#pragma once #include #include #include #include #include #include /* This file contains helper class ImplementationSelector. It makes easier to combine * several implementations of IFunction/IExecutableFunctionImpl. */ namespace DB { namespace ErrorCodes { extern const int NO_SUITABLE_FUNCTION_IMPLEMENTATION; } namespace detail { class PerformanceStatistics { public: size_t select(bool considarable) { /// We don't need to choose/measure anything if there's only one variant. if (size() == 1) return 0; std::lock_guard guard(lock); size_t best = 0; double best_sample = data[0].sample(rng); for (size_t i = 1; i < data.size(); ++i) { double sample = data[i].sample(rng); if (sample < best_sample) { best_sample = sample; best = i; } } if (considarable) data[best].run(); return best; } void complete(size_t id, double seconds, double bytes) { if (size() == 1) return; std::lock_guard guard(lock); data[id].complete(seconds, bytes); } size_t size() const { return data.size(); } bool empty() const { return size() == 0; } void emplace_back() { data.emplace_back(); } private: struct Element { int completed_count = 0; int running_count = 0; double sum = 0; int adjustedCount() const { return completed_count - NUM_INVOCATIONS_TO_THROW_OFF; } double mean() const { return sum / adjustedCount(); } /// For better convergence, we don't use proper estimate of stddev. /// We want to eventually separate between two algorithms even in case /// when there is no statistical significant difference between them. double sigma() const { return mean() / sqrt(adjustedCount()); } void run() { ++running_count; } void complete(double seconds, double bytes) { --running_count; ++completed_count; if (adjustedCount() > 0) sum += seconds / bytes; } double sample(pcg64 & stat_rng) const { /// If there is a variant with not enough statistics, always choose it. /// And in that case prefer variant with less number of invocations. if (adjustedCount() < 2) return adjustedCount() - 1 + running_count; return std::normal_distribution<>(mean(), sigma())(stat_rng); } }; std::vector data; std::mutex lock; /// It's Ok that generator is not seeded. pcg64 rng; /// Cold invocations may be affected by additional memory latencies. Don't take first invocations into account. static constexpr int NUM_INVOCATIONS_TO_THROW_OFF = 2; }; template std::true_type hasImplementationTagTest(const T&); std::false_type hasImplementationTagTest(...); template constexpr bool has_implementation_tag = decltype(hasImplementationTagTest(std::declval()))::value; /* Implementation tag is used to run specific implementation (for debug/testing purposes). * It can be specified via static method ::getImplementationTag() in Function (optional). */ template String getImplementationTag(TargetArch arch) { if constexpr (has_implementation_tag) return toString(arch) + "_" + T::getImplementationTag(); else return toString(arch); } } /* Class which is used to store implementations for the function and to select the best one to run * based on processor architecture and statistics from previous runs. * * FunctionInterface is typically IFunction or IExecutableFunctionImpl, but practically it can be * any interface that contains "execute" method (IFunction is an exception and is supported as well). * * Example of usage: * * class MyDefaulImpl : public IFunction {...}; * DECLARE_AVX2_SPECIFIC_CODE( * class MyAVX2Impl : public IFunction {...}; * ) * * /// All methods but execute/executeImpl are usually not bottleneck, so just use them from * /// default implementation. * class MyFunction : public MyDefaultImpl * { * MyFunction(const Context & context) : selector(context) { * /// Register all implementations in constructor. * /// There could be as many implementation for every target as you want. * selector.registerImplementation(); * #if USE_MULTITARGET_CODE * selector.registerImplementation(); * #endif * } * * void executeImpl(...) override { * selector.selectAndExecute(...); * } * * static FunctionPtr create(const Context & context) { * return std::make_shared(context); * } * private: * ImplementationSelector selector; * }; */ template class ImplementationSelector { public: using ImplementationPtr = std::shared_ptr; ImplementationSelector(const Context & context_) : context(context_) {} /* Select the best implementation based on previous runs. * If FunctionInterface is IFunction, then "executeImpl" method of the implementation will be called * and "execute" otherwise. */ void selectAndExecute(Block & block, const ColumnNumbers & arguments, size_t result, size_t input_rows_count) const { if (implementations.empty()) throw Exception("There are no available implementations for function " "TODO(dakovalkov): add name", ErrorCodes::NO_SUITABLE_FUNCTION_IMPLEMENTATION); /// Statistics shouldn't rely on small blocks. bool considerable = (input_rows_count > 1000); size_t id = statistics.select(considerable); Stopwatch watch; if constexpr (std::is_same_v) implementations[id]->executeImpl(block, arguments, result, input_rows_count); else implementations[id]->execute(block, arguments, result, input_rows_count); watch.stop(); if (considerable) { // TODO(dakovalkov): Calculate something more informative than rows count. statistics.complete(id, watch.elapsedSeconds(), input_rows_count); } } /* Register new implementation for function. * * Arch - required instruction set for running the implementation. It's guarantied that no method would * be called (even the constructor and static methods) if the processor doesn't support this instruction set. * * FunctionImpl - implementation, should be inherited from template argument FunctionInterface. * * All function arguments will be forwarded to the implementation constructor. */ template void registerImplementation(Args &&... args) { if (isArchSupported(Arch)) { // TODO(dakovalkov): make this option better. const auto & choose_impl = context.getSettingsRef().function_implementation.value; if (choose_impl.empty() || choose_impl == detail::getImplementationTag(Arch)) { implementations.emplace_back(std::make_shared(std::forward(args)...)); statistics.emplace_back(); } } } private: const Context & context; std::vector implementations; mutable detail::PerformanceStatistics statistics; /// It is protected by internal mutex. }; }