#pragma once #include #include #include #include namespace DB { class ASTSelectQuery; class Context; struct SelectQueryOptions; /// Joined tables' columns resolver. /// We want to get each table structure at most once per table occurance. Or even better once per table. /// TODO: joins tree with costs to change joins order by CBO. class JoinedTables { public: JoinedTables(Context && contex, const ASTSelectQuery & select_query); void reset(const ASTSelectQuery & select_query) { *this = JoinedTables(std::move(context), select_query); } StoragePtr getLeftTableStorage(); bool resolveTables(); void makeFakeTable(StoragePtr storage, const Block & source_header); const std::vector & tablesWithColumns() const { return tables_with_columns; } bool isLeftTableSubquery() const; bool isLeftTableFunction() const; size_t tablesCount() const { return table_expressions.size(); } const StorageID & leftTableID() const { return table_id; } void rewriteDistributedInAndJoins(ASTPtr & query); std::unique_ptr makeLeftTableSubquery(const SelectQueryOptions & select_options); private: Context context; std::vector table_expressions; std::vector tables_with_columns; /// Legacy (duplicated left table values) ASTPtr left_table_expression; std::optional left_db_and_table; /// left_db_and_table or 'system.one' StorageID table_id = StorageID::createEmpty(); }; }