#include "ExternalLoader.h" #include #include #include #include #include #include #include #include #include #include #include #include #include #include namespace CurrentStatusInfo { extern const Status DictionaryStatus; } namespace DB { namespace ErrorCodes { extern const int LOGICAL_ERROR; extern const int BAD_ARGUMENTS; extern const int DICTIONARIES_WAS_NOT_LOADED; } namespace { template ReturnType convertTo(ExternalLoader::LoadResult result) { if constexpr (std::is_same_v) return result; else { static_assert(std::is_same_v); return std::move(result.object); } } template ReturnType convertTo(ExternalLoader::LoadResults results) { if constexpr (std::is_same_v) return results; else { static_assert(std::is_same_v); ExternalLoader::Loadables objects; objects.reserve(results.size()); for (auto && result : results) { if (auto object = std::move(result.object)) objects.push_back(std::move(object)); } return objects; } } template ReturnType notExists(const String & name) { if constexpr (std::is_same_v) { ExternalLoader::LoadResult res; res.name = name; return res; } else { static_assert(std::is_same_v); return nullptr; } } /// Lock mutex only in async mode /// In other case does nothing struct LoadingGuardForAsyncLoad { std::unique_lock lock; LoadingGuardForAsyncLoad(bool async, std::mutex & mutex) { if (async) lock = std::unique_lock(mutex); } }; } /** Reads configurations from configuration repository and parses it. */ class ExternalLoader::LoadablesConfigReader : private boost::noncopyable { public: LoadablesConfigReader(const String & type_name_, Poco::Logger * log_) : type_name(type_name_), log(log_) { } ~LoadablesConfigReader() = default; using Repository = IExternalLoaderConfigRepository; void addConfigRepository(std::unique_ptr repository) { std::lock_guard lock{mutex}; auto * ptr = repository.get(); repositories.emplace(ptr, RepositoryInfo{std::move(repository), {}}); need_collect_object_configs = true; } void removeConfigRepository(Repository * repository) { std::lock_guard lock{mutex}; auto it = repositories.find(repository); if (it == repositories.end()) return; repositories.erase(it); need_collect_object_configs = true; } void setConfigSettings(const ExternalLoaderConfigSettings & settings_) { std::lock_guard lock{mutex}; settings = settings_; } struct ObjectConfigs { std::unordered_map> configs_by_name; size_t counter = 0; }; using ObjectConfigsPtr = std::shared_ptr; /// Reads all repositories. ObjectConfigsPtr read() { std::lock_guard lock(mutex); readRepositories(); collectObjectConfigs(); return object_configs; } /// Reads only a specified repository. /// This functions checks only a specified repository but returns configs from all repositories. ObjectConfigsPtr read(const String & repository_name) { std::lock_guard lock(mutex); readRepositories(repository_name); collectObjectConfigs(); return object_configs; } /// Reads only a specified path from a specified repository. /// This functions checks only a specified repository but returns configs from all repositories. ObjectConfigsPtr read(const String & repository_name, const String & path) { std::lock_guard lock(mutex); readRepositories(repository_name, path); collectObjectConfigs(); return object_configs; } private: struct FileInfo { Poco::Timestamp last_update_time = 0; bool in_use = true; // Whether the `FileInfo` should be destroyed because the correspondent file is deleted. Poco::AutoPtr file_contents; // Parsed contents of the file. std::unordered_map objects; }; struct RepositoryInfo { std::unique_ptr repository; std::unordered_map files; }; /// Reads the repositories. /// Checks last modification times of files and read those files which are new or changed. void readRepositories(const std::optional & only_repository_name = {}, const std::optional & only_path = {}) { for (auto & [repository, repository_info] : repositories) { if (only_repository_name && (repository->getName() != *only_repository_name)) continue; for (auto & file_info : repository_info.files | boost::adaptors::map_values) file_info.in_use = false; Strings existing_paths; if (only_path) { if (repository->exists(*only_path)) existing_paths.push_back(*only_path); } else boost::copy(repository->getAllLoadablesDefinitionNames(), std::back_inserter(existing_paths)); for (const auto & path : existing_paths) { auto it = repository_info.files.find(path); if (it != repository_info.files.end()) { FileInfo & file_info = it->second; if (readFileInfo(file_info, *repository, path)) need_collect_object_configs = true; } else { FileInfo file_info; if (readFileInfo(file_info, *repository, path)) { repository_info.files.emplace(path, std::move(file_info)); need_collect_object_configs = true; } } } Strings deleted_paths; for (auto & [path, file_info] : repository_info.files) { if (file_info.in_use) continue; if (only_path && (*only_path != path)) continue; deleted_paths.emplace_back(path); } if (!deleted_paths.empty()) { for (const String & deleted_path : deleted_paths) repository_info.files.erase(deleted_path); need_collect_object_configs = true; } } } /// Reads a file, returns true if the file is new or changed. bool readFileInfo( FileInfo & file_info, IExternalLoaderConfigRepository & repository, const String & path) const { try { if (path.empty() || !repository.exists(path)) { LOG_WARNING(log, "Config file '{}' does not exist", path); return false; } auto update_time_from_repository = repository.getUpdateTime(path); // We can't count on that the mtime increases or that it has // a particular relation to system time, so just check for strict // equality. // Note that on 1.x versions on Poco, the granularity of update // time is one second, so the window where we can miss the changes // is that wide (i.e. when we read the file and after that it // is updated, but in the same second). // The solution to this is probably switching to std::filesystem // -- the work is underway to do so. if (update_time_from_repository == file_info.last_update_time) { file_info.in_use = true; return false; } LOG_TRACE(log, "Loading config file '{}'.", path); file_info.file_contents = repository.load(path); auto & file_contents = *file_info.file_contents; /// get all objects' definitions Poco::Util::AbstractConfiguration::Keys keys; file_contents.keys(keys); /// for each object defined in repositories std::unordered_map objects; for (const auto & key : keys) { if (!startsWith(key, settings.external_config)) { if (!startsWith(key, "comment") && !startsWith(key, "include_from")) LOG_WARNING(log, "{}: file contains unknown node '{}', expected '{}'", path, key, settings.external_config); continue; } /// Use uuid as name if possible String object_uuid = file_contents.getString(key + "." + settings.external_uuid, ""); String object_name; if (object_uuid.empty()) object_name = file_contents.getString(key + "." + settings.external_name); else object_name = object_uuid; if (object_name.empty()) { LOG_WARNING(log, "{}: node '{}' defines {} with an empty name. It's not allowed", path, key, type_name); continue; } if (object_uuid.empty()) { String database; if (!settings.external_database.empty()) database = file_contents.getString(key + "." + settings.external_database, ""); if (!database.empty()) object_name = database + "." + object_name; } objects.emplace(object_name, key); } file_info.objects = std::move(objects); file_info.last_update_time = update_time_from_repository; file_info.in_use = true; return true; } catch (...) { tryLogCurrentException(log, "Failed to load config file '" + path + "'"); return false; } } /// Builds a map of current configurations of objects. void collectObjectConfigs() { if (!need_collect_object_configs) return; need_collect_object_configs = false; // Generate new result. auto new_configs = std::make_shared(); for (const auto & [repository, repository_info] : repositories) { for (const auto & [path, file_info] : repository_info.files) { for (const auto & [object_name, key_in_config] : file_info.objects) { auto already_added_it = new_configs->configs_by_name.find(object_name); if (already_added_it == new_configs->configs_by_name.end()) { auto new_config = std::make_shared(); new_config->config = file_info.file_contents; new_config->key_in_config = key_in_config; new_config->repository_name = repository->getName(); new_config->from_temp_repository = repository->isTemporary(); new_config->path = path; new_configs->configs_by_name.emplace(object_name, std::move(new_config)); } else { const auto & already_added = already_added_it->second; if (!already_added->from_temp_repository && !repository->isTemporary()) { if (path == already_added->path && repository->getName() == already_added->repository_name) LOG_WARNING(log, "{} '{}' is found twice in the same file '{}'", type_name, object_name, path); else LOG_WARNING(log, "{} '{}' is found both in file '{}' and '{}'", type_name, object_name, already_added->path, path); } } } } } new_configs->counter = counter++; object_configs = new_configs; } const String type_name; Poco::Logger * log; std::mutex mutex; ExternalLoaderConfigSettings settings; std::unordered_map repositories; ObjectConfigsPtr object_configs; bool need_collect_object_configs = false; size_t counter = 0; }; /** Manages loading and reloading objects. Uses configurations from the class LoadablesConfigReader. * Supports parallel loading. */ class ExternalLoader::LoadingDispatcher : private boost::noncopyable { public: /// Called to load or reload an object. using CreateObjectFunction = std::function; LoadingDispatcher( const CreateObjectFunction & create_object_function_, const String & type_name_, Poco::Logger * log_) : create_object(create_object_function_) , type_name(type_name_) , log(log_) { } ~LoadingDispatcher() { std::unique_lock lock{mutex}; infos.clear(); /// We clear this map to tell the threads that we don't want any load results anymore. /// Wait for all the threads to finish. while (!loading_threads.empty()) { auto it = loading_threads.begin(); auto thread = std::move(it->second); loading_threads.erase(it); lock.unlock(); event.notify_all(); thread.join(); lock.lock(); } } using ObjectConfigsPtr = LoadablesConfigReader::ObjectConfigsPtr; /// Sets new configurations for all the objects. void setConfiguration(const ObjectConfigsPtr & new_configs) { std::lock_guard lock{mutex}; if (configs == new_configs) return; /// The following check prevents a race when two threads are trying to update configuration /// at almost the same time: /// 1) first thread reads a configuration (for example as a part of periodic updates) /// 2) second thread sets a new configuration (for example after executing CREATE DICTIONARY) /// 3) first thread sets the configuration it read in 1) and thus discards the changes made in 2). /// So we use `counter` here to ensure we exchange the current configuration only for a newer one. if (configs && (configs->counter >= new_configs->counter)) return; configs = new_configs; std::vector removed_names; for (auto & [name, info] : infos) { auto new_config_it = new_configs->configs_by_name.find(name); if (new_config_it == new_configs->configs_by_name.end()) { removed_names.emplace_back(name); } else { const auto & new_config = new_config_it->second; bool config_is_same = isSameConfiguration(*info.config->config, info.config->key_in_config, *new_config->config, new_config->key_in_config); info.config = new_config; if (!config_is_same) { if (info.triedToLoad()) { /// The object has been tried to load before, so it is currently in use or was in use /// and we should try to reload it with the new config. LOG_TRACE(log, "Will reload '{}' because its configuration has been changed and there were attempts to load it before", name); startLoading(info, true); } } } } /// Insert to the map those objects which added to the new configuration. for (const auto & [name, config] : new_configs->configs_by_name) { if (infos.find(name) == infos.end()) { Info & info = infos.emplace(name, Info{name, config}).first->second; if (always_load_everything) { LOG_TRACE(log, "Will load '{}' because always_load_everything flag is set.", name); startLoading(info); } } } /// Remove from the map those objects which were removed from the configuration. for (const String & name : removed_names) { if (auto it = infos.find(name); it != infos.end()) { const auto & info = it->second; if (info.loaded() || info.isLoading()) LOG_TRACE(log, "Unloading '{}' because its configuration has been removed or detached", name); infos.erase(it); } } /// Maybe we have just added new objects which require to be loaded /// or maybe we have just removed object which were been loaded, /// so we should notify `event` to recheck conditions in load() and loadAll() now. event.notify_all(); } /// Sets whether all the objects from the configuration should be always loaded (even if they aren't used). void enableAlwaysLoadEverything(bool enable) { std::lock_guard lock{mutex}; if (always_load_everything == enable) return; always_load_everything = enable; if (enable) { /// Start loading all the objects which were not loaded yet. for (auto & [name, info] : infos) if (!info.triedToLoad()) startLoading(info); } } /// Sets whether the objects should be loaded asynchronously, each loading in a new thread (from the thread pool). void enableAsyncLoading(bool enable) { enable_async_loading = enable; } /// Returns the status of the object. /// If the object has not been loaded yet then the function returns Status::NOT_LOADED. /// If the specified name isn't found in the configuration then the function returns Status::NOT_EXIST. Status getCurrentStatus(const String & name) const { std::lock_guard lock{mutex}; const Info * info = getInfo(name); if (!info) return Status::NOT_EXIST; return info->status(); } /// Returns the load result of the object. template ReturnType getLoadResult(const String & name) const { std::lock_guard lock{mutex}; const Info * info = getInfo(name); if (!info) return notExists(name); return info->getLoadResult(); } /// Returns all the load results as a map. /// The function doesn't load anything, it just returns the current load results as is. template ReturnType getLoadResults(const FilterByNameFunction & filter) const { std::lock_guard lock{mutex}; return collectLoadResults(filter); } size_t getNumberOfLoadedObjects() const { std::lock_guard lock{mutex}; size_t count = 0; for (const auto & name_and_info : infos) { const auto & info = name_and_info.second; if (info.loaded()) ++count; } return count; } bool hasLoadedObjects() const { std::lock_guard lock{mutex}; for (const auto & name_info : infos) if (name_info.second.loaded()) return true; return false; } Strings getAllTriedToLoadNames() const { std::lock_guard lock{mutex}; Strings names; for (const auto & [name, info] : infos) if (info.triedToLoad()) names.push_back(name); return names; } size_t getNumberOfObjects() const { std::lock_guard lock{mutex}; return infos.size(); } /// Tries to load a specified object during the timeout. template ReturnType tryLoad(const String & name, Duration timeout) { std::unique_lock lock{mutex}; Info * info = loadImpl(name, timeout, false, lock); if (!info) return notExists(name); return info->getLoadResult(); } template ReturnType tryLoad(const FilterByNameFunction & filter, Duration timeout) { std::unique_lock lock{mutex}; loadImpl(filter, timeout, false, lock); return collectLoadResults(filter); } /// Tries to load or reload a specified object. template ReturnType tryLoadOrReload(const String & name, Duration timeout) { std::unique_lock lock{mutex}; Info * info = loadImpl(name, timeout, true, lock); if (!info) return notExists(name); return info->getLoadResult(); } template ReturnType tryLoadOrReload(const FilterByNameFunction & filter, Duration timeout) { std::unique_lock lock{mutex}; loadImpl(filter, timeout, true, lock); return collectLoadResults(filter); } bool has(const String & name) const { std::lock_guard lock{mutex}; return infos.contains(name); } /// Starts reloading all the object which update time is earlier than now. /// The function doesn't touch the objects which were never tried to load. void reloadOutdated() { /// Iterate through all the objects and find loaded ones which should be checked if they need update. std::unordered_map should_update_map; { std::lock_guard lock{mutex}; TimePoint now = std::chrono::system_clock::now(); for (const auto & name_and_info : infos) { const auto & info = name_and_info.second; if ((now >= info.next_update_time) && !info.isLoading() && info.loaded()) should_update_map.emplace(info.object, info.failedToReload()); } } /// Find out which of the loaded objects were modified. /// We couldn't perform these checks while we were building `should_update_map` because /// the `mutex` should be unlocked while we're calling the function object->isModified() for (auto & [object, should_update_flag] : should_update_map) { try { /// Maybe already true, if we have an exception if (!should_update_flag) should_update_flag = object->isModified(); } catch (...) { tryLogCurrentException(log, "Could not check if " + type_name + " '" + object->getLoadableName() + "' was modified"); /// Cannot check isModified, so update should_update_flag = true; } } /// Iterate through all the objects again and either start loading or just set `next_update_time`. { std::lock_guard lock{mutex}; TimePoint now = std::chrono::system_clock::now(); for (auto & [name, info] : infos) { if ((now >= info.next_update_time) && !info.isLoading()) { if (info.loaded()) { auto it = should_update_map.find(info.object); if (it == should_update_map.end()) continue; /// Object has been just loaded (it wasn't loaded while we were building the map `should_update_map`), so we don't have to reload it right now. bool should_update_flag = it->second; if (!should_update_flag) { info.next_update_time = calculateNextUpdateTime(info.object, info.error_count); LOG_TRACE(log, "Object '{}' not modified, will not reload. Next update at {}", info.name, to_string(info.next_update_time)); continue; } /// Object was modified or it was failed to reload last time, so it should be reloaded. startLoading(info); } else if (info.failed()) { /// Object was never loaded successfully and should be reloaded. startLoading(info); } else { LOG_TRACE(log, "Object '{}' is neither loaded nor failed, so it will not be reloaded as outdated.", info.name); } } } } } private: struct Info { Info(const String & name_, const std::shared_ptr & config_) : name(name_), config(config_) {} bool loaded() const { return object != nullptr; } bool failed() const { return !object && exception; } bool loadedOrFailed() const { return loaded() || failed(); } bool triedToLoad() const { return loaded() || failed() || isLoading(); } bool failedToReload() const { return loaded() && exception != nullptr; } bool isLoading() const { return loading_id > state_id; } Status status() const { if (object) return isLoading() ? Status::LOADED_AND_RELOADING : Status::LOADED; else if (exception) return isLoading() ? Status::FAILED_AND_RELOADING : Status::FAILED; else return isLoading() ? Status::LOADING : Status::NOT_LOADED; } Duration loadingDuration() const { if (isLoading()) return std::chrono::duration_cast(std::chrono::system_clock::now() - loading_start_time); return std::chrono::duration_cast(loading_end_time - loading_start_time); } template ReturnType getLoadResult() const { if constexpr (std::is_same_v) { LoadResult result; result.name = name; result.status = status(); result.object = object; result.exception = exception; result.loading_start_time = loading_start_time; result.last_successful_update_time = last_successful_update_time; result.loading_duration = loadingDuration(); result.config = config; return result; } else { static_assert(std::is_same_v); return object; } } String name; LoadablePtr object; std::shared_ptr config; TimePoint loading_start_time; TimePoint loading_end_time; TimePoint last_successful_update_time; size_t state_id = 0; /// Index of the current state of this `info`, this index is incremented every loading. size_t loading_id = 0; /// The value which will be stored in `state_id` after finishing the current loading. size_t error_count = 0; /// Numbers of errors since last successful loading. std::exception_ptr exception; /// Last error occurred. TimePoint next_update_time = TimePoint::max(); /// Time of the next update, `TimePoint::max()` means "never". }; Info * getInfo(const String & name) { auto it = infos.find(name); if (it == infos.end()) return nullptr; return &it->second; } const Info * getInfo(const String & name) const { auto it = infos.find(name); if (it == infos.end()) return nullptr; return &it->second; } template ReturnType collectLoadResults(const FilterByNameFunction & filter) const { ReturnType results; results.reserve(infos.size()); for (const auto & [name, info] : infos) { if (!filter || filter(name)) { auto result = info.template getLoadResult(); if constexpr (std::is_same_v) { if (!result) continue; } results.emplace_back(std::move(result)); } } return results; } Info * loadImpl(const String & name, Duration timeout, bool forced_to_reload, std::unique_lock & lock) { std::optional min_id; Info * info = nullptr; auto pred = [&] { info = getInfo(name); if (!info) return true; /// stop if (!min_id) min_id = getMinIDToFinishLoading(forced_to_reload); if (info->loading_id < min_id) startLoading(*info, forced_to_reload, *min_id); /// Wait for the next event if loading wasn't completed, or stop otherwise. return (info->state_id >= min_id); }; if (timeout == WAIT) event.wait(lock, pred); else event.wait_for(lock, timeout, pred); return info; } void loadImpl(const FilterByNameFunction & filter, Duration timeout, bool forced_to_reload, std::unique_lock & lock) { std::optional min_id; auto pred = [&] { if (!min_id) min_id = getMinIDToFinishLoading(forced_to_reload); bool all_ready = true; for (auto & [name, info] : infos) { if (filter && !filter(name)) continue; if (info.loading_id < min_id) startLoading(info, forced_to_reload, *min_id); all_ready &= (info.state_id >= min_id); } return all_ready; }; if (timeout == WAIT) event.wait(lock, pred); else event.wait_for(lock, timeout, pred); } /// When state_id >= getMinIDToFinishLoading() the loading is considered as finished. size_t getMinIDToFinishLoading(bool forced_to_reload) const { if (forced_to_reload) { /// We need to force reloading, that's why we return next_id_counter here /// (because info.state_id < next_id_counter for any info). return next_id_counter; } /// The loading of an object can cause the loading of another object. /// We use the same "min_id" in this case to allows reloading multiple objects at once /// taking into account their dependencies. auto it = min_id_to_finish_loading_dependencies.find(std::this_thread::get_id()); if (it != min_id_to_finish_loading_dependencies.end()) return it->second; /// We just need the first loading to be finished, that's why we return 1 here /// (because info.state_id >= 1 since the first loading is finished, successfully or not). return 1; } void startLoading(Info & info, bool forced_to_reload = false, size_t min_id_to_finish_loading_dependencies_ = 1) { if (info.isLoading()) { LOG_TRACE(log, "The object '{}' is already being loaded, force = {}.", info.name, forced_to_reload); if (!forced_to_reload) { return; } cancelLoading(info); } putBackFinishedThreadsToPool(); /// All loadings have unique loading IDs. size_t loading_id = next_id_counter++; info.loading_id = loading_id; info.loading_start_time = std::chrono::system_clock::now(); info.loading_end_time = TimePoint{}; LOG_TRACE(log, "Will load the object '{}' {}, force = {}, loading_id = {}", info.name, (enable_async_loading ? std::string("in background") : "immediately"), forced_to_reload, info.loading_id); if (enable_async_loading) { /// Put a job to the thread pool for the loading. auto thread = ThreadFromGlobalPool{&LoadingDispatcher::doLoading, this, info.name, loading_id, forced_to_reload, min_id_to_finish_loading_dependencies_, true, CurrentThread::getGroup()}; loading_threads.try_emplace(loading_id, std::move(thread)); } else { /// Perform the loading immediately. doLoading(info.name, loading_id, forced_to_reload, min_id_to_finish_loading_dependencies_, false); } } void putBackFinishedThreadsToPool() { for (auto loading_id : recently_finished_loadings) { auto it = loading_threads.find(loading_id); if (it != loading_threads.end()) { auto thread = std::move(it->second); loading_threads.erase(it); thread.join(); /// It's very likely that `thread` has already finished. } } recently_finished_loadings.clear(); } static void cancelLoading(Info & info) { if (!info.isLoading()) return; /// In fact we cannot actually CANCEL the loading (because it's possibly already being performed in another thread). /// But we can reset the `loading_id` and doLoading() will understand it as a signal to stop loading. info.loading_id = info.state_id; info.loading_end_time = std::chrono::system_clock::now(); } /// Does the loading, possibly in the separate thread. void doLoading(const String & name, size_t loading_id, bool forced_to_reload, size_t min_id_to_finish_loading_dependencies_, bool async, ThreadGroupPtr thread_group = {}) { SCOPE_EXIT_SAFE( if (thread_group) CurrentThread::detachFromGroupIfNotDetached(); ); if (thread_group) CurrentThread::attachToGroup(thread_group); LOG_TRACE(log, "Start loading object '{}'", name); try { /// Prepare for loading. std::optional info; { LoadingGuardForAsyncLoad lock(async, mutex); info = prepareToLoadSingleObject(name, loading_id, min_id_to_finish_loading_dependencies_, lock); if (!info) { LOG_TRACE(log, "Could not lock object '{}' for loading", name); return; } } /// Previous version can be used as the base for new loading, enabling loading only part of data. auto previous_version_as_base_for_loading = info->object; if (forced_to_reload) previous_version_as_base_for_loading = nullptr; /// Need complete reloading, cannot use the previous version. /// Loading. auto [new_object, new_exception] = loadSingleObject(name, *info->config, previous_version_as_base_for_loading); if (!new_object && !new_exception) throw Exception(ErrorCodes::LOGICAL_ERROR, "No object created and no exception raised for {}", type_name); /// Saving the result of the loading. { LoadingGuardForAsyncLoad lock(async, mutex); saveResultOfLoadingSingleObject(name, loading_id, info->object, new_object, new_exception, info->error_count, lock); finishLoadingSingleObject(name, loading_id, lock); } event.notify_all(); } catch (...) { LoadingGuardForAsyncLoad lock(async, mutex); finishLoadingSingleObject(name, loading_id, lock); throw; } } /// Returns single object info, checks loading_id and name. std::optional prepareToLoadSingleObject( const String & name, size_t loading_id, size_t min_id_to_finish_loading_dependencies_, const LoadingGuardForAsyncLoad &) { Info * info = getInfo(name); /// We check here if this is exactly the same loading as we planned to perform. /// This check is necessary because the object could be removed or load with another config before this thread even starts. if (!info || !info->isLoading() || (info->loading_id != loading_id)) return {}; min_id_to_finish_loading_dependencies[std::this_thread::get_id()] = min_id_to_finish_loading_dependencies_; return *info; } /// Load one object, returns object ptr or exception. std::pair loadSingleObject(const String & name, const ObjectConfig & config, LoadablePtr previous_version) { /// Use `create_function` to perform the actual loading. /// It's much better to do it with `mutex` unlocked because the loading can take a lot of time /// and require access to other objects. LoadablePtr new_object; std::exception_ptr new_exception; try { new_object = create_object(name, config, previous_version); } catch (...) { new_exception = std::current_exception(); } return std::make_pair(new_object, new_exception); } /// Saves the result of the loading, calculates the time of the next update, and handles errors. void saveResultOfLoadingSingleObject( const String & name, size_t loading_id, LoadablePtr previous_version, LoadablePtr new_object, std::exception_ptr new_exception, size_t error_count, const LoadingGuardForAsyncLoad &) { /// Calculate a new update time. TimePoint next_update_time; try { if (new_exception) ++error_count; else error_count = 0; LoadablePtr object = previous_version; if (new_object) object = new_object; next_update_time = calculateNextUpdateTime(object, error_count); } catch (...) { tryLogCurrentException(log, "Cannot find out when the " + type_name + " '" + name + "' should be updated"); next_update_time = TimePoint::max(); } Info * info = getInfo(name); /// We should check if this is still the same loading as we were doing. /// This is necessary because the object could be removed or load with another config while the `mutex` was unlocked. if (!info) { LOG_TRACE(log, "Next update time for '{}' will not be set because this object was not found.", name); return; } if (!info->isLoading()) { LOG_TRACE(log, "Next update time for '{}' will not be set because this object is not currently loading.", name); return; } if (info->loading_id != loading_id) { LOG_TRACE(log, "Next update time for '{}' will not be set because this object's current loading_id {} is different from the specified {}.", name, info->loading_id, loading_id); return; } if (new_exception) { auto next_update_time_description = [next_update_time] { if (next_update_time == TimePoint::max()) return String(); return ", next update is scheduled at " + to_string(next_update_time); }; if (previous_version) tryLogException(new_exception, log, "Could not update " + type_name + " '" + name + "'" ", leaving the previous version" + next_update_time_description()); else tryLogException(new_exception, log, "Could not load " + type_name + " '" + name + "'" + next_update_time_description()); } if (new_object) info->object = new_object; info->exception = new_exception; info->error_count = error_count; const auto current_time = std::chrono::system_clock::now(); info->loading_end_time = current_time; if (!info->exception) info->last_successful_update_time = current_time; info->state_id = info->loading_id; info->next_update_time = next_update_time; LOG_TRACE(log, "Next update time for '{}' was set to {}", info->name, to_string(next_update_time)); } /// Removes the references to the loading thread from the maps. void finishLoadingSingleObject(const String & name, size_t loading_id, const LoadingGuardForAsyncLoad &) { Info * info = getInfo(name); if (info && (info->loading_id == loading_id)) { info->loading_id = info->state_id; CurrentStatusInfo::set(CurrentStatusInfo::DictionaryStatus, name, static_cast(info->status())); } min_id_to_finish_loading_dependencies.erase(std::this_thread::get_id()); /// Add `loading_id` to the list of recently finished loadings. /// This list is used to later put the threads which finished loading back to the thread pool. /// (We can't put the loading thread back to the thread pool immediately here because at this point /// the loading thread is about to finish but it's not finished yet right now.) recently_finished_loadings.push_back(loading_id); } /// Calculate next update time for loaded_object. Can be called without mutex locking, /// because single loadable can be loaded in single thread only. TimePoint calculateNextUpdateTime(const LoadablePtr & loaded_object, size_t error_count) const { static constexpr auto never = TimePoint::max(); if (loaded_object) { if (!loaded_object->supportUpdates()) { LOG_TRACE(log, "Supposed update time for '{}' is never (loaded, does not support updates)", loaded_object->getLoadableName()); return never; } /// do not update loadable objects with zero as lifetime const auto & lifetime = loaded_object->getLifetime(); if (lifetime.min_sec == 0 && lifetime.max_sec == 0) { LOG_TRACE(log, "Supposed update time for '{}' is never (loaded, lifetime 0)", loaded_object->getLoadableName()); return never; } if (!error_count) { std::uniform_int_distribution distribution{lifetime.min_sec, lifetime.max_sec}; auto result = std::chrono::system_clock::now() + std::chrono::seconds{distribution(rnd_engine)}; LOG_TRACE(log, "Supposed update time for '{}' is {} (loaded, lifetime [{}, {}], no errors)", loaded_object->getLoadableName(), to_string(result), lifetime.min_sec, lifetime.max_sec); return result; } auto result = std::chrono::system_clock::now() + std::chrono::seconds(calculateDurationWithBackoff(rnd_engine, error_count)); LOG_TRACE(log, "Supposed update time for '{}' is {} (backoff, {} errors)", loaded_object->getLoadableName(), to_string(result), error_count); return result; } else { auto result = std::chrono::system_clock::now() + std::chrono::seconds(calculateDurationWithBackoff(rnd_engine, error_count)); LOG_TRACE(log, "Supposed update time for unspecified object is {} (backoff, {} errors.", to_string(result), error_count); return result; } } const CreateObjectFunction create_object; const String type_name; Poco::Logger * log; mutable std::mutex mutex; std::condition_variable event; ObjectConfigsPtr configs; std::unordered_map infos; bool always_load_everything = false; std::atomic enable_async_loading = false; std::unordered_map loading_threads; std::vector recently_finished_loadings; std::unordered_map min_id_to_finish_loading_dependencies; size_t next_id_counter = 1; /// should always be > 0 mutable pcg64 rnd_engine{randomSeed()}; }; class ExternalLoader::PeriodicUpdater : private boost::noncopyable { public: static constexpr UInt64 check_period_sec = 5; PeriodicUpdater(LoadablesConfigReader & config_files_reader_, LoadingDispatcher & loading_dispatcher_) : config_files_reader(config_files_reader_), loading_dispatcher(loading_dispatcher_) { } ~PeriodicUpdater() { enable(false); } void enable(bool enable_) { std::unique_lock lock{mutex}; enabled = enable_; if (enable_) { if (!thread.joinable()) { /// Starts the thread which will do periodic updates. thread = ThreadFromGlobalPool{&PeriodicUpdater::doPeriodicUpdates, this}; } } else { if (thread.joinable()) { /// Wait for the thread to finish. auto temp_thread = std::move(thread); lock.unlock(); event.notify_one(); temp_thread.join(); } } } private: void doPeriodicUpdates() { setThreadName("ExterLdrReload"); std::unique_lock lock{mutex}; auto pred = [this] { return !enabled; }; while (!event.wait_for(lock, std::chrono::seconds(check_period_sec), pred)) { lock.unlock(); loading_dispatcher.setConfiguration(config_files_reader.read()); loading_dispatcher.reloadOutdated(); lock.lock(); } } LoadablesConfigReader & config_files_reader; LoadingDispatcher & loading_dispatcher; mutable std::mutex mutex; bool enabled = false; ThreadFromGlobalPool thread; std::condition_variable event; }; ExternalLoader::ExternalLoader(const String & type_name_, Poco::Logger * log_) : config_files_reader(std::make_unique(type_name_, log_)) , loading_dispatcher(std::make_unique( [this](auto && a, auto && b, auto && c) { return createObject(a, b, c); }, type_name_, log_)) , periodic_updater(std::make_unique(*config_files_reader, *loading_dispatcher)) , type_name(type_name_) , log(log_) { } ExternalLoader::~ExternalLoader() = default; scope_guard ExternalLoader::addConfigRepository(std::unique_ptr repository) const { auto * ptr = repository.get(); String name = ptr->getName(); config_files_reader->addConfigRepository(std::move(repository)); reloadConfig(name); return [this, ptr, name]() { config_files_reader->removeConfigRepository(ptr); CurrentStatusInfo::unset(CurrentStatusInfo::DictionaryStatus, name); reloadConfig(name); }; } void ExternalLoader::setConfigSettings(const ExternalLoaderConfigSettings & settings) { config_files_reader->setConfigSettings(settings); } void ExternalLoader::enableAlwaysLoadEverything(bool enable) { loading_dispatcher->enableAlwaysLoadEverything(enable); } void ExternalLoader::enableAsyncLoading(bool enable) { loading_dispatcher->enableAsyncLoading(enable); } void ExternalLoader::enablePeriodicUpdates(bool enable_) { periodic_updater->enable(enable_); } bool ExternalLoader::hasLoadedObjects() const { return loading_dispatcher->hasLoadedObjects(); } ExternalLoader::Status ExternalLoader::getCurrentStatus(const String & name) const { return loading_dispatcher->getCurrentStatus(name); } template ReturnType ExternalLoader::getLoadResult(const String & name) const { return loading_dispatcher->getLoadResult(name); } template ReturnType ExternalLoader::getLoadResults(const FilterByNameFunction & filter) const { return loading_dispatcher->getLoadResults(filter); } ExternalLoader::Loadables ExternalLoader::getLoadedObjects() const { return getLoadResults(); } ExternalLoader::Loadables ExternalLoader::getLoadedObjects(const FilterByNameFunction & filter) const { return getLoadResults(filter); } size_t ExternalLoader::getNumberOfLoadedObjects() const { return loading_dispatcher->getNumberOfLoadedObjects(); } size_t ExternalLoader::getNumberOfObjects() const { return loading_dispatcher->getNumberOfObjects(); } template ReturnType ExternalLoader::tryLoad(const String & name, Duration timeout) const { return loading_dispatcher->tryLoad(name, timeout); } template ReturnType ExternalLoader::tryLoad(const FilterByNameFunction & filter, Duration timeout) const { return loading_dispatcher->tryLoad(filter, timeout); } template ReturnType ExternalLoader::load(const String & name) const { auto result = tryLoad(name); checkLoaded(result, false); return convertTo(result); } template ReturnType ExternalLoader::load(const FilterByNameFunction & filter) const { auto results = tryLoad(filter); checkLoaded(results, false); return convertTo(results); } template ReturnType ExternalLoader::loadOrReload(const String & name) const { loading_dispatcher->setConfiguration(config_files_reader->read()); auto result = loading_dispatcher->tryLoadOrReload(name, WAIT); checkLoaded(result, true); return convertTo(result); } template ReturnType ExternalLoader::loadOrReload(const FilterByNameFunction & filter) const { loading_dispatcher->setConfiguration(config_files_reader->read()); auto results = loading_dispatcher->tryLoadOrReload(filter, WAIT); checkLoaded(results, true); return convertTo(results); } template ReturnType ExternalLoader::reloadAllTriedToLoad() const { std::unordered_set names; boost::range::copy(getAllTriedToLoadNames(), std::inserter(names, names.end())); return loadOrReload([&names](const String & name) { return names.count(name); }); } bool ExternalLoader::has(const String & name) const { return loading_dispatcher->has(name); } Strings ExternalLoader::getAllTriedToLoadNames() const { return loading_dispatcher->getAllTriedToLoadNames(); } void ExternalLoader::checkLoaded(const ExternalLoader::LoadResult & result, bool check_no_errors) const { if (result.object && (!check_no_errors || !result.exception)) return; if (result.status == ExternalLoader::Status::LOADING) throw Exception(ErrorCodes::BAD_ARGUMENTS, "{} '{}' is still loading", type_name, result.name); if (result.exception) { // Exception is shared for multiple threads. // Don't just rethrow it, because sharing the same exception object // between multiple threads can lead to weird effects if they decide to // modify it, for example, by adding some error context. try { std::rethrow_exception(result.exception); } catch (const Poco::Exception & e) { /// This will create a copy for Poco::Exception and DB::Exception e.rethrow(); } catch (...) { throw DB::Exception(ErrorCodes::DICTIONARIES_WAS_NOT_LOADED, "Failed to load dictionary '{}': {}", result.name, getCurrentExceptionMessage(true /*with stack trace*/, true /*check embedded stack trace*/)); } } if (result.status == ExternalLoader::Status::NOT_EXIST) throw Exception(ErrorCodes::BAD_ARGUMENTS, "{} '{}' not found", type_name, result.name); if (result.status == ExternalLoader::Status::NOT_LOADED) throw Exception(ErrorCodes::BAD_ARGUMENTS, "{} '{}' not tried to load", type_name, result.name); } void ExternalLoader::checkLoaded(const ExternalLoader::LoadResults & results, bool check_no_errors) const { std::exception_ptr exception; for (const auto & result : results) { try { checkLoaded(result, check_no_errors); } catch (...) { if (!exception) exception = std::current_exception(); else tryLogCurrentException(log); } } if (exception) std::rethrow_exception(exception); } void ExternalLoader::reloadConfig() const { loading_dispatcher->setConfiguration(config_files_reader->read()); } void ExternalLoader::reloadConfig(const String & repository_name) const { loading_dispatcher->setConfiguration(config_files_reader->read(repository_name)); } void ExternalLoader::reloadConfig(const String & repository_name, const String & path) const { loading_dispatcher->setConfiguration(config_files_reader->read(repository_name, path)); } ExternalLoader::LoadablePtr ExternalLoader::createObject( const String & name, const ObjectConfig & config, const LoadablePtr & previous_version) const { if (previous_version) return previous_version->clone(); return create(name, *config.config, config.key_in_config, config.repository_name); } template ExternalLoader::LoadablePtr ExternalLoader::getLoadResult(const String &) const; template ExternalLoader::LoadResult ExternalLoader::getLoadResult(const String &) const; template ExternalLoader::Loadables ExternalLoader::getLoadResults(const FilterByNameFunction &) const; template ExternalLoader::LoadResults ExternalLoader::getLoadResults(const FilterByNameFunction &) const; template ExternalLoader::LoadablePtr ExternalLoader::tryLoad(const String &, Duration) const; template ExternalLoader::LoadResult ExternalLoader::tryLoad(const String &, Duration) const; template ExternalLoader::Loadables ExternalLoader::tryLoad(const FilterByNameFunction &, Duration) const; template ExternalLoader::LoadResults ExternalLoader::tryLoad(const FilterByNameFunction &, Duration) const; template ExternalLoader::LoadablePtr ExternalLoader::load(const String &) const; template ExternalLoader::LoadResult ExternalLoader::load(const String &) const; template ExternalLoader::Loadables ExternalLoader::load(const FilterByNameFunction &) const; template ExternalLoader::LoadResults ExternalLoader::load(const FilterByNameFunction &) const; template ExternalLoader::LoadablePtr ExternalLoader::loadOrReload(const String &) const; template ExternalLoader::LoadResult ExternalLoader::loadOrReload(const String &) const; template ExternalLoader::Loadables ExternalLoader::loadOrReload(const FilterByNameFunction &) const; template ExternalLoader::LoadResults ExternalLoader::loadOrReload(const FilterByNameFunction &) const; template ExternalLoader::Loadables ExternalLoader::reloadAllTriedToLoad() const; template ExternalLoader::LoadResults ExternalLoader::reloadAllTriedToLoad() const; }