#pragma once #include #include #include #include #include #include namespace DB { /** Pre-aggregates block streams, holding in RAM only one or more (up to merging_threads) blocks from each source. * This saves RAM in case of using two-level aggregation, where in each source there will be up to 256 blocks with parts of the result. * * Aggregate functions in blocks should not be finalized so that their states can be combined. * * Used to solve two tasks: * * 1. External aggregation with data flush to disk. * Partially aggregated data (previously divided into 256 buckets) is flushed to some number of files on the disk. * We need to read them and merge them by buckets - keeping only a few buckets from each file in RAM simultaneously. * * 2. Merge aggregation results for distributed query processing. * Partially aggregated data arrives from different servers, which can be splitted down or not, into 256 buckets, * and these buckets are passed to us by the network from each server in sequence, one by one. * You should also read and merge by the buckets. * * The essence of the work: * * There are a number of sources. They give out blocks with partially aggregated data. * Each source can return one of the following block sequences: * 1. "unsplitted" block with bucket_num = -1; * 2. "splitted" (two_level) blocks with bucket_num from 0 to 255; * In both cases, there may also be a block of "overflows" with bucket_num = -1 and is_overflows = true; * * We start from the convention that splitted blocks are always passed in the order of bucket_num. * That is, if a < b, then the bucket_num = a block goes before bucket_num = b. * This is needed for a memory-efficient merge * - so that you do not need to read the blocks up front, but go all the way up by bucket_num. * * In this case, not all bucket_num from the range of 0..255 can be present. * The overflow block can be presented in any order relative to other blocks (but it can be only one). * * It is necessary to combine these sequences of blocks and return the result as a sequence with the same properties. * That is, at the output, if there are "splitted" blocks in the sequence, then they should go in the order of bucket_num. * * The merge can be performed using several (merging_threads) threads. * For this, receiving of a set of blocks for the next bucket_num should be done sequentially, * and then, when we have several received sets, they can be merged in parallel. * * When you receive next blocks from different sources, * data from sources can also be read in several threads (reading_threads) * for optimal performance in the presence of a fast network or disks (from where these blocks are read). */ class MergingAggregatedMemoryEfficientBlockInputStream final : public IBlockInputStream { public: MergingAggregatedMemoryEfficientBlockInputStream( BlockInputStreams inputs_, const Aggregator::Params & params, bool final_, size_t reading_threads_, size_t merging_threads_); ~MergingAggregatedMemoryEfficientBlockInputStream() override; String getName() const override { return "MergingAggregatedMemoryEfficient"; } /// Sends the request (initiates calculations) earlier than `read`. void readPrefix() override; /// Called either after everything is read, or after cancel. void readSuffix() override; /** Different from the default implementation by trying to stop all sources, * skipping failed by execution. */ void cancel(bool kill) override; Block getHeader() const override; protected: Block readImpl() override; private: static constexpr int NUM_BUCKETS = 256; Aggregator aggregator; bool final; size_t reading_threads; size_t merging_threads; bool started = false; bool all_read = false; std::atomic has_two_level {false}; std::atomic has_overflows {false}; int current_bucket_num = -1; Logger * log = &Logger::get("MergingAggregatedMemoryEfficientBlockInputStream"); struct Input { BlockInputStreamPtr stream; Block block; Block overflow_block; std::vector splitted_blocks; bool is_exhausted = false; Input(BlockInputStreamPtr & stream_) : stream(stream_) {} }; std::vector inputs; using BlocksToMerge = std::unique_ptr; void start(); /// Get blocks that you can merge. This allows you to merge them in parallel in separate threads. BlocksToMerge getNextBlocksToMerge(); std::unique_ptr reading_pool; /// For a parallel merge. struct ParallelMergeData { ThreadPool pool; /// Now one of the merging threads receives next blocks for the merge. This operation must be done sequentially. std::mutex get_next_blocks_mutex; std::atomic exhausted {false}; /// No more source data. std::atomic finish {false}; /// Need to terminate early. std::exception_ptr exception; /// It is necessary to give out blocks in the order of the key (bucket_num). /// If the value is an empty block, you need to wait for its merge. /// (This means the promise that there will be data here, which is important because the data should be given out /// in the order of the key - bucket_num) std::map merged_blocks; std::mutex merged_blocks_mutex; /// An event that is used by merging threads to tell the main thread that the new block is ready. std::condition_variable merged_blocks_changed; /// An event by which the main thread is telling merging threads that it is possible to process the next group of blocks. std::condition_variable have_space; explicit ParallelMergeData(size_t max_threads) : pool(max_threads) {} }; std::unique_ptr parallel_merge_data; void mergeThread(ThreadGroupStatusPtr main_thread); void finalize(); }; }