#pragma once #include #include namespace Poco::Util { class AbstractConfiguration; } namespace DB { class AccessControl; class ConfigReloader; /// Implementation of IAccessStorage which loads all from users.xml periodically. class UsersConfigAccessStorage : public IAccessStorage { public: static constexpr char STORAGE_TYPE[] = "users_xml"; UsersConfigAccessStorage(const String & storage_name_, AccessControl & access_control_, bool allow_backup_); ~UsersConfigAccessStorage() override; const char * getStorageType() const override { return STORAGE_TYPE; } String getStorageParamsJSON() const override; bool isReadOnly() const override { return true; } String getPath() const; bool isPathEqual(const String & path_) const; void setConfig(const Poco::Util::AbstractConfiguration & config); void load(const String & users_config_path, const String & include_from_path = {}, const String & preprocessed_dir = {}, const zkutil::GetZooKeeper & get_zookeeper_function = {}); void startPeriodicReloading() override; void stopPeriodicReloading() override; void reload(ReloadMode reload_mode) override; bool exists(const UUID & id) const override; bool isBackupAllowed() const override { return backup_allowed; } private: void parseFromConfig(const Poco::Util::AbstractConfiguration & config); std::optional findImpl(AccessEntityType type, const String & name) const override; std::vector findAllImpl(AccessEntityType type) const override; AccessEntityPtr readImpl(const UUID & id, bool throw_if_not_exists) const override; std::optional> readNameWithTypeImpl(const UUID & id, bool throw_if_not_exists) const override; AccessControl & access_control; MemoryAccessStorage memory_storage; String path; std::unique_ptr config_reloader; bool backup_allowed = false; mutable std::mutex load_mutex; }; }