_created = false; Poco::Logger * log = nullptr; }; }