#pragma once #include #include #include namespace DB { class Context; /** Implements a table engine for the system table "numbers". * The table contains the only column number UInt64. * From this table, you can read all natural numbers, starting from 0 (to 2^64 - 1, and then again). * * You could also specify a limit (how many numbers to give). * If multithreaded is specified, numbers will be generated in several streams * (and result could be out of order). If both multithreaded and limit are specified, * the table could give you not exactly 1..limit range, but some arbitrary 'limit' numbers. */ class StorageSystemNumbers : public ext::shared_ptr_helper, public IStorage { public: std::string getName() const override { return "SystemNumbers"; } std::string getTableName() const override { return name; } std::string getDatabaseName() const override { return "system"; } BlockInputStreams read( const Names & column_names, const SelectQueryInfo & query_info, const Context & context, QueryProcessingStage::Enum processed_stage, size_t max_block_size, unsigned num_streams) override; private: const std::string name; bool multithreaded; bool even_distribution; std::optional limit; UInt64 offset; protected: /// If even_distribution is true, numbers are distributed evenly between streams. /// Otherwise, streams concurrently increment atomic. StorageSystemNumbers(const std::string & name_, bool multithreaded_, std::optional limit_ = std::nullopt, UInt64 offset_ = 0, bool even_distribution_ = true); }; }