#include /* fp_barrier returns its input, but limits code transformations as if it had a side-effect (e.g. observable io) and returned an arbitrary value. */ static inline float fp_barrierf(float x) { volatile float y = x; return y; } float __math_divzerof(uint32_t sign) { return fp_barrierf(sign ? -1.0f : 1.0f) / 0.0f; }