#pragma once #include "Internals.h" #include "TaskTable.h" namespace DB { /// Just destination partition of a shard /// I don't know what this comment means. /// In short, when we discovered what shards contain currently processing partition, /// This class describes a partition (name) that is stored on the shard (parent). struct ShardPartition { ShardPartition(TaskShard &parent, String name_quoted_, size_t number_of_splits = 10) : task_shard(parent), name(std::move(name_quoted_)) { pieces.reserve(number_of_splits); } /*useful*/ String getPartitionPath() const; [[maybe_unused]] String getPartitionPiecePath(size_t current_piece_number) const; /*useful*/ String getPartitionCleanStartPath() const; [[maybe_unused]] String getPartitionPieceCleanStartPath(size_t current_piece_number) const; /*useful*/ String getCommonPartitionIsDirtyPath() const; /*useful*/ String getCommonPartitionIsCleanedPath() const; /*??????*/ String getPartitionActiveWorkersPath() const; /*??????*/ String getActiveWorkerPath() const; /*useful*/ String getPartitionShardsPath() const; /*useful*/ String getShardStatusPath() const; /// What partition pieces are present in current shard. /// FYI: Piece is a part of partition which has modulo equals to concrete constant (less than number_of_splits obliously) /// For example SELECT ... from ... WHERE partition=current_partition AND cityHash64(*) == const; /// Absent pieces have field is_absent_piece equals to true. PartitionPieces pieces; TaskShard & task_shard; String name; }; String ShardPartition::getPartitionCleanStartPath() const { return getPartitionPath() + "/clean_start"; } String ShardPartition::getPartitionPieceCleanStartPath(size_t current_piece_number) const { assert(current_piece_number < task_shard.task_table.number_of_splits); return getPartitionPiecePath(current_piece_number) + "/clean_start"; } String ShardPartition::getPartitionPath() const { return task_shard.task_table.getPartitionPath(name); } String ShardPartition::getPartitionPiecePath(size_t current_piece_number) const { assert(current_piece_number < task_shard.task_table.number_of_splits); return task_shard.task_table.getPartitionPiecePath(name, current_piece_number); } String ShardPartition::getShardStatusPath() const { // schema: //tables///shards/ // e.g. /root/table_test.hits/201701/shards/1 return getPartitionShardsPath() + "/" + toString(task_shard.numberInCluster()); } String ShardPartition::getPartitionShardsPath() const { return getPartitionPath() + "/shards"; } String ShardPartition::getPartitionActiveWorkersPath() const { return getPartitionPath() + "/partition_active_workers"; } String ShardPartition::getActiveWorkerPath() const { return getPartitionActiveWorkersPath() + "/" + toString(task_shard.numberInCluster()); } String ShardPartition::getCommonPartitionIsDirtyPath() const { return getPartitionPath() + "/is_dirty"; } String ShardPartition::getCommonPartitionIsCleanedPath() const { return getCommonPartitionIsDirtyPath() + "/cleaned"; } }