// // Node.h // // $Id: //poco/1.4/XML/include/Poco/DOM/Node.h#2 $ // // Library: XML // Package: DOM // Module: DOM // // Definition of the DOM Node interface. // // Copyright (c) 2004-2006, Applied Informatics Software Engineering GmbH. // and Contributors. // // SPDX-License-Identifier: BSL-1.0 // #ifndef DOM_Node_INCLUDED #define DOM_Node_INCLUDED #include "Poco/XML/XML.h" #include "Poco/DOM/EventTarget.h" #include "Poco/XML/XMLString.h" #include "Poco/SAX/NamespaceSupport.h" namespace Poco { namespace XML { class NamedNodeMap; class Document; class NodeList; class XML_API Node: public EventTarget /// The Node interface is the primary datatype for the entire Document Object /// Model. It represents a single node in the document tree. While all objects /// implementing the Node interface expose methods for dealing with children, /// not all objects implementing the Node interface may have children. For /// example, Text nodes may not have children, and adding children to such /// nodes results in a DOMException being raised. /// /// The attributes nodeName, nodeValue and attributes are included as a mechanism /// to get at node information without casting down to the specific derived /// interface. In cases where there is no obvious mapping of these attributes /// for a specific nodeType (e.g., nodeValue for an Element or attributes for /// a Comment), this returns null. Note that the specialized interfaces may /// contain additional and more convenient mechanisms to get and set the relevant /// information. /// /// This implementation differs in some ways from the W3C DOM recommendations. /// For example, the DOM specifies that some methods can return null strings. /// Instead of null strings, this implementation always returns empty strings. { public: enum { ELEMENT_NODE = 1, /// The node is an Element. ATTRIBUTE_NODE, /// The node is an Attr. TEXT_NODE, /// The node is a Text node. CDATA_SECTION_NODE, /// The node is a CDATASection. ENTITY_REFERENCE_NODE, /// The node is an EntityReference. ENTITY_NODE, /// The node is an Entity. PROCESSING_INSTRUCTION_NODE, /// The node is a ProcessingInstruction. COMMENT_NODE, /// The node is a Comment. DOCUMENT_NODE, /// The node is a Document. DOCUMENT_TYPE_NODE, /// The node is a DocumentType. DOCUMENT_FRAGMENT_NODE, /// The node is a DocumentFragment. NOTATION_NODE /// The node is a Notation. }; virtual const XMLString& nodeName() const = 0; /// Returns the name of this node, depending on its type. const XMLString& nodeValue() const; /// Returns the value of this node, depending on its type. virtual const XMLString& getNodeValue() const = 0; /// Returns the value of this node, depending on its type. virtual void setNodeValue(const XMLString& value) = 0; /// Sets the value of this node. Throws an exception /// if the node is read-only. virtual unsigned short nodeType() const = 0; /// Returns a code representing the type of the underlying object. virtual Node* parentNode() const = 0; /// The parent of this node. All nodes, except Attr, Document, DocumentFragment, /// Entity, and Notation may have a parent. However, if a node has just been /// created and not yet added to the tree, or if it has been removed from the /// tree, this is null. virtual NodeList* childNodes() const = 0; /// Returns a NodeList containing all children of this node. /// /// The returned NodeList must be released with a call /// to release() when no longer needed. virtual Node* firstChild() const = 0; /// Returns the first child of this node. If there is no such /// node, this returns null. virtual Node* lastChild() const = 0; /// Returns the last child of this node. If there is no such /// node, this returns null. virtual Node* previousSibling() const = 0; /// Returns the node immediately preceding this node. If there /// is no such node, this returns null. virtual Node* nextSibling() const = 0; /// Returns the node immediately following this node. If there /// is no such node, this returns null. virtual NamedNodeMap* attributes() const = 0; /// Returns a NamedNodeMap containing the attributes of this /// node (if it is an Element) or null otherwise. /// /// The returned NamedNodeMap must be released with a call /// to release() when no longer needed. virtual Document* ownerDocument() const = 0; /// Returns the Document object associated with this node. /// This is also the Document object used to create new nodes. /// When this node is a Document, this is null. virtual Node* insertBefore(Node* newChild, Node* refChild) = 0; /// Inserts the node newChild before the existing child node refChild. /// /// If refChild is null, insert newChild at the end of the list of children. /// If newChild is a DocumentFragment object, all of its children are /// inserted in the same order, before refChild. If the newChild is already /// in the tree, it is first removed. virtual Node* replaceChild(Node* newChild, Node* oldChild) = 0; /// Replaces the child node oldChild with newChild in the list of children, /// and returns the oldChild node. /// If newChild is a DocumentFragment object, oldChild is replaced by all of /// the DocumentFragment children, which are inserted in the same order. If /// the newChild is already in the tree, it is first removed. virtual Node* removeChild(Node* oldChild) = 0; /// Removes the child node indicated by oldChild from the list of children /// and returns it. virtual Node* appendChild(Node* newChild) = 0; /// Appends the node newChild to the end of the list of children of this node. /// If newChild is already in the tree, it is first removed. virtual bool hasChildNodes() const = 0; /// This is a convenience method to allow easy determination of whether a /// node has any children. /// Returns true if the node has any children, false otherwise. virtual Node* cloneNode(bool deep) const = 0; /// Returns a duplicate of this node, i.e., serves as a generic copy constructor /// for nodes. The duplicate node has no parent; (parentNode is null.). /// Cloning an Element copies all attributes and their values, including those /// generated by the XML processor to represent defaulted attributes, but this /// method does not copy any text it contains unless it is a deep clone, since /// the text is contained in a child Text node. Cloning an Attribute directly, /// as opposed to be cloned as part of an Element cloning operation, returns /// a specified attribute (specified is true). Cloning any other type of node /// simply returns a copy of this node. /// Note that cloning an immutable subtree results in a mutable copy, but the /// children of an EntityReference clone are readonly. In addition, clones of /// unspecified Attr nodes are specified. And, cloning Document, DocumentType, /// Entity, and Notation nodes is implementation dependent. // DOM Level 2 virtual void normalize() = 0; /// Puts all Text nodes in the full depth of the sub-tree underneath this Node, /// including attribute nodes, into a "normal" form where only structure (e.g., /// elements, comments, processing instructions, CDATA sections, and entity /// references) separates Text nodes, i.e., there are neither adjacent Text /// nodes nor empty Text nodes. This can be used to ensure that the DOM view /// of a document is the same as if it were saved and re-loaded, and is useful /// when operations (such as XPointer lookups) that depend on a particular /// document tree structure are to be used. /// /// Note: In cases where the document contains CDATASections, the normalize /// operation alone may not be sufficient, since XPointers do not differentiate /// between Text nodes and CDATASection nodes. virtual bool isSupported(const XMLString& feature, const XMLString& version) const = 0; /// Tests whether the DOM implementation implements a specific /// feature and that feature is supported by this node. virtual const XMLString& namespaceURI() const = 0; /// Returns the namespace URI of the node. /// This is not a computed value that is the result of a namespace lookup based on an /// examination of the namespace declarations in scope. It is merely the namespace URI /// given at creation time. /// /// For nodes of any type other than ELEMENT_NODE and ATTRIBUTE_NODE and nodes created with a /// DOM Level 1 method, such as createElement from the Document interface, this is always the /// empty string. virtual XMLString prefix() const = 0; /// Returns the namespace prefix from the qualified name of the node. virtual const XMLString& localName() const = 0; /// Returns the local name of the node. virtual bool hasAttributes() const = 0; /// Returns whether this node (if it is an element) has any attributes. // Extensions typedef Poco::XML::NamespaceSupport NSMap; virtual XMLString innerText() const = 0; /// Returns a string containing the concatenated values of the node /// and all its child nodes. /// /// This method is not part of the W3C Document Object Model. virtual Node* getNodeByPath(const XMLString& path) const = 0; /// Searches a node (element or attribute) based on a simplified XPath /// expression. /// /// Only simple XPath expressions are supported. These are the slash /// notation for specifying paths to elements, and the square bracket /// expression for finding elements by their index, by attribute value, /// or finding attributes by names. /// /// The slash at the beginning is optional, the evaluation always starts /// at this element. A double-slash at the beginning recursively searches /// the entire subtree for the first element. /// /// Examples: /// elem1/elem2/elem3 /// /elem1/elem2/elem3 /// /elem1/elem2[1] /// /elem1/elem2[@attr1] /// /elem1/elem2[@attr1='value'] /// //elem2[@attr1='value'] /// //[@attr1='value'] /// /// This method is an extension to the W3C Document Object Model. virtual Node* getNodeByPathNS(const XMLString& path, const NSMap& nsMap) const = 0; /// Searches a node (element or attribute) based on a simplified XPath /// expression. The given NSMap must contain mappings from namespace /// prefixes to namespace URIs for all namespace prefixes used in /// the path expression. /// /// Only simple XPath expressions are supported. These are the slash /// notation for specifying paths to elements, and the square bracket /// expression for finding elements by their index, by attribute value, /// or finding attributes by names. /// /// The slash at the beginning is optional, the evaluation always starts /// at this element. A double-slash at the beginning recursively searches /// the entire subtree for the first element. /// /// Examples: /// /ns1:elem1/ns2:elem2/ns2:elem3 /// /ns1:elem1/ns2:elem2[1] /// /ns1:elem1/ns2:elem2[@attr1] /// /ns1:elem1/ns2:elem2[@attr1='value'] /// //ns2:elem2[@ns1:attr1='value'] /// //[@ns1:attr1='value'] /// /// This method is an extension to the W3C Document Object Model. protected: virtual ~Node(); }; // // inlines // inline const XMLString& Node::nodeValue() const { return getNodeValue(); } } } // namespace Poco::XML #endif // DOM_Node_INCLUDED