#include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include namespace DB { template class FunctionPolygonsDistance : public IFunction { public: static inline const char * name; explicit FunctionPolygonsDistance() = default; static FunctionPtr create(const Context &) { return std::make_shared(); } String getName() const override { return name; } bool isVariadic() const override { return false; } size_t getNumberOfArguments() const override { return 2; } DataTypePtr getReturnTypeImpl(const DataTypes &) const override { return std::make_shared(); } ColumnPtr executeImpl(const ColumnsWithTypeAndName & arguments, const DataTypePtr & /*result_type*/, size_t input_rows_count) const override { auto first_parser = getConverterBasedOnType(arguments[0]); auto second_parser = getConverterBasedOnType(arguments[1]); auto first = parseFigure(first_parser); auto second = parseFigure(second_parser); auto res_column = ColumnFloat64::create(); auto & res_data = res_column->getData(); res_data.reserve(input_rows_count); for (size_t i = 0; i < input_rows_count; i++) { boost::geometry::correct(first[i]); boost::geometry::correct(second[i]); res_data.emplace_back(boost::geometry::distance(first[i], second[i])); } return res_column; } bool useDefaultImplementationForConstants() const override { return true; } }; template <> const char * FunctionPolygonsDistance::name = "polygonsDistanceCartesian"; template <> const char * FunctionPolygonsDistance::name = "polygonsDistanceGeographic"; void registerFunctionPolygonsDistance(FunctionFactory & factory) { factory.registerFunction>(); factory.registerFunction>(); } }