#include #include #include #include #include #include namespace ProfileEvents { extern const Event ThrottlerSleepMicroseconds; } namespace DB { namespace ErrorCodes { extern const int LIMIT_EXCEEDED; } /// Just 10^9. static constexpr auto NS = 1000000000UL; /// Tracking window. Actually the size is not really important. We just want to avoid /// throttles when there are no actions for a long period time. static const double window_ns = 7UL * NS; void Throttler::add(size_t amount) { size_t new_count; /// This outer variable is always equal to smoothed_speed. /// We use to avoid race condition. double current_speed = 0; { std::lock_guard lock(mutex); auto now = clock_gettime_ns(); /// If prev_ns is equal to zero (first `add` call) we known nothing about speed /// and don't track anything. if (max_speed && prev_ns != 0) { /// Time spent to process the amount of bytes double time_spent = now - prev_ns; /// The speed in bytes per second is equal to amount / time_spent in seconds auto new_speed = amount / (time_spent / NS); /// We want to make old values of speed less important for our smoothed value /// so we decay it's value with coef. auto decay_coeff = std::pow(0.5, time_spent / window_ns); /// Weighted average between previous and new speed smoothed_speed = smoothed_speed * decay_coeff + (1 - decay_coeff) * new_speed; current_speed = smoothed_speed; } count += amount; new_count = count; prev_ns = now; } if (limit && new_count > limit) throw Exception(limit_exceeded_exception_message + std::string(" Maximum: ") + toString(limit), ErrorCodes::LIMIT_EXCEEDED); if (max_speed && current_speed > max_speed) { /// If we was too fast then we have to sleep until our smoothed speed became <= max_speed int64_t sleep_time = -window_ns * std::log2(max_speed / current_speed); if (sleep_time > 0) { accumulated_sleep += sleep_time; sleepForNanoseconds(sleep_time); accumulated_sleep -= sleep_time; ProfileEvents::increment(ProfileEvents::ThrottlerSleepMicroseconds, sleep_time / 1000UL); } } if (parent) parent->add(amount); } void Throttler::reset() { std::lock_guard lock(mutex); count = 0; accumulated_sleep = 0; smoothed_speed = 0; prev_ns = 0; } bool Throttler::isThrottling() const { if (accumulated_sleep != 0) return true; if (parent) return parent->isThrottling(); return false; } }