// // SimpleHashTable.h // // $Id: //poco/1.4/Foundation/include/Poco/SimpleHashTable.h#1 $ // // Library: Foundation // Package: Hashing // Module: SimpleHashTable // // Definition of the SimpleHashTable class. // // Copyright (c) 2006, Applied Informatics Software Engineering GmbH. // and Contributors. // // SPDX-License-Identifier: BSL-1.0 // #ifndef Foundation_SimpleHashTable_INCLUDED #define Foundation_SimpleHashTable_INCLUDED #include "Poco/Foundation.h" #include "Poco/Exception.h" #include "Poco/HashFunction.h" #include "Poco/HashStatistic.h" #include #include #include #include namespace Poco { //@ deprecated template > class SimpleHashTable /// A SimpleHashTable stores a key value pair that can be looked up via a hashed key. /// /// In comparision to a HashTable, this class handles collisions by sequentially searching the next /// free location. This also means that the maximum size of this table is limited, i.e. if the hash table /// is full, it will throw an exception and that this class does not support remove operations. /// On the plus side it is faster than the HashTable. /// /// This class is NOT thread safe. { public: class HashEntry { public: Key key; Value value; HashEntry(const Key k, const Value v): key(k), value(v) { } }; typedef std::vector HashTableVector; SimpleHashTable(UInt32 capacity = 251): _entries(capacity, 0), _size(0), _capacity(capacity) /// Creates the SimpleHashTable. { } SimpleHashTable(const SimpleHashTable& ht): _size(ht._size), _capacity(ht._capacity) { _entries.reserve(ht._capacity); for (typename HashTableVector::iterator it = ht._entries.begin(); it != ht._entries.end(); ++it) { if (*it) _entries.push_back(new HashEntry(*it)); else _entries.push_back(0); } } ~SimpleHashTable() /// Destroys the SimpleHashTable. { clear(); } SimpleHashTable& operator = (const SimpleHashTable& ht) { if (this != &ht) { SimpleHashTable tmp(ht); swap(tmp); } return *this; } void swap(SimpleHashTable& ht) { using std::swap; swap(_entries, ht._entries); swap(_size, ht._size); swap(_capacity, ht._capacity); } void clear() { for (typename HashTableVector::iterator it = _entries.begin(); it != _entries.end(); ++it) { delete *it; *it = 0; } _size = 0; } UInt32 insert(const Key& key, const Value& value) /// Returns the hash value of the inserted item. /// Throws an exception if the entry was already inserted { UInt32 hsh = hash(key); insertRaw(key, hsh, value); return hsh; } Value& insertRaw(const Key& key, UInt32 hsh, const Value& value) /// Returns the hash value of the inserted item. /// Throws an exception if the entry was already inserted { UInt32 pos = hsh; if (!_entries[pos]) _entries[pos] = new HashEntry(key, value); else { UInt32 origHash = hsh; while (_entries[hsh % _capacity]) { if (_entries[hsh % _capacity]->key == key) throw ExistsException(); if (hsh - origHash > _capacity) throw PoolOverflowException("SimpleHashTable full"); hsh++; } pos = hsh % _capacity; _entries[pos] = new HashEntry(key, value); } _size++; return _entries[pos]->value; } UInt32 update(const Key& key, const Value& value) /// Returns the hash value of the inserted item. /// Replaces an existing entry if it finds one { UInt32 hsh = hash(key); updateRaw(key, hsh, value); return hsh; } void updateRaw(const Key& key, UInt32 hsh, const Value& value) /// Returns the hash value of the inserted item. /// Replaces an existing entry if it finds one { if (!_entries[hsh]) _entries[hsh] = new HashEntry(key, value); else { UInt32 origHash = hsh; while (_entries[hsh % _capacity]) { if (_entries[hsh % _capacity]->key == key) { _entries[hsh % _capacity]->value = value; return; } if (hsh - origHash > _capacity) throw PoolOverflowException("SimpleHashTable full"); hsh++; } _entries[hsh % _capacity] = new HashEntry(key, value); } _size++; } UInt32 hash(const Key& key) const { return _hash(key, _capacity); } const Value& get(const Key& key) const /// Throws an exception if the value does not exist { UInt32 hsh = hash(key); return getRaw(key, hsh); } const Value& getRaw(const Key& key, UInt32 hsh) const /// Throws an exception if the value does not exist { UInt32 origHash = hsh; while (true) { if (_entries[hsh % _capacity]) { if (_entries[hsh % _capacity]->key == key) { return _entries[hsh % _capacity]->value; } } else throw InvalidArgumentException("value not found"); if (hsh - origHash > _capacity) throw InvalidArgumentException("value not found"); hsh++; } } Value& get(const Key& key) /// Throws an exception if the value does not exist { UInt32 hsh = hash(key); return const_cast(getRaw(key, hsh)); } const Value& operator [] (const Key& key) const { return get(key); } Value& operator [] (const Key& key) { UInt32 hsh = hash(key); UInt32 origHash = hsh; while (true) { if (_entries[hsh % _capacity]) { if (_entries[hsh % _capacity]->key == key) { return _entries[hsh % _capacity]->value; } } else return insertRaw(key, hsh, Value()); if (hsh - origHash > _capacity) return insertRaw(key, hsh, Value()); hsh++; } } const Key& getKeyRaw(const Key& key, UInt32 hsh) /// Throws an exception if the key does not exist. returns a reference to the internally /// stored key. Useful when someone does an insert and wants for performance reason only to store /// a pointer to the key in another collection { UInt32 origHash = hsh; while (true) { if (_entries[hsh % _capacity]) { if (_entries[hsh % _capacity]->key == key) { return _entries[hsh % _capacity]->key; } } else throw InvalidArgumentException("key not found"); if (hsh - origHash > _capacity) throw InvalidArgumentException("key not found"); hsh++; } } bool get(const Key& key, Value& v) const /// Sets v to the found value, returns false if no value was found { UInt32 hsh = hash(key); return getRaw(key, hsh, v); } bool getRaw(const Key& key, UInt32 hsh, Value& v) const /// Sets v to the found value, returns false if no value was found { UInt32 origHash = hsh; while (true) { if (_entries[hsh % _capacity]) { if (_entries[hsh % _capacity]->key == key) { v = _entries[hsh % _capacity]->value; return true; } } else return false; if (hsh - origHash > _capacity) return false; hsh++; } } bool exists(const Key& key) const { UInt32 hsh = hash(key); return existsRaw(key, hsh); } bool existsRaw(const Key& key, UInt32 hsh) const { UInt32 origHash = hsh; while (true) { if (_entries[hsh % _capacity]) { if (_entries[hsh % _capacity]->key == key) { return true; } } else return false; if (hsh - origHash > _capacity) return false; hsh++; } } std::size_t size() const /// Returns the number of elements already inserted into the SimpleHashTable { return _size; } UInt32 capacity() const { return _capacity; } void resize(UInt32 newSize) /// Resizes the hashtable, rehashes all existing entries. Expensive! { if (_capacity != newSize) { SimpleHashTable tmp(newSize); swap(tmp); for (typename HashTableVector::const_iterator it = tmp._entries.begin(); it != tmp._entries.end(); ++it) { if (*it) { insertRaw((*it)->key, hash((*it)->key), (*it)->value); } } } } HashStatistic currentState(bool details = false) const /// Returns the current internal state { UInt32 numberOfEntries = (UInt32)_size; UInt32 numZeroEntries = 0; UInt32 maxEntriesPerHash = 0; std::vector detailedEntriesPerHash; #ifdef _DEBUG UInt32 totalSize = 0; #endif for (int i=0; i < _capacity; ++i) { if (_entries[i]) { maxEntriesPerHash = 1; UInt32 size = 1; if (details) detailedEntriesPerHash.push_back(size); #ifdef _DEBUG totalSize += size; #endif } else { numZeroEntries++; if (details) detailedEntriesPerHash.push_back(0); } } #ifdef _DEBUG poco_assert_dbg(totalSize == numberOfEntries); #endif return HashStatistic(_capacity, numberOfEntries, numZeroEntries, maxEntriesPerHash, detailedEntriesPerHash); } private: HashTableVector _entries; std::size_t _size; UInt32 _capacity; KeyHashFunction _hash; }; } // namespace Poco #endif // Foundation_HashTable_INCLUDED