#pragma once #include #include #include namespace DB { using TableNamesSet = std::unordered_set; /// Represents dependencies of some tables on other tables or dictionaries. /// /// NOTES: A "dependent" depends on its "dependency". For example, if table "A" depends on table "B", then /// "B" is a dependency for "A", and "A" is a dependent for "B". /// /// Dependencies can be added to the graph in any order. For example, if table "A" depends on "B", and "B" depends on "C", then /// it's allowed to add first "A->B" and then "B->C", or first "B->C" and then "A->B", the resulting graph will be the same. /// /// This class is used to represent various types of table-table dependencies: /// 1. View dependencies: "source_table -> materialized_view". /// Data inserted to a source table is also inserted to corresponding materialized views. /// 2. Loading dependencies: specify in which order tables must be loaded during startup. /// For example a dictionary should be loaded after it's source table and it's written in the graph as "dictionary -> source_table". /// 3. Referential dependencies: "table -> all tables mentioned in its definition". /// Referential dependencies are checked to decide if it's safe to drop a table (it can be unsafe if the table is used by another table). /// /// WARNING: This class doesn't have an embedded mutex, so it must be synchronized outside. class TablesDependencyGraph { public: explicit TablesDependencyGraph(const String & name_for_logging_); TablesDependencyGraph(const TablesDependencyGraph & src); TablesDependencyGraph(TablesDependencyGraph && src) noexcept; TablesDependencyGraph & operator=(const TablesDependencyGraph & src); TablesDependencyGraph & operator=(TablesDependencyGraph && src) noexcept; /// The dependency graph is empty if doesn't contain any tables. bool empty() const; /// Clears this dependency graph. void clear(); /// Adds a single dependency "table_id" on "dependency". void addDependency(const StorageID & table_id, const StorageID & dependency); /// Adds a table with specified dependencies if there are no dependencies of the table in the graph yet; /// otherwise it replaces the dependencies of the table in the graph and shows a warning. void addDependencies(const StorageID & table_id, const std::vector & dependencies); void addDependencies(const StorageID & table_id, const TableNamesSet & dependencies); void addDependencies(const QualifiedTableName & table_name, const TableNamesSet & dependencies); /// Removes a single dependency of "table_id" on "dependency". /// If "remove_isolated_tables" is set the function will also remove tables with no dependencies and no dependents /// from the graph. bool removeDependency(const StorageID & table_id, const StorageID & dependency, bool remove_isolated_tables = false); /// Removes all dependencies of "table_id", returns those dependencies. std::vector removeDependencies(const StorageID & table_id, bool remove_isolated_tables = false); /// Removes a table from the graph and removes all references to in from the graph (both from its dependencies and dependents). bool removeTable(const StorageID & table_id); /// Removes tables from the graph by a specified filter. size_t removeTablesIf(const std::function & function); /// Removes tables with no dependencies and no dependents from the graph. size_t removeIsolatedTables(); /// Returns the number of tables in the graph. size_t getNumberOfTables() const; /// Returns a list of all tables in the graph. std::vector getTables() const; /// Adds tables and dependencies with another graph. void mergeWith(const TablesDependencyGraph & other); /// Returns a list of dependencies of a specified table. std::vector getDependencies(const StorageID & table_id) const; size_t getNumberOfDependencies(const StorageID & table_id) const; bool hasDependencies(const StorageID & table_id) const { return getNumberOfDependencies(table_id) != 0; } /// Returns a list of dependents of a specified table. std::vector getDependents(const StorageID & table_id) const; size_t getNumberOfDependents(const StorageID & table_id) const; bool hasDependents(const StorageID & table_id) const { return getNumberOfDependents(table_id) != 0; } /// Returns the number of dependencies and the number of dependents of a specified table. void getNumberOfAdjacents(const StorageID & table_id, size_t & num_dependencies, size_t & num_dependents) const; /// Returns true if a specified table has no dependencies and no dependents. bool isIsolatedTable(const StorageID & table_id) const; /// Checks that there are no cyclic dependencies in the graph. /// Cyclic dependencies are dependencies like "A->A" or "A->B->C->D->A". void checkNoCyclicDependencies() const; bool hasCyclicDependencies() const; std::vector getTablesWithCyclicDependencies() const; String describeCyclicDependencies() const; /// Returns a list of tables sorted by their dependencies: /// tables without dependencies first, then /// tables which depend on the tables without dependencies, then /// tables which depend on the tables which depend on the tables without dependencies, and so on. std::vector getTablesSortedByDependency() const; /// The same as getTablesSortedByDependency() but make a list for parallel processing. std::vector> getTablesSortedByDependencyForParallel() const; /// Outputs information about this graph as a bunch of logging messages. void log() const; private: struct Node : public std::enable_shared_from_this { StorageID storage_id; /// If A depends on B then "A.dependencies" contains "B". std::unordered_set dependencies; /// If A depends on B then "B.dependents" contains "A". std::unordered_set dependents; /// Tables without dependencies have level == 0, tables which depend on the tables without dependencies have level == 1, and so on. /// Calculated lazily. mutable size_t level = 0; explicit Node(const StorageID & storage_id_) : storage_id(storage_id_) {} }; using NodeSharedPtr = std::shared_ptr; struct LessByLevel { bool operator()(const Node * left, const Node * right) { return left->level < right->level; } }; std::unordered_set nodes; /// Nodes can be found either by UUID or by database name & table name. That's why we need two maps here. std::unordered_map nodes_by_database_and_table_names; std::unordered_map nodes_by_uuid; /// This is set if both `level` inside each node and `nodes_sorted_by_level_lazy` are calculated. mutable bool levels_calculated = false; /// Nodes sorted by their level. Calculated lazily. using NodesSortedByLevel = std::vector; mutable NodesSortedByLevel nodes_sorted_by_level_lazy; const String name_for_logging; mutable Poco::Logger * logger = nullptr; Node * findNode(const StorageID & table_id) const; Node * addOrUpdateNode(const StorageID & table_id); void removeNode(Node * node); static std::vector getDependencies(const Node & node); static std::vector getDependents(const Node & node); void setNeedRecalculateLevels(); void calculateLevels() const; const NodesSortedByLevel & getNodesSortedByLevel() const; Poco::Logger * getLogger() const; }; }